The 5 Biggest Video Game Crowdfunding Scams in the Making

Crowdfunding Scam - Gamers Heroes
The magical world of crowdfunding brings promises of retro revivals, fan projects, and dreams come true. However, many people that use the platform overpromise and underdeliver, taking upwards of millions in the process. These five video game crowdfunding campaigns might look promising at first glance, but the writing’s on the wall – they’re shaping up to be scams.

The 5 Biggest Video Game Crowdfunding Scams in the Making

Gamers Heroes Top 10 - 10

The Good Life

Amount swindled (as of September 7): $217,556

We at Gamers Heroes are self-proclaimed fans of Hidetaka “Swery” Suehiro – games like Deadly Premonition and D4 are unique beasts that don’t fit into any clear genres or archetypes. This game developer recently jumped ship from Access Games to create White Owls Inc., with his first project being The Good Life.

However, the premiere trailer for the game doesn’t show much of anything. What was displayed were some crudely drawn still images and some footage of cats.

Swery is asking for a good $1.5 million to make his vision come to life. Some very low poly images have been released in the “super ultra temporary version,” but it looks like a college project rather than the next big thing.

The Good Life - Gamers Heroes

Seeing how he didn’t even finish the story of D4, it makes you wonder what the end result of the project will be.

Gamers Heroes Top 10 - 10

Bloodstained: Ritual of the Night

Amount swindled: $5,545,991

Castlevania mastermind Koji Igarashi has set out to create a new title in the form of Bloodstained: Ritual of the Night. Promising a demon-filled castle reminiscent of the exploration heavy “MetroidVania” games he is known for, it seemed like a match made in heaven.

At least, it did on paper. After raising more than five million dollars in funds in May of 2015, things started getting a little rocky. For starters, the concept images displayed in the Kickstarter received a noticeable downgrade in the preview build, lacking a lot of character.

Bloodstained - Gamers Heroes
Bloodstained - Gamers Heroes
The promised Wii U version was also canned, with development moved to the Switch.

Perhaps the biggest blow came in July of 2017, two years after the announcement of the game. Inti Creates, who originally handled the development, pulled out for DICO and Monobit to take over. These two studios are known for mobile games rather than console releases, and with this news comes another delay to 2018. It does not bode well for this game, and it makes you wonder where all of the cash is being allocated.

Gamers Heroes Top 10 - 10

Project Rap Rabbit

Attempted amount swindled: £161,557

NanaOn-Sha and iNiS J are no strangers to the rhythm game genre, with games like PaRappa the Rapper, Gitaroo Man, and even Elite Beat Agents under their belts. Their latest creation, Project Rap Rabbit, had grandiose promises to deliver the next big in the genre.

However, the developers got greedy. The initial reveal had no gameplay video to speak of, along with a hefty £855,000 goal. Those hoping for a Nintendo Switch would really have to open their wallets though, with a ridiculous goal of $4.95 million dollars. This saw a public outcry among even the most devout of fans, forcing the developers to lower the price to a “reasonable” $1.5 million.

Closer to the end of the game’s Kickstarter campaign, the developers scrambled together to release a gameplay video…well, sort of.

Rather than show some honest-to-god footage, this concept has a number of stills on crudely drawn backgrounds that aren’t even colored in. The lackluster singing, though intentionally cheesy, was done by the developer Keiichi, rather than a rapper. The end result was slapdash, and was most certainly rushed.

The campaign failed with £161,557 raised, but time will tell if they try again. Quoting the developers: “We sincerely hope this isn’t the last time you’ll hear of Project Rap Rabbit.”

Gamers Heroes Top 10 - 10

Shenmue III

Amount swindled: $6,333,295

Yu Suzuki’s Shenmue has had quite the history. The original title made its debut on the Dreamcast in 2000 and cost $70 million to make, making it one of the most expensive games ever created at the time.

The Kickstarter for the game was announced at Sony’s 2015 E3 press conference, but Ys Net quietly swapped Sony’s name out with Deep Silver’s in August of 2017. After more than two years since its announcement, only a handful of cinematic trailers have been released, each with some low-quality models and expressionless faces.

There’s no major word on the plot, the gameplay mechanics, the length of the story, or even any of the new character names – just a handful of amateurish trailers. It makes you wonder what Yu Suzuki has been doing the last two years…and what he’s using the six million dollars for.

Gamers Heroes Top 10 - 10

Star Citizen

Amount swindled: $159 million (seriously)

A scam five years in the making, Star Citizen has been lovingly dubbed “Scam-Shitizen” by its many backers. It’s certainly an ambitious sci-fi title, promising dogfighting, MMO elements, an open world, and voice talent by Gary Oldman and Mark Hamill.

Originally announced in 2012, the development team at Cloud Imperium Games have had to deal with court battles, financial issues, questionable project management decisions, technical problems with FPS systems like Star Marine, and even spinoff games like Squadron 42 (which have also yet to release).

As of this writing, Alpha 3.0 has been delayed (again) to September 2017.

  • T.W.

    You should google the word scam before writing such a journalistic atrocity. Pure clickbait.

    There are so many errors in this article that I really ask myself how you got into writing articles.

    Stupid article is stupid

    • If you feel there are factual errors in the article, please do point them out. We’re always happy to investigate sources further. (Although evidence has been provided for nearly every statement).

      Also, want to direct your attention to the title: Scams in the Making. Let that sit for a bit 😀

      • T.W.

        Why didn´t you approve my answering post? If you feel there are factual errors in my answer I provided, please do point them out. I really put some effort in it for you… but critic does not seem to be approved here. Sad. Bye. Hope you get less clicks than expected.

        • The clicks generated by a single article mean very little to us lol An editor had an opinion and wanted to share. Our integrity rides a little higher than a few hits. Not sure why your comment was not automatically approved. I’ll check it now

          • T.W.

            There´s got to be a reason it didn´t get approved first. But thx for approving.

            I do not care about the overall clickrate of this site and yes of course… one article alone does not make all your clicks… but maybe this phrase shows that the “mean very little to us lol” shows the attitude you and the editor have: A penny saved is a penny earned.

            Even if it is an o p i n i o n… he should do his homework first. N4G comments seem to be in consent with me here. There were factual errors and prejudices in the article.

          • Comments are moderated by Disqus, which is a third-party website that we do not own. The comment was likely sent to pending approval initially because it included links.

          • T.W.

            “Hold on, this is waiting to be approved by Gamers Heroes”

          • Yes. Obviously we have access to, and manage, comments through Disqus’ website. I was explaining to you that the comment was set to pending approval by DISQUS, not us directly.

          • T.W.

            “Disqus doesn’t moderate individual sites

            Disqus does take action across our network on comments, profiles, and discussions that violate our Basic Rules, including spam.

            However, when it comes to individual sites and communities, Disqus takes
            no part in moderation decisions (e.g., approving comments, deleting
            comments, or handling disputes among commenters) nor can we offer an
            explanation as to why a comment or a user account has been moderated.
            These decisions are made by websites using the Disqus service (the “site
            moderators”).

            Commenting experiences can differ greatly depending on the individual
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          • Disqus does take action across our network on comments, profiles, and discussions that violate our Basic Rules, including spam. – Your comment had links. Hence spam flagged.

          • T.W.

            Aaaaaand my comment is gone… first it was not approved, you approved it… and as soon as I turn around it´s gone. Embarrassing… really. That´s how you treat critic. Wow.

            I hate to repeat myself but: If you feel there are factual errors in my answer I provided, please do point them out.

            Don´t just delete it because it showed the errors made in the arcticle (o p i n i o n)… grow a spine!

          • Why would I approve it and then later remove it? In fact, why would I let any of your comments sit here if we are so terrified of criticism? Use your head.

          • T.W.

            I used my head… otherwise I would not have written that much. It is just suspicious…

          • Why would I allow comments where you insult me and the integrity of our website, but not a well constructed critique post? >.<

  • David

    T.W. already pointed out a bunch of inconsistencies and lies of omission this clickbait article does with Star Citizen, I’ll take a crack at Bloodstained, which is much easier by comparison.

    Casey Scheld says the visuals were “downgraded” but that’s a bold faced lie. And posting a comparison shot between original concept art and an old screenshot of a 2.5D environment prototype as “evidence” is ridiculous. The change from 2D to 2.5D was done because the community ASKED for it, and it provides MORE visual fidelity than 2D sprites, not less.

    Casey also curtly mentions that the WiiU version was “canned” (nice try to color the facts through vocab) in favor of the Switch, and says nothing more on the matter. He doesn’t mention that apart from more Nintendo fans get to play the game (since Switch wasn’t an original platform) and more hardware power to maintain high quality/performance, that refunds were offered anyway to anyone with a WiiU pledge and even though they were offered, literally almost no one asked for one. Wow, totally what a scam would do, right?

    Then Casey talks about the change in SUPPORT developers, (does he even know who the main developer is?) again, making a lie of omission/implication, because the “2 years after the announcement of the game” is not correct, the KICKSTARTER launched in 2015, and the amount of time and work that is necessary because of that, before actual dev work can begin means that the work that inti creates did is not equal to two years, and even then it’s not like all that work just disappears if you switch developers. Finally, DICO/Monobit were chosen because of their experience with Unreal Engine 4 and their track record / size / proximity to the main dev in Japan, not because they’ve done mobile games ffs holy hell.

    Finally this is a direct message to Casey, I really hope you’re either writing under a fake name or have no intention of ever doing serious journalism in games, because writing “articles” like this is a surefire way to get you blacklisted from ever working with publishers/devs/legit game media.

    And this is for “Captain Camper”, you glibly say that there are no errors in the article in an attempt to argue semantics, because you know damn well that the entire article is made to imply the worst about these games, using cherry picked facts and presenting them in a way to achieve that goal.

    And please don’t talk about “integrity”, because you have demonstrated none with this article and your comments. “The clicks generated by a single article mean very little to us lol” oh look, more lies of implication using technically true facts. Yeah, the clicks of one shitty “article” mean little in the grand scheme, but that doesn’t mean you don’t want them, that’s your entire business model. And whether or not you “care” about clicks, that’s got fuck all to do with making sure your “journalists” aren’t writing shitty clickbait crap like this injecting choice facts just to try and make drama. Gimme a break ffs.

    And since you’re so keen to point to the title, I’ll direct your attention to the upper left corner of every section in this article: “Amount Swindled”. You are literally saying that these game devs/companies/publishers have ALREADY stolen money from people. I don’t know if you realize, but that not only makes your “scams in the making” point a lie, but it also opens you to defamation law suits, as you are (without actual evidence) accusing companies of stealing money from consumers and trying to damage their future prospects for sales in the process, that’s the literal legal definition of defamation. Ever heard of Gawker?

    Let that sit for a bit. 😀

  • David

    Haha wow, nice job deleting my comment, just like you did to T.W., well don’t worry, I saved my comment, and I’m happy to post it as many times as needed to combat your shady lies and “journalism”. Really sad and pathetic behavior.

    Here is my comment again: 🙂
    ________________________

    T.W. already pointed out a bunch of inconsistencies and lies of omission this clickbait article does, I’ll take a crack at Bloodstained, which is much easier by comparison.

    Casey Scheld says the visuals were “downgraded” but that’s a bold faced lie. And posting a comparison shot between original concept art and an old screenshot of a 2.5D environment prototype as “evidence” is ridiculous. The change from 2D to 2.5D was done because the community ASKED for it, and it provides MORE visual fidelity than 2D sprites, not less.

    Casey also curtly mentions that the WiiU version was “canned” (nice try to color the facts through vocab) in favor of the Switch, and says nothing more on the matter. He doesn’t mention that apart from more Nintendo fans get to play the game (since Switch wasn’t an original platfrom) and more hardware power to maintain high quality/performance, that refunds were offered anyway to anyone with a WiiU pledge and even though they were offered, literally almost no one asked for one. Wow, totally what a scam would do, right?

    Then Casey talks about the change in SUPPORT developers, (does Casey even know who the main developer is?) again, making a lie of omission/implication, because the “2 years after the announcement of the game” is not correct, the KICKSTARTER launched in 2015, and the amount of time and work that is necessary because of that, before actual dev work can begin means that the work that inti creates did is not equal to two years, and even then it’s not like all that work just disappears if you switch developers. Finally, DICO/Monobit were chose because of their experience with Unreal Engine 4 and their track record / size / proximity to the main dev in Japan, not because they’ve done mobile games ffs holy hell.

    Finally this is a direct message to Casey, I really hope you’re either writing under a fake name or have no intention of every doing serious journalism in games, because writing “articles” like this is a surefire way to get you blacklisted from ever working with publishers/devs/legit game media.

    And this is for “Captain Camper”, you glibly say that there are no errors in the article in an attempt to argue semantics, because you know damn well that the entire article is made to imply the worst about these games, using cherry picked facts and presenting them in a way to achieve that goal.

    And please don’t talk about “integrity”, because you have demonstrated none with this article and your comments. “The clicks generated by a single article mean very little to us lol” oh look, more lies of implication using technically true facts. Yeah, the clicks of one shitty “article” don’t mean much to you, but it doesn’t mean you don’t care, that’s your entire business model! And regardless of whether you care of not, that doesn’t magically excuse you from actually doing your job and making sure your “editors” (lol talk about padding) aren’t posting gibberish borderline propaganda meant only to try and cause drama by twisting facts. Gimme a break ffs.

    And since you’re so keen to point to the title, I’ll direct your attention to the upper left corner of every section in this article “Amount Swindled”. You are literally saying that these game devs/companies/publishers have stolen money from people. I don’t know if you realize, but that not only makes your “scams in the making” point a lie, but it also opens you to defamation law suits. Ever heard of Gawker?

    Let that sit for a bit. 😀

  • David

    Haha wow, deleted for a second time! Well don’t worry, I saved my comment, and I’m happy to post it as many times as needed to combat your shady lies and “journalism”. Really sad and pathetic behavior.

    Here is my comment again: 🙂
    ________________________

    T.W. already pointed out a bunch of inconsistencies and lies of omission this clickbait article does, I’ll take a crack at Bloodstained, which is much easier by comparison.

    Casey Scheld says the visuals were “downgraded” but that’s a bold faced lie. And posting a comparison shot between original concept art and an old screenshot of a 2.5D environment prototype as “evidence” is ridiculous. The change from 2D to 2.5D was done because the community ASKED for it, and it provides MORE visual fidelity than 2D sprites, not less.

    Casey also curtly mentions that the WiiU version was “canned” (nice try to color the facts through vocab) in favor of the Switch, and says nothing more on the matter. He doesn’t mention that apart from more Nintendo fans get to play the game (since Switch wasn’t an original platfrom) and more hardware power to maintain high quality/performance, that refunds were offered anyway to anyone with a WiiU pledge and even though they were offered, literally almost no one asked for one. Wow, totally what a scam would do, right?

    Then Casey talks about the change in SUPPORT developers, (does Casey even know who the main developer is?) again, making a lie of omission/implication, because the “2 years after the announcement of the game” is not correct, the KICKSTARTER launched in 2015, and the amount of time and work that is necessary because of that, before actual dev work can begin means that the work that inti creates did is not equal to two years, and even then it’s not like all that work just disappears if you switch developers. Finally, DICO/Monobit were chose because of their experience with Unreal Engine 4 and their track record / size / proximity to the main dev in Japan, not because they’ve done mobile games ffs holy hell.

    Finally this is a direct message to Casey, I really hope you’re either writing under a fake name or have no intention of every doing serious journalism in games, because writing “articles” like this is a surefire way to get you blacklisted from ever working with publishers/devs/legit game media.

    And this is for “Captain Camper”, you glibly say that there are no errors in the article in an attempt to argue semantics, because you know damn well that the entire article is made to imply the worst about these games, using cherry picked facts and presenting them in a way to achieve that goal.

    And please don’t talk about “integrity”, because you have demonstrated none with this article and your comments. “The clicks generated by a single article mean very little to us lol” oh look, more lies of implication using technically true facts. Yeah, the clicks of one shitty “article” don’t mean much to you, but it doesn’t mean you don’t care, that’s your entire business model! And regardless of whether you care of not, that doesn’t magically excuse you from actually doing your job and making sure your “editors” (lol talk about padding) aren’t posting gibberish borderline propaganda meant only to try and cause drama by twisting facts. Gimme a break ffs.

    And since you’re so keen to point to the title, I’ll direct your attention to the upper left corner of every section in this article “Amount Swindled”. You are literally saying that these game devs/companies/publishers have stolen money from people. I don’t know if you realize, but that not only makes your “scams in the making” point a lie, but it also opens you to defamation law suits, as you’re claiming they have ALREADY stolen from people, (accusing of a crime with no evidence) in an effort to damage their future potential sales (intent to do harm), which are literally the two legal standards needed to be sued for defamation. Ever heard of Gawker?

    Let that sit for a bit. 😀

  • David

    Haha wow, deleted my comment THREE times! Well don’t worry, I saved my comment, and I’m happy to post it as many times as needed to combat your shady lies and “journalism”. Really sad and pathetic behavior. Let’s see what your record is for suppressing free speech is, hooray!

    Here is my comment again: 🙂
    ________________________

    T.W. already pointed out a bunch of inconsistencies and lies of omission this clickbait article does, I’ll take a crack at Bloodstained, which is much easier by comparison.

    Casey Scheld says the visuals were “downgraded” but that’s a bold faced lie. And posting a comparison shot between original concept art and an old screenshot of a 2.5D environment prototype as “evidence” is ridiculous. The change from 2D to 2.5D was done because the community ASKED for it, and it provides MORE visual fidelity than 2D sprites, not less.

    Casey also curtly mentions that the WiiU version was “canned” (nice try to color the facts through vocab) in favor of the Switch, and says nothing more on the matter. He doesn’t mention that apart from more Nintendo fans get to play the game (since Switch wasn’t an original platfrom) and more hardware power to maintain high quality/performance, that refunds were offered anyway to anyone with a WiiU pledge and even though they were offered, literally almost no one asked for one. Wow, totally what a scam would do, right?

    Then Casey talks about the change in SUPPORT developers, (does Casey even know who the main developer is?) again, making a lie of omission/implication, because the “2 years after the announcement of the game” is not correct, the KICKSTARTER launched in 2015, and the amount of time and work that is necessary because of that, before actual dev work can begin means that the work that inti creates did is not equal to two years, and even then it’s not like all that work just disappears if you switch developers. Finally, DICO/Monobit were chose because of their experience with Unreal Engine 4 and their track record / size / proximity to the main dev in Japan, not because they’ve done mobile games ffs holy hell.

    Finally this is a direct message to Casey, I really hope you’re either writing under a fake name or have no intention of every doing serious journalism in games, because writing “articles” like this is a surefire way to get you blacklisted from ever working with publishers/devs/legit game media.

    And this is for “Captain Camper”, you glibly say that there are no errors in the article in an attempt to argue semantics, because you know damn well that the entire article is made to imply the worst about these games, using cherry picked facts and presenting them in a way to achieve that goal.

    And please don’t talk about “integrity”, because you have demonstrated none with this article and your comments. “The clicks generated by a single article mean very little to us lol” oh look, more lies of implication using technically true facts. Yeah, the clicks of one shitty “article” don’t mean much to you, but it doesn’t mean you don’t care, that’s your entire business model! And regardless of whether you care of not, that doesn’t magically excuse you from actually doing your job and making sure your “editors” (lol talk about padding) aren’t posting gibberish borderline propaganda meant only to try and cause drama by twisting facts. Gimme a break ffs.

    And since you’re so keen to point to the title, I’ll direct your attention to the upper left corner of every section in this article “Amount Swindled”. You are literally saying that these game devs/companies/publishers have stolen money from people. I don’t know if you realize, but that not only makes your “scams in the making” point a lie, but it also opens you to defamation law suits, as you’re claiming they have ALREADY stolen from people, (accusing of a crime with no evidence) in an effort to damage their future potential sales (intent to do harm), which are literally the two legal standards needed to be sued for defamation. Ever heard of Gawker?

    Let that sit for a bit. 😀

  • David

    WOW DELETED MY COMMENT 5 TIMES NOW! I don’t think you understand, I’m going to keep posting my comment as many times as it takes and make sure every day until the day I die my comment is up hahaha.

    Here is my comment again: 🙂
    ________________________

    T.W. already pointed out a bunch of inconsistencies and lies of omission this clickbait article does, I’ll take a crack at Bloodstained, which is much easier by comparison.

    Casey Scheld says the visuals were “downgraded” but that’s a bold faced lie. And posting a comparison shot between original concept art and an old screenshot of a 2.5D environment prototype as “evidence” is ridiculous. The change from 2D to 2.5D was done because the community ASKED for it, and it provides MORE visual fidelity than 2D sprites, not less.

    Casey also curtly mentions that the WiiU version was “canned” (nice try to color the facts through vocab) in favor of the Switch, and says nothing more on the matter. He doesn’t mention that apart from more Nintendo fans get to play the game (since Switch wasn’t an original platfrom) and more hardware power to maintain high quality/performance, that refunds were offered anyway to anyone with a WiiU pledge and even though they were offered, literally almost no one asked for one. Wow, totally what a scam would do, right?

    Then Casey talks about the change in SUPPORT developers, (does Casey even know who the main developer is?) again, making a lie of omission/implication, because the “2 years after the announcement of the game” is not correct, the KICKSTARTER launched in 2015, and the amount of time and work that is necessary because of that, before actual dev work can begin means that the work that inti creates did is not equal to two years, and even then it’s not like all that work just disappears if you switch developers. Finally, DICO/Monobit were chose because of their experience with Unreal Engine 4 and their track record / size / proximity to the main dev in Japan, not because they’ve done mobile games ffs holy hell.

    Finally this is a direct message to Casey, I really hope you’re either writing under a fake name or have no intention of every doing serious journalism in games, because writing “articles” like this is a surefire way to get you blacklisted from ever working with publishers/devs/legit game media.

    And this is for “Captain Camper”, you glibly say that there are no errors in the article in an attempt to argue semantics, because you know damn well that the entire article is made to imply the worst about these games, using cherry picked facts and presenting them in a way to achieve that goal.

    And please don’t talk about “integrity”, because you have demonstrated none with this article and your comments. “The clicks generated by a single article mean very little to us lol” oh look, more lies of implication using technically true facts. Yeah, the clicks of one shitty “article” don’t mean much to you, but it doesn’t mean you don’t care, that’s your entire business model! And regardless of whether you care of not, that doesn’t magically excuse you from actually doing your job and making sure your “editors” (lol talk about padding) aren’t posting gibberish borderline propaganda meant only to try and cause drama by twisting facts. Gimme a break ffs.

    And since you’re so keen to point to the title, I’ll direct your attention to the upper left corner of every section in this article “Amount Swindled”. You are literally saying that these game devs/companies/publishers have stolen money from people. I don’t know if you realize, but that not only makes your “scams in the making” point a lie, but it also opens you to defamation law suits, as you’re claiming they have ALREADY stolen from people, (accusing of a crime with no evidence) in an effort to damage their future potential sales (intent to do harm), which are literally the two legal standards needed to be sued for defamation. Ever heard of Gawker?

    Let that sit for a bit. 😀

  • David

    YOU DELETED THIS COMMENT SIX TIMES! Every time you delete it, it’s like you’re saying “you’re right and I have no defense” hahaha. Well don’t worry, I saved my comment, and I’m happy to post it as many times as needed to combat your shady lies and “journalism”. Really sad and pathetic behavior.

    Here is my comment again: 🙂
    ________________________

    T.W. already pointed out a bunch of inconsistencies and lies of omission this clickbait article does, I’ll take a crack at Bloodstained, which is much easier by comparison.

    Casey Scheld says the visuals were “downgraded” but that’s a bold faced lie. And posting a comparison shot between original concept art and an old screenshot of a 2.5D environment prototype as “evidence” is ridiculous. The change from 2D to 2.5D was done because the community ASKED for it, and it provides MORE visual fidelity than 2D sprites, not less.

    Casey also curtly mentions that the WiiU version was “canned” (nice try to color the facts through vocab) in favor of the Switch, and says nothing more on the matter. He doesn’t mention that apart from more Nintendo fans get to play the game (since Switch wasn’t an original platfrom) and more hardware power to maintain high quality/performance, that refunds were offered anyway to anyone with a WiiU pledge and even though they were offered, literally almost no one asked for one. Wow, totally what a scam would do, right?

    Then Casey talks about the change in SUPPORT developers, (does Casey even know who the main developer is?) again, making a lie of omission/implication, because the “2 years after the announcement of the game” is not correct, the KICKSTARTER launched in 2015, and the amount of time and work that is necessary because of that, before actual dev work can begin means that the work that inti creates did is not equal to two years, and even then it’s not like all that work just disappears if you switch developers. Finally, DICO/Monobit were chose because of their experience with Unreal Engine 4 and their track record / size / proximity to the main dev in Japan, not because they’ve done mobile games ffs holy hell.

    Finally this is a direct message to Casey, I really hope you’re either writing under a fake name or have no intention of every doing serious journalism in games, because writing “articles” like this is a surefire way to get you blacklisted from ever working with publishers/devs/legit game media.

    And this is for “Captain Camper”, you glibly say that there are no errors in the article in an attempt to argue semantics, because you know damn well that the entire article is made to imply the worst about these games, using cherry picked facts and presenting them in a way to achieve that goal.

    And please don’t talk about “integrity”, because you have demonstrated none with this article and your comments. “The clicks generated by a single article mean very little to us lol” oh look, more lies of implication using technically true facts. Yeah, the clicks of one shitty “article” don’t mean much to you, but it doesn’t mean you don’t care, that’s your entire business model! And regardless of whether you care of not, that doesn’t magically excuse you from actually doing your job and making sure your “editors” (lol talk about padding) aren’t posting gibberish borderline propaganda meant only to try and cause drama by twisting facts. Gimme a break ffs.

    And since you’re so keen to point to the title, I’ll direct your attention to the upper left corner of every section in this article “Amount Swindled”. You are literally saying that these game devs/companies/publishers have stolen money from people. I don’t know if you realize, but that not only makes your “scams in the making” point a lie, but it also opens you to defamation law suits, as you’re claiming they have ALREADY stolen from people, (accusing of a crime with no evidence) in an effort to damage their future potential sales (intent to do harm), which are literally the two legal standards needed to be sued for defamation. Ever heard of Gawker?

    Let that sit for a bit. 😀

    • Hi David. Apologies. The comments were placed in spam and I haven’t checked Disqus for a few days. I have removed the comments from spam and approved them so they are now ALL visible.

      We do not shy from criticism. We do not stifle the opinions of our regulars, or any visitors to the website. Outside of severe personal attacks and obscene language, you are free to Disqus the articles as you please.

      • David

        Ok fair enough, thank you for posting my comment, even though I disagree vehemently with some of the content of this article and how it’s presented I appreciate you posting my comment.

        I’ve deleted my comment where I thought you were deleting my replies.

  • This is an exact screenshot. 90% of comments on the website are automatically approved. Others are set to either pending or spam, depending on the content.

    As you can clearly see blow, your comment wasn’t automatically approved and as we don’t get many that do that, we don’t check it all too often. Yes, we set what parameters are viewed as potentially harmful but that’s done using Disqus side. I have to use the site to approve the comment.

    https://uploads.disquscdn.com/images/997dbd070c9f7ae3cf57ee67b7f459a59d0345f26b2d5a549bf00cb0ac9c6a38.jpg

    You can keep quoting shit all you like. You obviously don’t understand the system fully. Your comments are not being removed, or spammed by any member of staff. If anything, your comments are still approved and visible despite your insults.

    That still tells you nothing?

    • T.W.

      Maybe I do not understand to it´s fullest how this works. In that case pardon me. In the case you play a game here… **** ***

      But it still was strange that my post, AFTER you approved it and was publicly visible, vanished. Why would Discus delete/hide/mark as spam when posts have already been approved by GamerHeroes Mods? This is not how it works… that I understand.

      Please explain.

      BTW… I had forgotten about this matter as I just moved on… interessting that after 4 days you still carry on.

      Did I hit a spot? Did I hurt your journalistic or moderator honor (you seem to be both)? I have never seen a mod reacting the way you do on such a particular matter. You SEEM to miss the proper distance to the things people write here.

      Readers and commentors may be a bit personally but you as a mod should stay classy… always.