Pillars Of Eternity II: Deadfire Attributes Guide

Pillars Of Eternity II Deadfire Attributes Guide
Wandering what all of the attributes do in Pillars of Eternity II? This Pillars Of Eternity II: Deadfire Attributes Guide explains the basics of each of the attributes in the game, providing details on what effects they have on your character and the choices you can make.

Attributes make up the backbone of any character. They represent your abilities on the battlefield and the way you interact with the world and those that live there. While there is no concrete right or wrong way to do things, you will find characters to be much more powerful and effective if you opt for attributes that work well with a chosen class or weapon. There are 6 different attributes in Pillars of Eternity II: Deadfire, each offering bonuses in their fields.

When you first create a character you will notice several star icons next to some of the attributes. These represent attributes that are effective for the class you have chosen. It is nearly always a good idea to focus heavily on the attribute marked by the golden star, and then divide points among the remaining silver star attributes based on your personal preference and playstyle.

All attributes are scored on a scale of 5-20. 5 being incredibly poor, and 20 being a master of that attribute.

Pillars Of Eternity II: Deadfire Attributes Guide

Might
Might impacts damage, healing effectiveness and Fortitude defense (defense against effects such as poison and disease)

Constitution
Governs your total health pool and aids in Fortitude defense against certain effects such as poison and disease.

Dexterity
Dexterity impacts your attack speed with all weapons and spells, it is also the primary stat for Reflex, the ability to dodge and avoid incoming attacks.

Perception
Perception is also another bonus to Reflex, increased dodging, and also goes towards the overall accuracy and success of an attack.

Intellect
Intellect is your defense against attacks that are mentality based. Abilities that paralyze, scare or otherwise inflict mental anguish on the target. It also increases the duration of AoE abilities.

Resolve
Further defense against mental based attacks whilst also offering a large bonus to direct melee and ranged attacks. A must have for tank type characters.

When creating your character it’s worth noting that stats are more effective when at, or past a milestone. For example, leaving an ability at 14 will provide a much smaller bonus that at 15 where it becomes above average. Use a combination of your starting attributes and culture to get as many key attributes in the 15-20 range as possible.

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