An Interview With Kenta Sugano, Director of Dark Rose Valkyrie

Dark Rose Valkyrie - Gamers Hereos

Dark Rose Valkyrie – Gamers Hereos

Created by some of the top artists, scenario writers, and developers in the gaming industry, Idea Factory’s Dark Rose Valkyrie has big plans to revolutionize the world of RPGs. Gamers Heroes sat down with director Kenta Sugano and translator Justina Lange, and took a deeper look at this upcoming title.

An Interview With Kenta Sugano, Director of Dark Rose Valkyrie

[Translated]

Gamers Heroes: Dark Rose Valkyrie has a unique concept of a traitor being among your group. How did this idea come about?

Kenta Sugano: The concept of betrayal came from the idea of it being fun to find the liar out of a group. The concept was kind of born out of that.

Gamers Heroes:
We also noticed that Dark Rose Valkyrie has a “tactical fluid battle system.” What went into its design?

Kenta Sugano: I wanted to create a system where you’re not just putting in a series of button presses and waiting. I wanted the player to be able to react between the wait time as well. I wanted to create a system that was a lot more action-oriented.

Gamers Heroes:
There was an action we saw in the middle where you can integrate with another character, where they worked together. It looked really fun.

Kenta Sugano: Thank you very much!

Gamers Heroes: How did your previous work on other titles influence the development of Dark Rose Valkyrie?

Kenta Sugano:
Previously I worked on Agarest no Senki [Record of Agarest War] and also Omega Quintet, and so both of those systems have a tactical battle system or some sort of tactical element to them, so I wanted to take that and improve upon it for Dark Rose Valkyrie.

Gamers Heroes:
With the release of the PlayStation 4 Pro, have you thought about developing for that platform in the future? Maybe utilizing HDR support?

Kenta Sugano: Because the Pro is designed to give a good VR experience, if there is ever some sort of timing where VR becomes important, then I would definitely consider it.

Gamers Heroes: Could you tell us a little more about the localization process? Were there any major changes or challenges between the Japanese release and the upcoming English release? Have there been any funny translations?

Justina Lange: Things have actually gone pretty smooth and we really want to try and stay true to the story. Because there is a military aspect to it, there is a bit of looking up similar jargon. We feel like the core of it is something that anybody can really enjoy.

Gamers Heroes: What type of video game titles or developers have inspired you?

Kenta Sugano: I am a little bit on the old side. I tend to look at the old type games like Final Fantasy and Dragon Quest titles. I look up to Square-Enix.

Gamers Heroes: Which Final Fantasy is your favorite?

Kenta Sugano: Around middle school, I was really into Final Fantasy III.

Gamers Heroes: Is there anything else you would like to add?

Kenta Sugano: I would like to take this opportunity to say that we’ve put a lot of strength behind this title and that a lot of these really great creators have gotten together to put a lot of work effort into the game. Fujishima has put so much effort into drawing the characters. The scenarios are great, and the story and characterizations are great. Since I worked on the battle system, I want everybody to enjoy it.

Gamers Heroes: We’re looking forward to it. Thank you very much.

Dark Rose Valkyrie will come out for the PlayStation 4 in spring of 2017.