The Witcher 3 Blood And Wine Choices And Consequences Guide

The Witcher 3 Blood And Wine Choices And Consequences Guide
The Witcher 3 Blood and Wine expansion is full of choices and consequences for those choices. It is really hard to know what is going to happen in any given situation without saving and reloading. Check out this The Witcher 3 Blood And Wine Choices And Consequences Guide to help you make the choices you want!

The Witcher 3 Blood And Wine Choices And Consequences Guide

Some of these are minor choices but they do effect the side quests so we will be adding those as well. Obviously there will be some spoilers down below.

The Shaelmarr Choice
I forget the name of this quest but you run into it pretty early during the main quest line. Basically you hop into the tournament pit and face off with the Shaelmarr that has gone rampant. After you beat it you will be left with a choice to slay the monster of spare it. If you slay the monster, Geralt justifies it by saying he’s ending its suffering. If you spare it, two pike-men come in and kill it anyways. The end result is ultimately the same here but that often isn’t the case.
The Beast of Toussaint
The choice is given to you even if you get it wrong but I know most people like to get it right the first time. When you are looking for where the beast may be hiding, select the Greenhouse for the right answer.
A Knights Tales
This is a side quest that you will get at the board in Castel Ravello Vinyard, south-west of Plegmund’s Bridge. Here you will meet a Witch and this is where the choice comes into effect. You can either choose to break the curse yourself or threaten the Witch to have her do it. If you choose to break it yourself, you force the spirit out and have to fight it.

If you choose to have the Witch help with the curse you get an equally bad ending. The spirit of the tree leaves the tree and posses the dog. The dog then proceeds to eat the Woodsman.

Got some help from the comments for much better endings to this quest.

From Ryanmrichardson – You can get a happier ending(though by no means happy). If you chat it out with teh Witch, give her a lock of your hair and then are honest with Daphne she will simply depart without a confrontation(and will not possess the dog).

From ItalianMom – You are also able to tell her he remained faithful and she moves on at peace. I didn’t like lying to her, but I didn’t want to risk her going psycho and killing the poor guy next to me.

From Dalek Teta- You can also just find the bone of the sir beneath witch hut and the ghost will depart peacefully, even if you lift it all by yourself. This one might be the best option.

The Warble Of A Smitten Knight
During this quest you can fight in the tournament as yourself or join as Sir Ravix of Fourhorn. If you choose Geralt you will get Geralt looking gear, red and white. If you choose Sir Ravix of Fourhorn you get blue and gold armor and a blue and gold saddle.

The second choice is how to deal with Vivienne. There are two methods to cure her curse. The best way to do it is the Reflection Method, no one dies or has to die in 7 years. To do this you need to tell Guillaume about the curse after you confront Vivienne in the forest. He will offer to take the curse from her and you can convince her to accept his offer. The curse is removed and Guillaume doesn’t seem to be turning into a bird, yet.

The second choice results in her being cured but she does not stay with Guillaume and will only have 7 years to live. You will still get paid but Guillaume will be very upset about it.

La Cage Au Fou
During the caldron part you will have to choose between trying to lift the curse or attacking the monster.

If you attack you will jump out and slice the beast and it will run. Chase it down and you have to kill it for it saliva glands. You will also get a key and the head as a trophy. The trophy gives 5% bonus EXP from monsters and they key is used to access the tunnel behind all the spoons.

If you choose to lift the curse you will have the option to sit with the Wight to help lift the curse. When you get to choose between the spoons, select to not use spoons to eat. After the cut-scene use your Witcher Sense to follow the Wight’s stench outside, where you’ll find a cured old lady. If you have your guest room renovated she can come and stay with you there. She will also give you a quest after a few days of healing up if you spare her.

Saving her gets you 1k extra EXP and killing the Wight will get you 750 I believe it was, but you also get the trophy.

The Hunger Game
You can only get this if you save the Wight in the La Cage Au Fou mission. Eventually the old woman at your Vineyard ask you if you want her to stay or go. If you have her go, that’s it shes gone.

If she stays you will get a quest from her and she will cook you meals daily that you can find in the chest in your kitchen.

Mutual of Beauclairs Wild Kingdom
You get this mission from the board in Flovive. Basically you have to track down a Basilisk and choose whether or not you want to kill it. If you choose not to kill the Basilisk, you arerewarded with 200 experience points, 350 Coin and an additional 50 experience points and 50 Crowns.

Killing it gets you 200XP and 400 coins and you get to loot it. I got a nice sword, some mutagen and of course the Trophy(gives 1% chance to dismember, 1% increases EXP from monsters and Humans, 1% chance to find more herbs and 1% Bonus gold). Count Borhis Di Salvaeress will be devastated.

The Man From Cintra
This is a story mission involving a get together of nobles. Eventually the party will stop and your old friend Regis and he will bring another with him as well. As the conversation with Dettlaff goes on you will eventually have to make a choice with a timer.

If you pick just like Humans, Dettlaff will say that you understand us then.

No excuse is the other option, Dettlaff says So you’d rather save a monster than kill a monster?

Neither of these seem to have any impact on the story, just different conversations.

Goodness, Gracious, Great Balls of Granite
Here you will get a choice to take the stones or let the guy keep the stones.

If you let him keep the stones he will pay tyou 50 coins and then offer another reward in 7 days. Unfortunately he dies in those 7 days so you only get the 50 coins and lose out on the stones.

If you return the stones you get paid with a cool little statue you can place in your house.

Till Death Do You Part
The choice here is for who you will remove from the Tomb.

If you remove the guy, he will ask you to bring him to the Gwent society tomb and to be honest he doesn’t seem to upset about it. You will also get the secret of where the Gwent card is hidden. It is a monster card so if you don’t rock that deck you might not care.

If you choose to take out the woman and she’ll ask you to place her near her mothers grave. Search the grave near the tree furthest South of the graveyard and put the woman there. Place the urn and then go back to the crypt, he tells you that he doesn’t have the cards but sends you to speak with a swordsmith to get a sword instead. It’s a basic Steel Sword worth nearly 1,000 coin.

Take The Castle
During the mission you will run into Rodrick and his men and face them. You will have a choice to help Rodrick or to leave him behind by saying Not my problem.

If you choose not my problem, Geralt will leave him behind to the Ducal Guard, unless he bleeds to death in the mean time. He gets caught and the Duchess claims that he will be tried for treason.

If you choose to help him you give him something to stop the bleeding and he thanks you, something might pop up later, will update if it does.

The Night Of Long Fangs
This is where you will have to make the choice to face off with Dettlaff or to cave into his demands and get him Syanna. Regis would really prefer that you try to get Syanna.

Freeing Syanna

If you go for Syanna you will first have to find out where she is being held. This will involve traveling with Regis and of course facing off with lower tier Vampires, use your Vampire oil. Yrden can also be helpful to slow down the quicker Vampires like the Alp. When you get to the square you will have to use your Witcher sense to follow the footprints to help you find Damien. When you run into Damien tell him you have a different plan then killing Dettlaff. Tell him people are dying and you need to know what he knows.

Go to the playroom with Regis and begin to search it. You will want to pick up the Journal on the desk on the second floor. The only one that really matters is the middle one, something about the land of Fables, you can read the rest though. To find the book, check behind the painting in the room for a key then open up the cabinet to find the book inside. This will warp you into an illusion and switch up the quest.

Beyond Hill and Dale will start when you enter the land of fables, this is still to get Syanna though so I will leave it here. You will have to face the Wicked Witch, just shoot her down with your crossbow when she tries to charge you to get her out of the sky. After killing her you will need to find Joss. Kill the wolves near him and he will kind of help you find the beans you are looking for.

The blue bean is in the three little pig’s house, use Aard to break it down. The Red Bean is at the Little Red Riding Hood area. The last bean is at Longlock’s Tower. You will have to kill a spirit to get it so use Yrden. The Flint girl has some red scarf that Syanna wants, you can get it for her by Gwent or buying it. The Bears are just there to fight I guess, didn’t really get anything out of them except magic food. When you have all the beans, go plant them and you will get a cut scene. At the top you will have to face a giant, remember to land a couple hits and back out and to use Quen. After beating the Giant, you can Romance Syanna before heading back to the real world, I think you need to red scarf to make it work though. After that head to the well and jump on in.

After a few cut scenes, Syanna is put back into the fable work and you have to face off with Dettlaff. I thought maybe we could avoid this mess but apparently we can’t, fighting him has to happen. Oh and for the third part of the fight, you need to kill the blood sacks to get out of the illusion or whatever is going on.

Finding The Unseen
If you choose this route you will have to see Orianna in the city. She will ask you to help her check her orphanage and then give you a mission to track down the guy who was supposed to be watching the children. Outside of the orphanage, down the stairs you can find a blood stain on the wall , check it out with you Witcher senses and follow the scent. When you get to the tracks, check them out and then follow them with Roach.

When you get to the beach, check the body on the coach to get the next part. Your target is under the bridge, use Vampire oil to help you out. Loot the body after you beat it for the trophy. Return to Orianna after you finish the target. I can’t say what happens next is all that unexpected, but you can’t do anything about it. Head outside and tell the birds to contact Regis. Use the boat to cross the lake and enter the cave with the key you got from Orianna. You might want to save her because we experiences a glitch shortly after. The cave is home to some Vampires so use Vampire oil again.

When you run into the Unseen you will have the choice to say not here to hurt you or stop right there. Either way the Unseen one feasts on Geralt and then tosses him aside, making you lose your weapons. Pick up your gear and drink a potion. When you recover you will have to find way to appease the Unseen elder. Go deeper into the cave and check the bag next to the fire and read the note. Use your Witcher sense and follow the footprints near the fire. You will be facing more Vampires as you follow the footsteps. Eventually you will run into a stream running upwards.

Keep following the foot prints but also keep an eye for chests. As you are progressing you will see a Vampire in the distance. If you jump the gap to the left you can use Aard on the stone there to launch it. After you break that go to the Vampire and kill it. Use your Witcher sense to find a little flower near there that you need to offer to the Unseen. Jump into the water after that and you can use the rock you knocked down as a way to get back up to the Unseen. When you talk to the Unseen tell him that Dettlaff will bring trouble.

You can then tell the Unseen that you will kill Dattlaff an he will agree to summon him. Sadly without Syanna here he won’t even listen to reason and you are forced to fight him. I do not think there is a way to make him stop without killing him.

Pomp And Strange Circumstance
During this mission Geralt and Regis are still curious about the fifth victim. It is pretty clear who it is as they explain it. Go to the Boot cleaner guy and he will tell you to go see the guys who delivered the letters. Head over there and fight off the thugs. Wait for the guys inside to start talking about the letters and then grab the 5th letter from the guy at the table to confirm who the fifth victim is. Now you will have to go and speak with Syanna. You might want to save before you do this.

In order to talk to Syanna you will have to get past a guard. Tell him that she is suspected of plotting against the Duchess and you will be let in. If you care about guessing right for her first question pick “Cause she turned her back on you, forgot about you”. After that pick How about trying forgiveness. Lastly tell her that the Duchess was a child and couldn’t do anything. I told the guard captain about who the last victim was after that. If you leave with Syanna having her fist in the air, you will get a bad ending.

At the Ceremony pick the first or second option. During your second choice pick Free to do as I choose. Thirdly pick Syanna’s crimes were horrible, but she had cause to feel pain. At your next choice pick you were both children.

I can’t say that this needs to be followed 100% to the tee but I can say one wrong thing said equals a bad ending. This is just the safest path to get them to forgive each other.

The Regis part doesn’t matter, just extra dialogue before your friend leaves.