Resident Evil 6 Guide: Chris Chapter 2 Guide
Resident Evil 6 has had a lot to prove with gamers. Racoon City left a bad taste in all of our mouths but Resident Evil 6 marks a brand new start. These Resident Evil 6 Chapter guides will go over all of the different Resident Evil 6 Collectibles, Pick-Ups, Large Skill Tokens as well as all of the Serpent Emblem locations in Resident Evil 6. This Chris Chapter 2 Resident Evil 6 Guide will go over the second chapter of Chris’s Campaign. We also have a video guide available for those of you who would like to watch a Resident Evil 6 playthrough that will be posted bellow and on our YouTube page. Lets Get Started!
|Resident Evil 6 Chris Chapter 2 Guide|
This chapter opens up with Chris and Piers talking to a group of soldiers in an Eastern Europe town. After a speech to the boys the whole BSAA team will move out in heavy trucks. Shortly into the drive an RPG will knock out the front truck of the convoy and you will be put out into the streets.
Take cover on the left side of the road. There are a lot of J’avo over here but at least you are away from the snipers and gun fire that is out in the streets. Make your way through the left side taking out J’avo along the way. Anytime you see a red line make sure you take the time to kill the J’avo with the sniper rifles. If you can pick off enemies in turrets you will also have a lot easier time.
Keep making your way towards the bridge and then some enemies with RPG’s will pop out. Kill them first and then work on the rest of the J’avo. They will mutate a lot more than in the first chapter so be careful. Mutating enemies are invulnerable so don’t waste ammo. Also the J’avo that mutate with the shield arm are MUCH easier to take care of if you get on their back side. Move up using the truck and cover points until you make it to the bridge.
Move up the stairs. There will be a wall that you can take cover on to kill the J’avo in the room in front of you. There are some item boxes with ammo in that same room. Collect what you can and then move over to the bridge were there is a partner door. As soon as you both hit the partner door a large Ogroman J’avo will come into focus.
|Ogroman Boss Guide: Streets|
The Ogroman Boss Fight has two parts. On the Bridge and also on the streets. The boss has 2 major weak points. The throbbing red area on the back and it’s face. Shoot these spots as much as possible. When the Ogroman stumbles stop shooting for a second or two not to waste ammo and then continue to shoot it in the red throbbing area in the back. If it is close to a ledge when it stumbles sometimes you can press the fire button to climb on and preform a special move with quick time events.
The Ogroman will throw a car and push you into the streets. If you are playing Co-op with another person it is best to pick both sides of the streets to climb up on walkways to hit the Ogroman in the weak spot. If you are playing by yourself only go to the ladder that leads to the inside of the building. There is a lot more cover and enemies will have to come to you. Giving you the much needed ammo to take out the boss. Keep firing at the weak spots. Eventually after enough hits the carvery will show up and force the Ogoroman to leave the area.
After the boss runs away you will be dropped into the streets with a bunch of J’avo. Stay in the side rooms or behind the tank to cover your tracks. There are a bunch of enemies in the buildings through the ally but if you stick by the tank you won’t have to take care of to many of them.
The ally will open up into a larger street area. Look for the snipers and take them out as quickly as you can. Take care the rest of the J’avo that show up but try to hold on to your ammo because there are a ton of enemies ahead. There are some item boxes were the snipers were that you can reach by going up a ladder. Clear out the area and move on with Fin blowing up a small fence.
This train yard area is somewhat of a gauntlet for the enemies. Immediately take out the RPG J’avo because they are the most deadly. There is a Serpent Emblem in the back of this room at the farthest point away from Fin. You can stick by Fin after grabbing the Emblem to protect him and give yourself some cover.
There is a couple of waves of enemies. Always look out for RPG guys first. It doesn’t take very many rockets to put you down. If you get overwhelmed on the main ground there is a ladder in the back. If you go up there you can break some item crates for more ammo. After the timer runs out your character will automatically move on to the next area when Fin’s charges actually explode.
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