Ori And The Will Of The Wisps Ability Powers Location Guide
Want to unlock all the powers to access new areas in the new Ori? This Ori And The Will Of The Wisps Ability Powers Location Guide will tell you where to find each of the different powers we’ve discovered in the game so far. Some provide access to secret areas while others are often required to progress in the story.
Inkwater Marsh Ability Powers Locations
This is your main attacking ability. This one cannot be missed, it is unlocked through story progress. After you defeat the Howler and enter the Howlers Nest, drop to the bottom and travel to the right to find a large tree. Interact with the glowing orb inside.
The legendary Double Jump. This is one of the most important skills for navigating each area in Ori and the Will of the Wisps. It’s available quite early, but you’ll still need to play for 30-45 minutes before you get there. You learn it at Inkwater Marsh, at the location where Ori is standing above.
This gives you a ranged ability. You can find it on the map at the location above, after you drain the poisonous water.
All attacks now deal 25% more damage. You can’t get this ability until you are further into the story and heading to The Burrows. There’s a flower music puzzle here. Play the solution backwards to open the door that’s blocking the spirit tree.
You can get this buffed to 25% by planting all of the mysterious seeds.
Kwolok’s Hollow Ability Powers Locations
Allows you to Dash ahead, even while you are in mid-air
Shortly after your fight with the Horn Beetle. Use to bash enemies, lanterns, or projectiles. This lets you interact with vines and flowers, lanterns.
Wellspring Glades Ability Powers Locations
The Wellspring Ability Powers Locations
This is actually inside The Wellspring itself, not Wellspring Glade. You can use Grapple to pull yourself toward blue moss or hooks.
Windswept Wastes Ability Powers Locations
Allows you to move through sand.
Luma Pools Ability Powers Locations
Allows you to dash underwater or gain a boost jump when exiting water with the dash
Baur’s Reach Ability Powers Locations
Lobs an explosive sphere, melts frozen things
Mouldwood Depths Ability Powers Locations
Creates an aura of light that damages enemies and drains energy. Can be used to explore Mouldwood Depths.
Silent Woods Ability Powers Locations
This is towards the end of the game, after you have all the Wisps and the deeper parts of Silent Wood become available. Launch yourself in any direction.
While you are in Kwolok’s Hollow in Ori and the Will Of The Wisps, you will find a poison pool you need to get past. Check out this Ori and the Will Of The Wisps Kwolok’s Hollow Poison Pool guide to
Baur the bear blocks your path in Baur’s Reach. In this guide on How To Wake The Sleeping Bear In Ori And The Will Of The Wisps we’ll tell you how you can wake the bear from its slumber by using an
Want to unlock all the powers to access new areas in the new Ori? This Ori And The Will Of The Wisps Ability Powers Location Guide will tell you where to find each of the different powers we’ve
Double Jump is a vital skill in Ori but how do you unlock it? In this guide we explain Where To Learn Double Jump In Ori And The Will Of The Wisps as, with all metroidvania games, the ability to jump