Germany-based independent developer Rockfish Studios, most well known for the incredibly successful mobile game Galaxy on Fire, makes the transition to the PC and console game markets with Everspace – a science-fiction rogue-like game built on Unreal Engine 4. The rogue-like genre continues to build steam following some hugely successful releases in recent years but it’s a thin line to tread. Can a traditionally mobile-based development team bring their talents to all-new markets?
This past weekend I was lucky enough to receive a Heroes of the Storm (HotS) beta invite from Blizzard. Since I installed the game, every last minute of my gaming time this week has been spent on Heroes of the Storm. While it’s still in beta and probably will be for a fair amount of ..
Like many others, I was fortunate enough to get into the Destiny beta test last week. I have been hyped on Destiny for a very long time and have followed all of the development but after the public beta however, I was extremely disappointed. Destiny was not the “game of the future” like the hype would have suggested
The trend of Season Passes in the world of gaming is only becoming more standard. If you don’t know what a season pass is, generally, they guarantee access to DLC (Downloadable Content) for whichever game the pass was purchased for. For example, Ubisoft recently released a Watch Dogs DLC that adds 3 missions and a ..
It’s barely been 24 hours since Sony Online Entertainment and John Smedley revealed their latest free-to-play MMO but the survival community is already throwing up concerns surrounding the features of H1Z1. Information is still a little on the thin side but we do know that H1Z1 will utilized SOE’s proprietary next-gen Forgelight engine, the same engine used in PlanetSide 2, and we also know details surrounding some of the games features
When Destiny’s gameplay demo was shown off at E3 2013, gamers went wild. It was one of the bigger games shown at E3, and it was a nice change in pace from yet another Call of Duty, or even another Halo. It’s also at the top of many “Most Anticipated in 2014” lists, and there’s definitely already a level of hype around it
Evolve’s multiplayer looks like an extension of Left 4 Dead multiplayer, but arguably at a lot faster pace. Players take one of two sides – the hunters or the hunted. The hunters are a group of 4 individual classes with one common goal – kill the beast and prevent it from destroying the objective. While it isn’t quite known what exactly “the objective” will be, it is likely that it will simply be something that the monster will have to destroy before being killed by the hunters, specific to each map
Don’t get me wrong, Watch Dogs looks like a phenomenal game and I really hope that it delivers. I think with the release approaching quicker than ever, some of the lost hype will naturally start to pick up again. It was sad, though, to have so much excitement for something only forget about it for months on end
PvP Soul level meta has been a rather hot topic amongst several forums in the Dark Souls 2 community. For those who are new to the series I will offer a quick history lesson: Whenever you wanted to PvP in the previous souls games you needed to find opponents around your own soul level, thus a SL meta was established to increase these matchmaking odds
Is Titanfall worth the price they’re charging for an only multiplayer experience? With EA charging sixty dollars or more for just a multiplayer experience it really does bring to question if it’s worth our money
Darks Souls 2 will challenge and surprise you, it has quite a few changes from its predecessor. In this article I’ll be talking about my first few hours of gameplay and what kind of impression has been made so far. I’ll try to keep this fairly spoiler free although I’m going to be talking about the first few hours of the game and the first two bosses
With Dark Souls 2 just arriving I thought it would be good idea for a short recap of the first game’s story, as well as how the game plays. In the beginning there was nothing