The Walking Dead Guide: Long Road Ahead Guide
It seems to take an age for TellTale games to release the new episodes of The Walking Dead but Episode 3, Long Road Ahead, has finally arrived. This The Walking Dead Guide: Long Road Ahead Guide will guide you through each conversational choice, the various outcomes and some individual guides for more difficult challenges within Episode 3. Although I’ve done my very best to avoid any serious spoilers, there’s going to be a few so please be aware of that as you read on. Depending on the choices you made during Episode 1 and Episode 2, you’ll have different survivors and conversation choices, but for the most part the outcomes remain the same. Feel free to submit any corrections or discoveries you make during your exploration of the Long Road Ahead, I’ll add it to the guide and credit with your name.
Your first conversation choice with Kenny has no effect.
When Kenny asks if you’ll stay or go, he will remember your choice
When Kenny asks about Lilly’s dad, he will remember what you say
His next question involving your decision about the food in the car in episode 2 has no effect
When he mentions about the situation with Dug on the farm, he will remember your choice.
After Kenny drops you, your response may have an effect. When saying “What the hell happened?”, It has no effect.
When looking at the person with your rifle, it may have an effect. Choosing “It’s a girl, we have to do something”, has no effect.
Choosing to shoot or leave the girl has an effect.
When you’re digging for supplies inside the room, it does have an effect. Check our Gathering Supplies guide at the bottom of this article in the Quests & Missions section.
When you return to the Motel your conversation with Lilly has no effect, this may change if you fail to gather a lot of supplies.
When Kenny and Lilly argue about staying or going, your response may have an effect. I chose “Do what’s best for the kids” and Lilly remembers it.
Your next choice has no effect. I chose “Stop this shit”.
The next choice involving the Station Wagon from episode 2 has no effect.
Depending on the choice you made with the girl earlier in the chapter, this conversation may have an effect. Choosing “I couldn’t let her suffer”, has no effect
The rest of the conversation choices involving the argument between Lilly and Kenny have no effect
After you exit the Motel room, your conversation choice with Kenny has no effect, I chose “Happy, Kenny?”
After the conversation with Kenny, you’re given free roam of the nearby area. You should speak with everyone before speaking with Lilly and Carley, or the guy in her place. There’s nothing in terms of influence, but it’s good to keep up-to-date with everyone’s feelings for future choices.
Talking with Ben on top of the RV has no effect.
Speaking with Kenny and his wife has no effect
Talking with Lilly about the stolen supplies has no effect
Your next choice with Lilly has no effect, I chose “For real? What do you have to go on?
Your final choice with Lilly has an effect. I chose “You’re manufacturing this from nothing”. She remembered my choice.
Your next choice has an effect on story, but not Duck himself. I’d accept. He either will, or will not help, depending on what you choose. If you don’t mind spoilers, check the Quest & Missions guide at the bottom to solve the case
You can go back inside and speak with Lilly before solving the case, but it doesn’t have an effect
Go and speak with Carly next, or whoever is in her place. Making the choice to tell or not has a big effect later in the episode.
Telling Kenny that you committed murder has an effect. He appreciates your honesty.
Telling Katjaa about your criminal past has an effect. She remembers your comments. I suggest you don’t tell her about Kenny
Telling Ben has an effect. He remembers your comments. Doesn’t seem that negative so I’d tell him
Telling Clementine has an effect. She understands what you did.
Returning to Carly and telling her who you told has no effect.
Showing the Flashlight to Ben, Kenny or Carly has no effect
Asking for chalk from Kenny, Ben or Carly has no effect.
Asking for chalk from Clementine will move the case forward.
If you asked Duck to help, he’ll find the pink chalk by the gate. Give him a high five afterwards and he’ll think you’re awesome, having an effect.
Your conversation choice with the Bandit’s has no effect
If you’re struggling with the Shootout, check the Quests & Missions guide section at the bottom of the page.
When Lilly accuses Carly of stealing the supplies, your choice has an effect I chose “Why her?”
Your next choice, when Ben pipes into the conversation, has an effect.
Your conversation choice when you leave the RV has an effect.
The conversation choice when Ben and Lilly are arguing has an effect.
Your next choice may have an effect. I asked Lilly to clam down, it didn’t have an effect.
The total choices you make accumulate to make a final decision. I ended up siding with Carly for the majority of the conversational choices. Not that there was much point.
Your next choice has a drastic effect. I chose to leave Lilly behind.
This is where your decision to tell the others about your criminal past comes into effect. If you told everyone, your decision with Lilly sticks.
Speaking with Clementine on the RV has no effect.
Katja’s conversation may have an effect. I chose “He’s going to turn” and it didn’t have an effect.
Telling Clementine about Carly and Ben has no effect.
The other options with Clementine has no effect.
You’re given free roam here to explore the train cart. Obviously I left Lilly behind so not sure if she’s involved here or not. I’ll only include conversation choices below, if you get stuck on the train check the Quests & Missions section at the bottom.
Speaking with Katjaa has no effect
Speaking with Kenny has no effect
Speaking with Clementine has no effect
If you speak with Ben and ask him about stealing the supplies, he will remember it. It has an effect
Your conversational choices with Kenny when he’s on the train have no effect.
After you turn on the main engine, your conversation with Kenny has no effect.
Once you’ve released the train the conversation with the homeless guy (Chuck) in the car, tell him the truth and he’ll remember it.
Speaking with Chuck again outside has no effect.
After Chuck is introduced to the group, speaking with any of them outside has no effect.
As everyone boards the train, your conversation with Kenny and Kat has no effect.
Once the train moves, your conversation with Chuck has no effect.
Before stopping the train, speaking with anyone in the cart has no effect
Speaking with Kenny (not showing the rag), has no effect.
Understand Kenny, avoid starting the fight and tell him nothing is his fault. He’ll stop the train.
When presented with the choice between Kat, Kenny and yourself, volunteering has an effect. They’ll remember it.
Your first conversation choice with Clementine can have an effect. I told her “He’s dying”.
Your second conversation choice with Clementine also has an affect, I chose to help him. She appreciates the honesty.
Choosing to do it yourself, or get Kenny to do it, has an effect. I chose to do it myself
Your first two choices when speaking with Chuck at the front of the train doesn’t have an effect
The next choice has an effect, I chose “Do what’s best for Clementine”. Check doesn’t like it
The next choice, about arming Clementine, has no effect.
The rest of the conversation choices with Chuck have no effect.
Speaking with Kenny in the Cab has no effect.
Speaking with Ben outside has no effect.
Before speaking with Clementine, you can search the Cart for a bottle of Whiskey. You can share it with Chuck and it has an effect. You can then tell Kenny to have a drink and grab the map.
On the way back to the Box Car, Ben will notice your reaction with the first conversation choice. It has an effect.
You can speak to Ben again after, he will notice your reaction again.
Speaking with Clementine about the map/plan has no effect
When cutting her hair, talking about killing has an effect. I said “Killing is wrong” She will remember it.
Cutting Clementines hair will make it safer. Teaching her how to shoot will teach her how to defend herself
Your first conversation with the 2 new people has an effect. They’ll remember what you said. I chose “No, we’re friendly”.
Your next conversation choice with them has no effect.
When they ask about your story with Clementine, it has an effect, they remember it. I chose “I’ve been with her since the beginning”.
The next choice only allows you to make one choice. I chose to tell them Kenny’s story, it has an effect and they’ll remember it.
Speaking with the whole group at the bottom of the ladder has no effect.
Speaking with Chuck has no effect.
Speaking with Omid and Kenny inside the Cab has no effect.
Speak with Christa to learn Omid has an interest in Civil History
Asking Christa about her and Omid arguing has an effect, she doesn’t appreciate you prying into her business.
Speaking with Clementine has no effect.
Speaking with Clementine when opening the door has no effect.
After the Walker attack, your conversation with Christa has no effect.
Your second conversation choice with Christa, has an effect. She remembers what you say.
Speaking with Clementine has an effect, she remembers what you said. I chose “We learned not to be afraid”.
I didn’t push Omid but it didn’t have an effect.
Who you save first has an effect
That marks the end of our The Walking Dead Guide: Long Road Ahead Guide. Check back next month for the release of episode 4 and our Around Every Corner Guide.
Quests & Missions Guide
Right at the beginning of Chapter 1, the amount of stuff you’re able to collect has a large impact. I’m not entirely sure of the effect if you’re not able to gather many supplies, but it’s best to fill your backpack as quickly as possible. The fastest way to collect a lot of supplies is to instantly click every item you see on your screen. Then search to the left, grab the item and check the cupboard below. Left again and grab the last few items before the Walkers break in. It’s very simple but this is a guaranteed technique if you’re struggling.
The Broken Flashlight
Again, not exactly a difficult part of Long Road Ahead, but it’s easy to miss stuff. Once you leave Lilly’s room, head left to the corner of the Motel. You’ll find some broken glass on the floor that matches the Flashlight. After that inspect the chalk “X” on the wall round the corner. You can speak to everyone about the Flashlight and Chalk but it has no effect. Speak to Clementine about the chalk and it will initiate a cut-scene if you accepted Duck’s help. He’ll tell you where he found the chalk. Inspect the floor to find more chalk. Once you leave the Motel, walk to your right and you’ll find a grate. Search the grate and grab the back to automatically return to the Motel and speak with Lilly.
After the conversation with the Bandit’s a shootout begins. It’s relatively simple. Check to the left first, shoot the Bandit hiding behind the dumpster. And then shoot the Bandit that attempts to flank your left. This frees Carly and Ben. Head to the right and then shoot the 3 Bandits and the Walker. After everyone but Lilly is inside, shoot two Walkers on the right, two on the left, then two on the right. Repeat until Lilly enters the RV.
The Train Wreck – How to start the train in The Walking Dead Long Road Ahead
Before you start exploring the train go into the RV and examine the console at the front. Take the pencil. After doing so, head back outside and go to the tram door to your left. Pick up the map and then collect the bottle of water before exiting out of the door. Return the bottle of water to Duck. Katjaa will be grateful for your help. Return the map to Kenny. Head to the very front of the train, up the stairs and search the Engineer. After the cut-scene and Kenny takes the chair, check the notepad just next to him. Use the pencil to read the notepad. After you’ve read the notepad turn to console number 6 and flip the switches so that they’re in this order. Down, Down, Up, Up, Up, Down, Up. Then interact with console number 5 and make the first switch horizontal. Head out the door and open the last door to the engine compartment. Turn the number 9 switch left then right. Go back into the Cab Door and try to start the train. When you go back outside check the third door to the engine and grab the spanner. Head back into the other tram and jump out the other side. Walk to the back and use the Spanner on the Coupler Pin.
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