Horizon Zero Dawn: The Frozen Wilds Side Quest Guide
Just like the base game of Horizon Zero Dawn, The Frozen Wilds has plenty of side quests for you to do. Some are easy to beat while others will be challenging or hidden. Check out this Horizon Zero Dawn: The Frozen Wilds Side Quest Guide to beat them all as you play.
Horizon Zero Dawn The Frozen Wilds Side Quest Guide
The Shamans Path
When you are inside the path, use the beacons and follow their light until you find some windchimes. Now you will follow the windchimes to the next markers. Follow the windchimes and markers until you are out. From there you have to keep climbing. Once you reach the top you will find another control tower that you can take over or destroy. When it is out of the way, go further up until you reach the inside of a bunker type area. Use your vision on the left side of the door and a waypoint will pop up, follow that to a minor puzzle. You have to make the light go to the center, just take it away from the red area and all the light will end up in the center.
Now you will have to climb again and this time you finally reach the top. There is another light puzzle here but this one is much harder. I really have no idea how to explain it with words but I made a video to help anyone out who needs it.
Waterlogged
When he is at the first valve, climb the ladder and follow the wall until you can see a small tunnel. Go inside and follow that around to find the valve you need to turn. Do some platforming to get to the next valve and then repeat going through the tunnel and through a small hole to get to your valve. The valve that the NPC is at isn’t working because of the counterweight so you have to climb up and balance that out. When you get low enough, jump off and head back to your valve. This will lower the water and make it so you can kill the Croc down below to get the ring. This one is weak to fire if you care to know.
Return to the command post and put the ring back in. You can use your vision on the panel next to the five rings to find out which way they need to rotated. It was left, up, down, up and right for me. Grab the supplies and the power cell and reset the dam. The water will drain and you can go lower into the dam for a valve puzzle if you want or you can return to the quest giver and complete the quest. I added a video for the valve puzzle down below if you need some help.
The Hunters Three
The first one is fire beasts, so make sure to use your fire resist potions and set up electric and explosions traps. They are right by a control tower which means you need to lure them away or disable it. If you fight them in the tower’s radius, it will heal them and that will just make the fight drag. Your allies can’t die so don’t worry about them. I focused the smaller enemies first and then brought down the scorcher last.
The second hunt was much easier, just stalkers this time. I went from behind towards the control tower and when I got close, the other hunters went in and distracted the stalkers. While they were distracted I took over the tower and then finished off the stalkers. Grab the item from one of the stalkers and talk to the hunters to get the last hunt.
The third hunt was a bit different as the enemy spotted me right after the conversation. Still, you can just let the AI focus on the enemies while you wrap around to the right and go into the river towards the towers. Disable them both and then return to the fight. You might have to kill one croc near the second tower because it will shoot you with water blasts over and over. Ice worked very well on these enemies if you have any ice ammo.
You do get a minor choice at the end, it just helps them choose their hunting party name. Return to Burgrend after and you will get your reward.
The Survivor
There are missing hunters in the area and you have to find them. By missing they mean to follow the waypoint to find them. this quest is pretty basic compared to the others, kill the enemies in the area and return back to the quest giver. There are three choices at the end and I am pretty sure they all result in the hunter getting into the tribe. I chose “By your laws, she succeeded” or something to that effect and it got her in.
For The Werak
One is reactivating the tall strider, which Id id before I got this quest. You have to find all the parts and restore the beast, they are marked on the map though so it’s easy.
Another one is to do a hunting challenge and get a rank. You don’t have to beat them all, or even get gold, just rank and it will complete. We have a guide here if you want help with them.
The third objective is to clear the bandit camp on the map. It isn’t easy, but if you keep to stealth and clear the alarms you can do it without much trouble.
You only have to do a couple of these to progress with the story. Return to Song’s End and speak to the NPC there to start a challenge. You have to climb and hunt and attempt to beat someone during the race. It isn’t difficult until the end and then you fight three giant bear robots. My best tip is blowing their chest panels off so they freeze and you can do more damage. The AI isn’t helpful here so you will have to do most of the work here yourself. When you beat all three, you will have beat the quest.
Frontier Justice
When you kill them, use the scanning tool again and it will give you more tracks to follow. When you climb up near the yellow rope, grab the headdress near the blue lights and then scan near the rope for the gear you need. When it is collected you have to go to the next waypoint. You have to climb up pretty high and face a couple of flying enemies on the way up. At the top you can find the guy behind a rock almost naked. Give him the clothes and fight the enemy bots with him. Two bear robots will spawn for the last wave, take them out and return to town to complete the quest.
Firebreak
Eventually you will arrive at a door you have to override. When you attempt to override the door security response protocols are activated. This is a Thunderjaw and several aerial robot drones. It’s a tough fight. Start the fight with Tearblast Arrows to take away it’s additional weapons, vastly limiting its attacks. After that just pepper it with fire arrows. When the drones starting targeting you just keep rolling until they stop.
Once you open the door, this side quest is complete.
The Forge Of Winter
Keep moving forward, eventually you will reach another of the floor light puzzles. Same as the other ones so you should be fine here. In the final room override the tower to begin the final battle. You will have to defeat a Fireclaw.
Similar process to killing the Frostclaw. Target its stomach area with any attacks to disable its main fire arsenal first. If you have fire resistance potions or gear, use those too. Your Icethrower should be your primary weapon choice here. Towers will spawn throughout the fight, override them to stop them healing the Frostclaw, it also knocks it down. Don’t critical hit straight away. Build up frost damage with your Icethrower first, as it’s about to get up, then launch your critical attack.
Check back soon for more Horizon Zero Dawn: The Frozen Wilds guides.
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