Enter The Gungeon Class Guide

Enter The Gungeon Class Guide
In Enter The Gungeon you will have the choice of four different classes to start with. The weapons may be similar on all the classes but they have different perks and starting items. This Enter The Gungeon Class Guide will help you find the class that is best for you.

Enter The Gungeon Character Guide

I’d say the Marine class is best for players trying to get used to the game. My personal favorite is the Pilot because I have got some good luck with the lock picks so far.

Marine
The Marine is one of the classes you can start with. He starts with a semiautomatic pistol that shoots quick and holds 10 rounds, infinite ammo also. The item he has is “I Need Mags!” which calls in an ammo drop but only once. . Lastly, his perk is Military Training which gives him better Reload Speeds and Weapon Accuracy in general. The Ammo Drop isn’t major until a few floors in but it is very helpful then. Anything that helps with your gun play is a good starting passive also. His helmet will take the first shot you don’t dodge and then it breaks.
The Hunter
The Hunter only starts with two guns and one passive but no item. She starts with a Rusty Six shooter that shoots quick but has only 6 shots per clip(duh) and a crossbow that has to reload every shot and starts with 100 ammo. Her Passive is Junior 2 which brings a dog around with her in the Gungeons. The Dog does NOT fight but will look for items in cleared rooms. I only had the dog find me a key so far but I only played for two floors.
The Convict
The convict starts with two guns, one item and one passive. She has the Budget Revolver which has 6 shots and infinite ammo and the Sawed-Off Shotgun which has 6 shots per clip and you start with 150 rounds. Her item is a Moltov which you can toss at enemies and her passive is “Don’t Believe his Lies” which makes you do more damage after you get hit for a short time. Despite having two guns and a decent passive I had trouble with her, the 6 shot revolver really isn’t that great.
Pilot
The Pilot starts of with one weapon, one item and two passives. He starts with the Rogue Special pistol which has 8 rounds per clip and infinite ammo. This pistol actually shoots energy blasts but it does reload a bit slower. The lock pick is the item he starts with, one shot at opening a locked chest, if it doesn’t work to bad. His passives are “For You” and “Extra Space”. For You reduces the prices at shops and Extra Space of course gives you more room for items and max ammo. This character is for more of a gambler/RNG type person early game at least. You gamble with a lock pick and you gamble that you want something from a shop early.

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  • Tomas Pabon Nicholls

    The convict’s revolver has 5 shots