Ori And The Will Of The Wisps Ability Powers Location Guide

Ori And The Will Of The Wisps Powers Location Guide
Want to unlock all the powers to access new areas in the new Ori? This Ori And The Will Of The Wisps Ability Powers Location Guide will tell you where to find each of the different powers we’ve discovered in the game so far. Some provide access to secret areas while others are often required to progress in the story.

Inkwater Marsh Ability Powers Locations

Glide
You can’t miss this one. It’s in the prologue in Swallows Nest, part of the story. You need to grab the vine to open the door to the tree-like house, then climb to the top and search the chest for the feather. You lose this power early on but gain it again as part of the story later. It can’t be missed.
Spirit Edge
Ori And The Will Of The Wisps Powers Location Guide
This is your main attacking ability. This one cannot be missed, it is unlocked through story progress. After you defeat the Howler and enter the Howlers Nest, drop to the bottom and travel to the right to find a large tree. Interact with the glowing orb inside.
Double Jump
Double Jump
The legendary Double Jump. This is one of the most important skills for navigating each area in Ori and the Will of the Wisps. It’s available quite early, but you’ll still need to play for 30-45 minutes before you get there. You learn it at Inkwater Marsh, at the location where Ori is standing above.
Spirit Arc
Spirit Arc
This gives you a ranged ability. You can find it on the map at the location above, after you drain the poisonous water.
Ancestral Light
Ancestral Light
All attacks now deal 25% more damage. You can’t get this ability until you are further into the story and heading to The Burrows. There’s a flower music puzzle here. Play the solution backwards to open the door that’s blocking the spirit tree.

You can get this buffed to 25% by planting all of the mysterious seeds.

Kwolok’s Hollow Ability Powers Locations

Dash
Dash
Allows you to Dash ahead, even while you are in mid-air
Bash
Bash
Shortly after your fight with the Horn Beetle. Use to bash enemies, lanterns, or projectiles. This lets you interact with vines and flowers, lanterns.

Wellspring Glades Ability Powers Locations

Spirit Star
Throw a Star that returns to you. Purchased from Opher in Wellspring Glades
Sentry
Spawn a Spirit Orb that attacks for you. Purchased from Opher in Wellspring Glades
Blaze
Set nearby enemies on fire. Purchased from Opher in Wellspring Glades
Spirit Smash
Pound foes with a Strong, sweeping blow. Purchased from Opher in Wellspring Glades
Spike
Throw a powerful spear of light. Uses a large amount of energy. Purchased from Opher in Wellspring Glades
Water Breath
Allows you to breath underwater. Purchased from Opher in Wellspring Glades

The Wellspring Ability Powers Locations

Grapple
Grapple
This is actually inside The Wellspring itself, not Wellspring Glade. You can use Grapple to pull yourself toward blue moss or hooks.

Windswept Wastes Ability Powers Locations

Burrow
Burrow
Allows you to move through sand.

Luma Pools Ability Powers Locations

Swim Dash
Swim Dash
Allows you to dash underwater or gain a boost jump when exiting water with the dash

Baur’s Reach Ability Powers Locations

Light Burst
Light Burst
Lobs an explosive sphere, melts frozen things

Mouldwood Depths Ability Powers Locations

Flash
Flash
Creates an aura of light that damages enemies and drains energy. Can be used to explore Mouldwood Depths.

Silent Woods Ability Powers Locations

Launch
Launch
This is towards the end of the game, after you have all the Wisps and the deeper parts of Silent Wood become available. Launch yourself in any direction.
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