Check out the latest news, reviews, articles, guides and videos for all your favorite video-game releases on all the biggest platforms. Our game pages have been designed to make it easy for you to find anything video-game related in just a few clicks. The entire list is organized in alphabetical order; expanding each game will bring up some basic information as well as the links to a variety of the content we have on that specific title.
Can’t find that upcoming game you’re super stoked about? Let us know and we’ll do what we can to get it featured.
Alien: Isolation, about to be released in the last months of 2014, is a first-person survival horror with elements of stealth. According to the trailers, this is the first time we are going to get a really good Alien game that truly reproduces the feel of the original Alien movie. The game is set fifteen years after the film with the player controlling officer Ellen Ripley. As the original protagonist’s daughter we visit Nostromo yet again, trying to discover the truth about the first meeting with Alien. The game is supposed to be a true survival horror. The player won’t be able to put up much of a fight. Alien, his continuous follower is invincible and equipped with realistic senses like sight, hearing and smell. The only way to oppose him will be not to do that, with the player constantly trying to run away from the predator.
The game is meant to get people emotional with its scary, dark corridors and cramped spaces of the space ship. Amanda will have to hack the ship’s systems, find supplies for herself and the ship’s crew, and craft all the items needed. She will be able to use the series’ flagship, move detector that will save her life more than once. The technology featured in the game is meant to look like imagined by people living in 1970. You will find yourself struck by the unique atmosphere rendered by a team of designers who used everything they could find from the original set of Alien to create a strikingly similar location. The Creative Assembly has produced a lot of great games, but it was never specifically known for stealth and survival type. With all the information we’ve been getting on the new Alien, however, it seems that they will be able to deliver a great new game for those who have waited decades to finally be able to feel that atmosphere again.
Anarchy Reigns is a crazy third person perspective action game meant to be played over the internet. Players control powerful, ripped guys and impossibly flexible chicks, ruthlessly fighting each other on special arenas and using mighty weapons. With a publisher like Platinum Games, who is known for spectacular games like Bayonetta or MadWorld, to which the described game is a follow-up, Anarchy Reigns simply had to happen. The game is set in a post-apocalyptic, futuristic world where rival fractions continuously struggle for dominance.
Single player story talks about the chase of a Maximilian Caxton, an ex-boss of the elite unit Strike One. We get to know the story thanks to two separate characters, both of whom get their own set of missions. We’ve got Jack Cayman, a mercenary known to some from MadWorld, and Max’s apprentice, Leo Victorion. Both have their own motives to find Max and each has a story to tell. In single player, the player has to fight piles of enemies on a big area. Killing monsters get us points necessary to unlock new missions and secret rewards. However, Anarchy Reigns is mostly about multiplayer. Up to sixteen players can play together in more than ten highly diversified modes like Cage (duels), Tag Team (team fighting), Battle Royal (chaotic, enormous battles played on one big area) and Death Ball, which looks like a… rugby match. The game is action-packed with a fast, demanding fighting system.
Every character has three types of attack and, additionally, a special one, for example Jack, one of the heroes of the single player campaign, has a chainsaw. To use it, the player has to save up enough energy collected through killing enemies. The great thing about the game is that this way of fighting is great both in single and in multi. It’s not a typical fighter, you can’t just keep mashing the buttons, you have to think about your movements, about blocking, dodging and hitting. Thanks to that, Anarchy Reigns is a satisfying game you will be able to enjoy in both modes. You always know that if you die, it is your fault, and not the games.
Anna is an independent psychological thriller you can download for Windows, OS X and Linux. It looks like a typical adventure game, equipped with fully three dimensional graphics. Set in Italian Alps, the game takes place mostly in and around an old, abandoned sawmill located near the village of Champoluc. As a man continuously plagued by nightmares about this place, the player has to discover the secret of the sawmill haunted by the title Anna, a bizarre ghost. The plot is very unclear with the atmosphere extremely dark, quirky and unique. It is also ambiguous. You are never sure whether the sawmill actually exists, whether the main character is mentally sane and stable and whether it all is actually happening. The story is really based on true, old legends that the developers heard from the real life village’s inhabitants.
Anna is a point’n’click type of adventure game in which we see everything from first person perspective. Thus, the game is mostly about exploration and solving various puzzles. We can interact with the items found around the sawmill, collecting them or using in order to advance. The puzzles are quite demanding, but never too much so. We can say that Dreampainters were able to find a perfect balance. The puzzles often have something to do with disturbing symbols and ritual, which helps make the atmosphere even more unsettling. We can visit four major locations, all of them meant to be scary and changing with the advancement of the story. The gameplay itself is quite short, but it is recompensed by the possibility of getting three different endings depending on our choices made thorough the game.
Anna received very mixed reception, with Metacritic average of 55/100 and criticized for unnecessary complexity. However, in 2013 and Extended Edition was published. It fixed many bugs and added many new features like locations, puzzles, music pieces and, most importantly, an all new character.
Though it has a three in the title, Assassin’s Creed III is actually the fifth installment in the Assassin’s Creed series. It was named number three because it introduces the third main character. After Desmond’s ancestors from different times, Altaïr ibn La-Ahad and Ezio Auditore da Firenze, the time has come for Connor. The game is set in North America over the years from 1753 to 1783. Thus, what first comes to mind is the American revolution. In Assassin’s Creed III we can be witnesses of the siege of Boston, the great fire in New York or Paul Revere’s night ride. Though the player is thrown into an absolutely new age, the basic mechanisms of play stay the same. Yet again, we can freely explore vast urban areas, using Connor’s skill and flexibility to move from one place to another swiftly, effectively and spectacularly. However, there have been included some major changes. Eighteen century’s American cities were not nearly as full of high buildings as Rome or Venezia with their cathedrals.
That is why Connor spends more time with his feet on the ground, hiding in the elements of the environment like a real stealthy assassin. Assassin’s Creed III is more offensive than the previous installments, too. Connor can counter two attacks at once and he also gets a new useful weapon, a tomahawk. With many minor fixes implemented, fighting feels the same, but has a much better flow. Connor, son of an Indian woman and a British man, feels great in forests and, generally, in nature. In Assassin’s Creed III the player is not confined in the cities. For the first time in the series, natural environment is actually important and full of interaction possibilities. Our assassin climbs rock and trees, jumping from one branch to another and hunting animals in order to get fur and leather. Apart from forest, we get sea, too. In spectacular sea battles we can directly control a battleship, sinking or taking over enemy units. With all the new options, Assassin’s Creed III is a true sequel.
Assassin’s Creed IV: Black Flag is a yet another installment in the Assassin’s Creed series. A follow-up to Assassin’s Creed III, it should continue the story, but you might say it is a prequel. Its main character is a grandfather of Connor, Assassin’s Creed III’s hero. Edward Kenwey is a pirate. This fact actually defines the game and brings the biggest change in the series. The pirate learns about Observatory, a mystical place which lets you observe what every last person on earth is doing, and he decides to find it and use it for himself. This decision makes him fall right between the Assassins and the Templars in the conflict over the Observatory.
Assassin’s Creed IV takes place on Caribbean Islands during the best years of piracy. As in all the previous installments, we will be able to meet many historical persons like Edward Teach, Benjamin Hornigold or Charles Vane. The world featured in the game is divided into fifty unique locations, the major ones being the cities: Kingston, Hawana and Nassau, each of them remarkably different from the others in terms of atmosphere and architecture. We can also visit many beautiful, climatic places like tiny fishing villages, antic ruins and hidden lagoons. Edward Kenwey sails between the various islands using his own ship, which he can modify to make it faster or a better weapon in sea battles.
All the typical Assassin’s Creed activities have stayed mostly the same, but there are a few novelties, too. Edward can dive in order to look through old, sunk ships, trying to find treasure. In comparison to Assassin’s Creed III, sea battles have got greatly improved, especially the AI. Fights are pretty similar to what we’ve already seen. Edward can be equipped with two swords and up to four pistols at a time. Traditionally, the game includes typical multiplayer modes. The biggest novelty is GameLab which lets the players modify the available game modes in order to create new ones.
Batman: Arkham City is the second installment of successful Batman series by RockSteady Studios. As everyone can probably imagine, it is based upon Batman comic series, and is the sequel of Arkham Asylum, the first decent game featuring Batman. A great action-adventure game, it tells the story of prisoners from Arkham set free, enabled to roam through Arkham city’s slums on the condition that they will never try to escape. And they don’t. They organize themselves in gangs, each led by one of Batman’s biggest enemies… And that’s how it all begins. In the sequel, Batman meets even more cult characters from DC Comics’ series, including the Penguin, mister Freeze, Harley Quinn or Hugo Strange.
Actually, Batman is not the only controllable character. We can also use Cat Woman, who possesses many abilities inaccessible to Batman. She brings a lot of novelties into the game, fighting with a scary whip. She is equipped with many futuristic gadgets, too. Cat Woman also has her own set of challenges and achievements and can be used for a few additional missions from the story arc. Fighting, one of the most important parts of the game, is as good as in the previous part or even better. Depending on your personal choice, you can kick, punch, dodge and combine it all or try to stay hidden and eliminate the enemies quietly. However, fighting is not the only thing our characters do. Batman must also explore his environment and solve various puzzles in order to be able to move freely. The area is much bigger and more open than in Arkham Asylum.
There are also much more quests, both important for the plot and less so. All the gadgets from Arkham Asylum are available for use in Arkham City, some with new functions or adjustments. There are also many new devices to discover like a grenade that freezes parts of the environment or a machine sending electric impulses.
Batman: Arkham Origins is the third installment in the spectacularly successful series created by Rocksteady Studios. Critically acclaimed, the series has become the studio’s major achievement. It is an action-adventure game seen from third person’s perspective. And, good news, Arkham Origins is the perfect game to begin your adventure with the series: it is a prequel to the previously published parts. The plot is inspired by comics such as Batman: Year One and Legends of the Dark Knight. We enter the world of Batman as a beginner superhero. The game takes place during Christmas Eve a few years before the events of Arkham Asylum. Black Mask, one of the most dangerous villains from Arkham, marks Batman as wanted and offers a reward for his death.
Thus, poor superhero has to face up to all the enemies wanting him dead, in the meanwhile trying to discover why he is hunted. The scriptwriters made everything they could to explain all the complicated relations between Batman and his enemies which we were able to witness in the previous installments. The game does not lack new character, too: we can meet villains like Deathstroke, Shivy and Firefly. Fighting generally looks like it did in Batman: Arkham City. It is worth noticing, though, that the younger and inexperienced Batman is not as skilled as his older self. There are noticeable imperfections in his fighting skills and he has much to learn. We can fiddle with new gadgets, though, like Remote Claw. It is an interesting device, a rope that lets Batman connect two enemies or items in order to bring them together.
Previously seen modes like Predator and Challenges are still present together with a new one, The Dark Knight. It mixes challenges directly into the main gameplay, letting the player experience even more fun at the same time. The game lets us explore an area that is much bigger than it used to be, too. With two districts of Gotham to explore, it seems impossible to get bored, and very possible to get lost.
Beyond: Two Souls is an adventure game that aspires to be more than that. According to its producers, it is an interactive drama, a true work of art. Quantic Dreams is known to have produced many games deep in meaning like Fahrenheit and Heavy Rain. With Beyond: Two Souls, they try yet again to create something dark and unsettling, something that will move the player. The game tells the story of Jodie Holmes, a girl who possesses the ability of contacting the other side. We can see fifteen years of her life as she struggles with being different from all the other people in her life. Her face and voice actually belong to Ellen Page, an American actress and an Oscar nominee. Jodie has a mystical bond with Aiden, a mysterious being who came to our world from the other side. He is a burden that makes Jodie ostracized, but he also hold the key to the answer we all want to know.
He might be able to tell us what happens after we die. Another major character is played by Willem Defoe: professor Nathan Dawkins serves as Jodie’s mentor, helping her understand her environment and the home world of Aiden. The game is very similar to above mentioned Heavy Rain, though here the main character cannot die due to plot limitations. Beyond: Two Souls, though, focuses greatly on the story and is very similar to an interactive movie. The moral choices that the player makes are extremely important and provide a reason for afterthoughts. Both Jodie and Aiden are controlled and in the case of the player having any problems, the game solves them itself so as not to distract a casual gamer from the story. The graphics are absolutely photo-realistic, with motion-capture used to provide real life animations. The sound is also great, both the voices of above mentioned actors and the musical parts meant to create a unique atmosphere.
BioShock Infinite is a yet another installment in the great shooter series from Irrational Games. The series have managed to become worldwide known thanks to original, maverick stories and well-developed gameplay. This game, however, is not a direct continuation to BioShock and BioShock 2. It is a spin-off previously known as Project Icarus. The story is set in the beginning of the twentieth century. As detective Booker DeWitt, Pinkerton Agency’s employer, the player has to establish himself as an independent detective after getting fired. He works on well-paid, but dangerous and complicated investigations. One of them makes DeWitt end up in Columbia, an unusual flying city.
The town is supposed to have been a peaceful place, but it has ended up as a true fortress. It was taken over by a unknown group that kidnaps people and is a threat to the whole world without ever getting caught or penalized. As detective DeWitt, we have to get a woman named Elizabeth free. It’s not going to be easy, because Columbia is ruled by two rivaling powers, and each of them has their own plans of using the girl. Thanks to the developers creativity, we can use various weapons and special powers. Like in the previous BioShock’s we can throw lightning at the enemies or use telekinesis. Elizabeth also has many helpful abilities: she’s a telekinesis master and can take advantage of the Tears, which are places where the reality has been torn.
Thanks to that she can summon helpful items from the other side. With the areas bigger and more open than in the previous installments we can use different weapons like a sniper rifle, and there is also much more room for exploration. Enemies are equipped with advanced AI and they can use elements of environment in order to hurt the player as badly as they can. They can flank and get stealthy, too, overall doing a lot for the fun of playing. Created with Unreal Engine 3 with many improvements, the game has a climatic graphics and lets us interact with the objects in the locations.
Once again, immerse yourself in the loot-ridden, excessively dangerous world of Pandora. In this sequel to 2009′s Borderlands, you’ll play as a rookie group of Vault Hunters pitted against the newest tyrant on the block, Handsome Jack.
The plot of Borderlands 2 begins five years after the events of the first game, where Roland, Lilith, Brick, and Mordecai defeated The Destroyer. Now, the leader of the Hyperior Corporation is determined to secure a powerful resource known as Eridium. He says he wants to bring peace, but we all know what that really means. It’s the job of the new Vault Hunters to stand in Handsome Jack’s way, squashing both his plans and his face.
Borderlands 2 utilizes a similar gameplay and story system as the original Borderlands. Create one of four unique character classes and travel across Pandora, completing both main story missions and a variety of unique side quests. The four new character classes include: Gunzerker, Assassin, Siren, and Commando. Each class comes equipped with an action special action ability. Maya the Siren, for example, has the ability to Phaselock enemies, temporarily suspending their movement. Additional customization allows you to pump points into skill trees that add specific effects to these action skills.
Borderlands 2 also comes equipped with an extensive series of DLC missions, bringing new characters and new story content. Enjoy these missions with the tried and true four original character classes, or play as Gaige the Mechromancer or Krieg the Psycho.
Borderlands 2 released for PC, PlayStation 3, and Xbox 360 in North America on September 18th, 2012 and for Japan on October 25, 2012. The OSX version released worldwide on November 20th, 2012. The PlayStation Vita version will be released in Spring 2014. For the latest news, reviews, guides and more, click the button below.
Brink is a first person shooter produced by Splash Damage, the authors of Enemy Territory: Quake Wars. It takes place in year 2045, in a world nearly destroyed by an enormous flood. The story is set in a floating futuristic metropolis, a collection of hundreds of small islands and islets called The Ark. The Ark used to be a peaceful place, safe and beautiful, built from genetically modified coral. Now, however, it is at brink (I think they did it on purpose!) of a civil war. It is caused by the fact that the island is an asylum not only for its creators and their children, but also tens of thousands of refugees. Those are looking for asylum, too.
The Ark seems to be a perfect shelter from the violence omnipresent everywhere else in the world. It was meant for five thousands inhabitants, though, and now there is ten times more of them. Lack of supplies, empty magazine and absolute lack of security make people do unspeakable things. The player can affect the fate of the whole human race by putting in his oar. How we build our character affects greatly the actual gameplay. You can combine uncountable options of changing your looks, which doesn’t matter all that much, but what does matter a lot are the skills and weapon modifications. How you choose them will make your character different from all others.
Experience points will let you develop the actual character and a special challenge mode lets modify and unlock new weapons. In Brink you never fight alone. There always is someone to accompany you, be it AI-controlled bots or real people’s avatars. The game is constructed so as to make the differences invisible. At any given moment someone may enter our own game and fill in for a computer steered ally or enemy. The battles are long and complicated and require a lot of planning. There are many missions to complete during the fights, some of them obligatory, needed to push the plot forward, and some simply optional.
Call of Duty: Black Ops launched to wide critical acclaim in 2010 and quickly became one of the best selling first-person shooters of our generation. Developed by Treyarch, Call of Duty: Black Ops is the seventh addition to the award-winning franchise and the first set during the infamous era of the Cold War. The fifth Call of Duty title to embrace the technology of World War II was quick to impress with over 5.6 million copies sold in the first 24 hours. Less than two months after release Activision announced that Call of Duty: Black Ops had earned over $1 billion in global sales, totaling over 25 million copies.
For the latest news, reviews, guides and more; click the button below:
There’s no need to introduce Call of Duty to anybody. The shooter series is known to virtually everyone, and so is probably Black Ops, a sub-series to CoD. Call of Duty: Black Ops II is the ninth installment in the most popular series of shooters. It was created by Treyarch, a highly experienced studio responsible for Call of Duty 3, Call of Duty: World at War and the original Black Ops. In Black Ops II, we will have to fight our way through year 2025.
In the futuristic world a new cold war ensues, this time with the United States and China being the main opposing forces. Their rivalry is based on the need to get rare ores needed in order to produce electric devices and alternative sources of energy. In this game, as it is a true continuation, the main character is a descendant of Alex Mason. We will witness many flashbacks from the eighties and meet returning characters like Frank Woods. David Mason’s, the above mentioned descendant’s, main enemy is Nicaraguan Raul Menendez. Why would you set your game in the future if not to lay your hand on all the new gadgets and novelties? In Call of Duty: Black Ops II we can use all the crazy new technologies that won’t be used during next decades, if they ever will. New types of rifles, grenades and various addition bring additional fun to the game. Except for walking through the battlefield, we’ll also be able to fly over it in choppers and fighters. Controlling them is much easier, more free and more fun than in the previous installments.
Strike Force Operations, a brand new game mode lets us play Call of Duty as if it was a real time strategy. Our losses and victories affect the international situation which will change the final outcome of the game. One of the most important parts of Call of Duty has always been multiplayer. Here, in Black Ops II, it hasn’t changed a lot, but many improvements and adjustments are clearly visible. There is a new system of character development, there are many new weapons and new, interesting maps like destroyed Los Angeles or an abandoned village. The multiplayer mode is highly connected to social sites like Facebook.
Call of Duty: Modern Warfare 3 is a continuation of the events from Modern Warfare 3, and, as we can see in the name, in as installment of Call of Duty shooter series. As a specialist soldier, the player will yet again set out on a journey to save the international peace and safety. Set in near future, Modern Warfare 3 almost directly continues the events from Modern Warfare 2. There are sixteen missions which will take the player on a journey around the world – he will visit India, the United Stated, the United Kingdom, Somalia, Germany, France, the Czech Republic and that is not everything yet! Some locations are highly specific and will be remember by generations of gamers: Russian president’s private jet, Kremlin or a Czech castle nestled among beautiful mountains. The player can observe and affect the events from many different perspective.
He is not only an infantry soldier: there are episodes when he will enter a tank, a plane or become a bodyguard. The fans will be happy to hear that many cult characters make a comeback. However, there are also many new people, creating an interesting mixture of personalities. The actual gameplay is not very different from what Call of Duty players could experience before. Everything is based on solutions created before. Among the novelties, there are pretty much only new weapons, vehicles and devices.
Multiplayer modes have been changed a little, but there is not much worth mentioning in comparison to the previous installments. A new cooperation mode called Spec Ops is the only brand new idea included in Modern Warfare 3.
The name Call of Juarez rings a bell for many gamers. The new game of Polish Techland is very different to the previous installments, though. In Call of Juarez: The Cartel there is not a word about Wild West. Everything happens in the present now, the atmosphere of cowboys and cattle raids got filled in for by gangs, drugs and jocks. The Cartel is a story about drugs and well, the title pretty much suggests that. The police, unable to deal with drug-dealers on their own, decide to create a new special unit meant uniquely to fight the Los Angeles’ cartels. Its three members are the main characters of the new Call of Juarez.
Ben McCall is a typical cowboy, thrown into the present as if accidentally. He also seems to have something to do with Ray McCall, and important character from one of the previous games… We also have Eddie Guerra, a fan of semiautomatic rifles, and the only lady on the team – FBI’s Kim Evans. In Call of Juarez: The Cartel we can freely choose the character we want to control at any given moment, and the choice is extremely important. Every person has their part in the story, has unique side quests, and can await a unique ending to the game. With three characters, the game seems perfect for cooperation, and, as we all know, every game is better with alive allies than with AI-controlled ones. And in this particular game, AI tends to be bugged and our companions unhelpful.
Thus, you might want to consider getting a friend or two to buy their game, too. In the game, you will mostly be able to visit Los Angeles and the Mexican City of Juarez, both with their specific locations like clubs, parking lots and harbors. There are also desserts and old towns like taken from a western movie; those, however, cannot be explored as freely. We can enter vehicles, too, with the controls not quite realistic, but you don’t expect it from a game like this. Every character has their own set of weapons and can carry three of them at a time.
Dark Souls is an action RPG set in a dark, fantasy world as if taken out of a nightmare. It was created by From Software who had also created Demon’s Souls, the predecessor. Have I mentioned nightmares? What Souls series are known for is their almost impossible to master level of difficulty. If you are not prepared to die… and die… and then die again… In order to be happy that you managed to kill one monster more than the previous time… If you’re not ready for that, no use in reading this! Dark Souls takes place in a dark, unsettling medieval realm inspired by motives like kings and knights, death and dungeons or fire and chaos. Dark Souls is a lot more of a sandbox than Demon’s Souls was. There are some bits of loading, but the game is not divided into separate levels. Thanks to that, exploration is both more complicated and interesting, with more rewards awaiting the players in the places he least expects. We have to roam long corridors of complicated dungeons without ever having them mapped out.
This is not the type of game with colorful quest markers and happy exclamation marks over NPC’s heads. You’re in for a real deal here. You can create your own character choosing from many possible combinations, but your initial choices are not all that important. It’s more about what you do afterwards. Like in real life, you master the things you continuously do. Like in real life, when a monster hits you hard on the head, you die. There are many weapons to choose from and many various pieces of equipment, too. It’s important to focus on the shield. While you might think you’re going to look bad-ass with two swords, you might also end up dead way too fast. You can also use various spells and cause miracles, everything in order to survive. Not everything is easy. Well, nothing is, but some things are more reckless than the others. Everything is possible though and everything can be mastered. It’s just that… Do you have the power of will required?
Dark Souls II, as the name itself suggests us, is a direct continuation of Dark Souls from 2011, a game hated more than loved, yet still a famous hit. It is created by the same developer that took care of the first part. We visit the same dark and upsetting realm that we saw in the first installment. This time, however, we can explore another region, being another character. The story is not told to the player directly. Those interested in getting to know more about the realm’s history will have to pick up all the small clues from dialogues and item descriptions. As in the first Dark Souls, we have to explore the vast area of the land, trying to find a medicine for a terrible curse thrown at our hero. We fight our way through scary dungeons and disturbing, dark locations typical for a medieval country, just a bit more… horrible.
Every battle is a challenge, and even having played for hours you might find yourself sadly defeated by the simplest enemy possible. You gain experience with every fight, trying to develop the character into a powerful one. What you do and choose and what weapon you decide to use greatly affects the gameplay and the difficulty. Some ways of playing are more difficult than others, but each and every one can be mastered. Apart from typical weapons, your character can also use various spells, miracles and enchantments. In comparison to Dark Souls, the multiplayer mode has been worked upon a lot. Quality of play has been greatly increased and new features added. One of the most important features is the system of clues and hints, special messages left by players themselves for others who may visit the same location. Thanks to a brand new engine, the game’s graphics are a lot better, too.
The Darkness II continues one of the best games of 2007. The extremely violent shooter was produced by the studio Digital Extremes, creators of Dark Sectors and co-developers of BioShock 2. The Darkness’s script was written by Paul Jenkins, a famous comic author of works like Hellblazer and Spider-Man. In this installment the main hero is Jackie Estacado yet again. He is still haunted by old nightmares and memories and the power hidden inside him that doesn’t let him normally live. He is the godfather of Franchetti family, but he simply cannot live up to the role. An attack unleashed at Jackie and his family initiates an enormous conflict between various gangs. And everything suggests that it’s not just a typical gangster war. Everything might be steered by the Brotherood, a mysterious organization led by powerful Victor Volante. The Brotherhood wants specifically Jackie Estacado: they want to get his power of Darkness for themselves.
The gameplay hasn’t changed much between the installments. Jackie fights his enemies using various kinds of weapons like rifles and pistols. That isn’t all, though. He is also able to use his unique powers of Darkness like long, demonic arms. His tentacles can serve for various things: one of them is sharp enough to cut through objects and enemies and the second one can grip, catching things. That all creates the system of quad wielding. In some moments Jackie can use up to four limbs at the same time! Estacado can also collect Darkness by killing enemies in effective manners and tearing their hearts out. He uses it to develop various skills. The games graphics have been critically acclaimed as extremely appropriate for the overall atmosphere. Multiplayer modes, however, have not lived up to the expectations. The campaign is also believed to be too short and the AI, unsatisfactory.
Darksiders II by THQ, the famous studio gone bankrupt, is a continuation of praised original Darksiders. It greatly balances elements of action and role playing games, with everything seen from third person perspective. The story is still all about Apocalypse. We can experience it as one of the four dark riders forecast by apostle John: Death. The protagonist begins his adventure in the nether world. There he tries to find out how he could help War, another rider who did things he should not have done in the first installment. Death is more nimble and faster than War, so his fighting style is different than the one we could experience in Darksider. The hero is always accompanied by his faithful horse and crow. The areas we can visit and explore are much bigger now than they used to be. We can find ourselves in very differentiated places like old, upsetting ruins, glaciers, demonic caves or forests.
The world is four times bigger than in Darksiders and each instance contains as many dungeons as the whole first installment had. Death is not quite like War was: he’s more like Ezio or Prince of Persia, jumping and running, overcoming obstacles in an acrobatic way. The quests he needs to complete can be divided into main and side quests, with the former needed for the story to advance, and the latter enabling Death to discover hidden locations and obtain rare artifacts. Some places can only be reached when the character has come into possession of a certain skill like for example the ability to activate portals. Death has to fight both traditional enemies and logical puzzles. Paradoxically, sometime it is the enemy that requires the most thinking. Thanks to the RPG value, there is a lot of strategic thinking included into deciding on your skills and weapons of choice. The graphics have improved noticeably in comparison to the first part. Jesper Kyd, a famous composer, created music for the game, ensuring of its withstanding quality.
Daylight is an action-adventure horror game. It was self-financed and self-produced by the Zombie Studios, an indie studio known mostly for Blacklight. We play as a woman and quite a helpless one. She wakes up one day in an old, abandoned mental hospital. The place has been taken over by ghosts and monsters and the player’s only task is to… survive. As the layout of rooms and corridors is randomly generated each time the game is initiated, every new gameplay is a brand new adventure for the taking. In the end, what we want to achieve is to find a way out of the building. A single escape usually takes about thirty minutes, but thanks to the randomly generated levels, no one will stop at beating the game once. Only by beating it many times can one get to know the whole history. The maps, documents, recordings and generally clues strewn about the locations are also put in there in a random way. Thus, you can never be sure about the nature of events, not until you have beaten the game several times, all the time concentrating on what you find.
The story is well-developed and interesting, but the player has to work hard to get to know it. The game is seen from first person perspective, there are no fighting sequences though. The heroine is physically weak and can’t get any weapons that could hurt her enemies. The player needs to hide from the ghosts, trying to remain undetected, and when detected he gets, the only salvation is escape. Our heroine has a smartphone, though: it is her biggest ally on her quest, serving as a simple flashlight and playing out tracks recorded by dead people. The phone can help navigating, too. Daylight is one of the first games to have come out that use Unreal Engine 4. Thanks to it, the game is highly detailed and has a realistic light system which helps create the unique atmosphere.
Dead Island is a yet another zombie game. A great, action-packed first person perspective survival horror, it lets the player choose among four characters imprisoned on a zombified island. Polish studio Techland created a violent game full of spectacular encounters with zombies seen as if through your own eyes. The four characters mentioned above are highly differentiated. We can choose amongst persons of both sexes and various backgrounds. They also possess different skill sets which strongly affect the gameplay later on. The story tells us about a beautiful exotic island, a holiday resort, that suddenly got invaded by zombies.
Why? No one knows, but what everyone does know is that they have to survive, escape, and maybe along the way find out why everything went crazy. Zombies are not the only kind of enemy. As during every extreme situation, there are also people who want to use the circumstances and won’t stop at anything. Being ordinary civilians, our characters do not have a lot of firing weapons. They will mostly use regular things, turning them into deadly weapons. We begin with an oar, later on finding things like knives and hatchets and trying to combine them with other objects in order to take advantage of the crafting system. The story leads the characters into many interesting places, where the contrast between beautiful sights and dead bodies is impossibly striking. They visit luxurious hotels, tropical forests and beaches as from paradise.
The game lets us take part in 150 quests received from various NPCs with whom we can interact. One of the most fun parts of Dead Island is cooperation. With four interesting and useful characters, it still is easy to find someone to play with you over the internet. Splashing zombie brains around is the best in company! Dead Island offers classic multiplayer modes, too, but they are less populated than good old cooperation.
Dead Island: Riptide is a continuation of 2011’s successful Dead Island. It is an action-adventure game in which we fight zombies, looking at the amazing massacre from first person perspective. Having barely escaped from the island of Banoi, the four characters from Dead Island (Sam B, Logan Carter, Xian Mei and Purna) find themselves in the middle of slaughter yet again. Their helicopter crashes and a series of unfortunate events finally makes them end up on another exotic island, Palanai, also invaded by zombies. A John Morgan joins them – a brand new hero, ex-soldier great at martial arts and a great addition to Dead Island’s fighting system. He fills up the hole there was in the first installment as a person skillful in the art of bashing zombie skulls from up close. He actually doesn’t even need weapons.
Those are pretty common on the islands, but you can still find yourself with none. That is when you need John. Cooperation between all the characters is crucial for their success as every one of them has different abilities. Apart from brainless (see the pun?) zombie killing, we can also engage in various kinds of side quests. One of the novelties is defending your base from incoming waves of monsters. You need to set of various defense systems and blockades and repair them as soon as something happens to them. Cooperation was the best part of Dead Island and it is so in Riptide too. Up to four people can beat the main campaign together and it is definitely the best way to do it. The graphics haven’t changed a lot, but the new weather system is worth mentioning: now weather dynamically changes, making the islands even prettier and more vivid. Dead Island Riptide cannot be called a real sequel though. It is only a good pack of additional content.
Dead Rising 2 is the second installment in Dead Rising series, a game not quite ambitious, but highly enjoyable. It generally is an action game seen from third person perspective. A serious person can’t call it a survival horror though. Here, it is zombies who is trying to survive, and they don’t really stand a chance. Capcom’s work continues the story from the first Dead Rising, talking about a scary virus that turns people into mindless zombies. A few years after those events, the virus is prevalent in all of the United States, including Fortune City, a place strikingly similar to Las Vegas with its hazard and immoral fun. Our main character is Chuck Greene, an ex-motocross master, who goes to Fortune City in order to find some kind of medicine for his small infected daughter. And so we fight hordes of zombies yet again. And by saying hordes, I literally do mean it: there can be thousands of them visible on the screen.
And Chuck gets them all on his own. Well, nobody promised reality. Because of the above mentioned Las Vegas similarity, the zombies tend to be quite funny: we have dancers or croupiers in form of dead bodies trying to get us, and there are also many other types of enemies. As in many new zombie games, here, too, everything can serve as a weapon. Chuck can fight with the stupidest little gadgets, but he can also combine them to create truly deadly weapons. We can connect two chainsaws to an oar or stuff a grenade into a football. The game is not quite serious, but it is a great playground for creative minds. There is also multiplayer and a cooperation mode. All the locations are very detailed and… very Las Vegas. There are clubs and stores, every one of them full of appropriate objects which our hero can use to fight or craft.
Dead Rising 2: Off The Record is a yet another installment of Capcom’s bestseller series. The simple story is, as it is always, based on a straightforward principle: there are zombies. This time our protagonist is Frank West, a photographer known to the fans of the series as a character from the previous games. Frank mostly visits well-known locations, as this game is set in Fortune City just like the previous one. There is, however, a big area added on to the map, so it is not all old and boring for a person who has beaten everything there was to beat from Capcom. There are also many new types of zombies, new weapons and new combinations manageable to get thanks to the crafting system. Some new, unique quests have appeared, too, using Frank’s job as a pretext for new sorts of fun. What you can say about the graphics is that they are decent.
Thousands of enemies can be shown on the screen at the same time which is impressive even though they all just walk slowly and never do too much. Some bugs have been fixed, too, in comparison to Dead Rising 2. The cooperation mode has gotten much better and can be played over the internet or locally. The whole games is not much different than its predecessor, though. There is not much sense in getting it for the full price as it isn’t really a full game either. If you can lend it, go for it, but otherwise… It’s better to start Dead Rising 2 all over again.
In Dead Space 3, we can play as Isaac Clarke for the third time. The survival horror set in a science fiction world continues the plot revolving around the engineer. His most important companion is his armor RIG: Resource Integration Gear, and as in every game of the series, he has to fight necromorphs, people infected by an unknown space virus that turns them into monsters. His weapons are often pretty random. Isaac is not a soldier, ha has to use his tools and items found along the way to stand a chance against the necromorphs. In Dead Space 3 we can visit Tau Volantis, a freezing planet where Isaac hope to stop the infection once and for all. After his escape from Sprawl, he is joined by sergeant John Carver, a new character in the series. A lot has been changed in the gameplay. The key elements are still here: interface based on holograms, strategic thinking applied through cutting off enemies’ limbs (every limb or head can be shot off). In comparison to the previous installments, however, the game has turned more in the direction of an action-packed one. It used to be a stealthy, scary survival horror, now it’s more of a slaughter and it’s us who can cause it, not the monsters.
The new drop-in drop-out system lets the player drop into the game at any given moment to play together with sergeant Carver. Playing with him or on our own actually makes for two very different games, for each of them there are separate plotlines, dialogues and troubles planned. Dead Space 3 has no multiplayer mode other than cooperation, and that of two people at most. Defending the station or attacking it in the skin of a necromorph, which was present in Dead Space 2, has disappeared. Among the novelties, there is the ability to dodge attacks or take cover. Using the Worker’s Bench, Isaac can both construct new weapons and combine existing ones together. Visceral Engine is what enabled the game to have beautiful graphics. Thanks to the change of scenery, this time we can see beautiful icy sights, and not only dark, boring corridors of spaceships.
Deep Down is a brand new franchise, Capcom’s first game created for PlayStation 4 and its new possibilities. The action RPG uses a new engine, Panta Rhei, which is supposed to deliver a new quality. In the game’s world, there are both fantasy and science fiction motives. The clock is set for 2094, but during the gameplay we will mostly travel into the future that lies even further ahead. The future is written down on mystical artifacts. The player can visit it in order to look for treasure and fight monsters. Gameplay is meant for the cooperation mode which enables up to four people to play together. The players can choose among medieval character classes like knight, warrior, sorcerer, in order to go down into a randomly generated dungeon. The dungeons are where the fun is supposed to begin: they are full of surprises like traps and scary monsters, but also invaluable rewards waiting there to be found. The characters are of course is possession of many various weapons, both those physical like swords or spears, and those magical, with spells and enchantments. They can also develop different skills that define how they are of use for the team.
Actual fighting is quite similar to the system we can often use in typical hack’n’slash games. Players can attack in various ways and also try to block the incoming attacks. All the activities can be combined into stronger ones. The enemies whom we are going to fight are randomly generated, both in terms of their looks (armor, colors) and their weapons and abilities. Deep Down is going to be deeply connected to social media. It will let us challenge other players or lend or borrow items. Panta Rhei is able to create a high quality look of the game and it supports many modern technologies having to do with light, tessellation or textures. Game is going to be free-to-play one, but there are of course some things you can buy for real money in order to make the game easier or fuller.
Destiny is the first game set in a new realm out of many that Bungiee Software has already planned. The popular studio, famous mostly for their bestselling series Halo, creates a new shooter which is in many things different and similar in as many to their previous work. In Destiny, we also fight using weird, futuristic weapons, and we have whole rival civilizations to overcome. Here, however, there is a strong focus on playing together with other players, not on our own. The story is set in century 28, when the human race suddenly finds itself on the brink of becoming extinct. Our Golden Years ended abruptly with the coming of Traveler, an enormous, mysterious alien spaceship. It began floating over the Earth like another Moon. The remaining survivors got together and built The Last City on Earth to have a base in which the remnants of civilization could stay. Now, however, the aliens are getting more and more aggressive. It is visible that what they want is to totally eradicate the human kind.
The player will be able to become a Guardian, a person who can use superpowers thanks to the presence of Traveler. The Guardians are divided into three classes: Titan, Hunter and Warlock. Titan is something like a tank with his heavy armor and mighty weapons that fire thousands of bullets at once. Hunter is very skillful in the art of using a sniper rifle and tends to stay hidden from his enemies and Warlock is a specialist in using the above mentioned power which serves as magic of the series.
In Destiny, you are meant to play together with other people. Theoretically, you can just go ahead without caring about finding companions, but the targets the game sets for us are much easier and more pleasant to reach when we are together with someone of another class. Traveling is the best in a group of a few people, with the additional possibility of new players coming across us. We need to have a stable connection to the Internet maintained at all times in order to play Destiny, even if we wish to play alone.
Deus Ex: Human Revolution in another installment in the famous action RPG series. The previous game are already very old and this one is studio Edios trying to give rebirth to the franchise. We get to visit their cyberpunk, futuristic vision of the world in years to come yet again. The studio is not the same on that was responsible to the previous parts, there are, however, some members of the team that stayed the same, like scriptwriter Sheldon Pacotti. This connection between what is old and what is new lets have hope for a great tribute to the original Deus Ex. Human Revolution begins in year 2027 in Detroit. Our hero is called Adam Jensen. He is just a typical guy, working as a boss of bodyguards for Sarif Industries, a company that researches biological and mechanic augmentations for the human body. Those are that will later became nano technological implants know from the prequels which were actually set later in time. One day, the life of Adam Jensen totally changes. A special forces unit attacks his laboratory and slaughters ruthlessly everyone inside, and they do so thanks to building’s map created by Jenses himself. Adam gets seriously hurt and falls into a coma.
Having woken up, he discovers that augmentations and implants are the only thing that saved him. He has been operated on and augmented without having a choice. After the interactive part with massacre, Adam recovers and needs to find out what actually happened. Many disadvantages and stupid solutions from the previous installments disappeared thanks to the developers listening to the voice of the fans, the game is still about four main activities, and those are sneaking around, hacking systems, interacting with other characters and fighting. Thanks to that, Jensen solves his problems however he likes, he can assassinate a guard, sneak around him or engage in a huge fight with half the soldiers of the mission. The player gets experience in order to buy new augmentations for Adam. Thanks to them he can develop his character in a particular direction, trying to become a good spy, soldier or explorer.
Diablo, the most famous game franchise of all time, is already here with its third installment. Even though the first game was published is 1996 (so almost two decades have passed!), Diablo is still about the same monster killing, hack and slash fun. Blizzard entertainment keeps some solutions used in the previous parts but also implements many new ideas. In this action ROG the player can visit the world of Sanctuary. Why? To no surprise, in order to defeat all the possible powers of will and, as the title suggest, even Diablo himself. The game starts twenty years after the events from Diablo II, on which the main character managed to defeat the evil. It seemed to have been eradicated once and for all, but now we know it was not. A mysterious asteroid falls down on the cathedral of Tristram, thus waking all the dark powers and freeing demonic monsters. The world of Sanctuary finds itself in need of new heroes yet again. We can fight as characters of various classes like a monk, a war, a barbarism out a demon hunter. Each of them is very different than the others, both in terms of skills and weapons and of the plot.
Everyone has a story to tell. The story generally is much more important than it used to be. You can find out many things about the realm through keeping track of all the notes and journals you can find along the way. There are also cut scenes between the acts. Thanks to that, the fans are able to get too know many new facts about their favorite realm and the history of the conflict between good and evil. We get to meet many heroes, old and new ones, which also is a great possibility for the player. Over the course of the history we get to visit different lands divided into for acts. In each of them, a new horde of monsters is waiting to be defeated.
Dishonored is a brand new game franchise, an interesting mixture of first person perspective and action, all in a fantasy world. The realm we visit mixes stream punk and nineteenth century’s aesthetics. The choices that we make as a player influence the world, both the outcome through our voices that have to do with the story, and the moral ones change the overall atmosphere: music, reverently appearing colors and civilians attitude and numbers. In Dishonored we play as Corvo, the bodyguard of an assassinated empress. Her assassin throws the guilt at Corvo not knowing how dangerous he actually is. Corvo ends up imprisoned. Our first mission is to escape, and afterwards, we set out on a long an difficult journey during which Corvo tries to get his revenge on corrupted Lord Regent, the one who threw him into the prison in the first place. Corvo is an expert fighter. He can use a series and a crossbow and he does that well, but what makes him stand out from the crowd are his almost magical powers.
He can teleport on short distances which helps him move between various covers without being detected. He also knows different spells, some of them effective helpful in direct encounters, and some good for the players who enjoy doing everything stealthily. Corvo has a friend who is similar to Da Vinci in assassin’s creed 2. He crafts various new weapons and gadgets for Corvo, enabling him to apply new and interesting tactics with every new item received.Our main goal is to assassinate a series of carefully planned targets, each of them more important and closer to Lord Regent, the final nemesis. Along the way Corvo will make many choices. He will also be able to kill his targets in many different ways, cutting his way through legions of guards or sneaking behind their backs.
Dragon Age II is the second installment in BioWare’s Dragon Age series. The studio is known for cult ROG games like Baldur’s Gate and Neverwinter Nights. In case of Dragon Age II they yet again try to win our hearts with an rpg, this time action rather than a tactical one. We go back to the fantasy world full of dwarves and elves. This time we play as Hawke, a poor refugee that seeks shelter after the events from Dragon Age. Our character is customizable only when it comes to looks and gender. We cannot choose the race, we’re stuck as a human, but we do have three classes to choose from, each with a different set of skills, using varied weapons and tactics. We get to know Hawke story through tales told by future storytellers, so that we know that the ten years from Hawke’s life already happened. We witness and affect his journey to become the Master of Kirkwall.
Depending on our choices, we find different allies and companions. What we do changes greatly the final outcome, who lives and who dies. During the journey, our character has various quests to complete. He meets new characters and some of the old set, too. Some stories featured on side quests are really moving and worth knowing. The game is the exact opposite of a sandbox. We are forced to walk through linear corridors, never able to go where the developers didn’t want us to. That wouldn’t be a big problem, but half of the locations are almost copied. All the places you visit make you feel an unpleasant deja-vu. The combat system is much more dynamic than it used to be. It is very nice to look at but it lost a lot of its tactical aspects, the enthusiastic fans are not going to feel content. The dialogue system has been affected by major changes, too. Now we can’t choose the exact wording our character will use, we can also decide on his general attitude, like whether the response will be sarcastic, mean or good-natured.
Relive your childhood of gaming with Dragon’s Crown, a 2D beat-em-up brought to you by Vanillaware. In this fantasy world of knights and wizards, you’ll hack and slash your way through a series of dungeons, collecting loot and vanquishing evil.
Choose from one of six character classes, each with their own fighting styles and dangerous combinations. The Fighter is your typical melee-heavy character, equipped with swords and axes. The Dwarf is similar to the fighter, but equipped for more offense and able to throw enemies across the screen. The Amazon is the final melee character and focuses exclusively on relentless offense. If you’re a magic-oriented player, choose from the Wizard or the Sorceress. The Wizard primarily utilizes devastating fire magic and can create wood golems from crates, while the Sorceress combines offensive magic, defensive magic, and the ability to raise skeletal minions. Finally, the Archer shoots enemies from afar with a bow and arrows.
During the main story of Dragon’s Crown, you’ll explore a variety of hand-drawn dungeons, full of monsters and loot. But don’t worry, you won’t go at it alone. Choose up to three additional AI characters to follow you into battle. Additionally, Ranni the rogue and Tiki the fairy will follow you on your journey, unlocking chests and doors and guiding you toward hidden treasure. Speaking of treasure, each dungeon features a series of treasure chests and one major boss to provide you with more loot than you know what to do with. After each quest, you’ll be given the option to appraise your loot, and either sell or keep it.
Dragon’s Crown also provides an intense multiplayer experience. Fight your way through the game with three close friends or three complete strangers. To expand this experience, a patch unveiled in October 2013 added cross-play capability, allowing PlayStation 3 and PlayStation Vita users to play simultaneously.
Dragon’s Crown is playable on both the PlayStation 3 and PlayStation Vita. It released in Japan on July 25th, 2013; North America on August 6th, 2013; and Europe on October 11, 2013. For the latest news, reviews, guides and more, click the button below.
Dragon’s Dogma is an action rpg created by Capcom. Among its developers were Japanese producers responsible for great games like Resident Evil 4 and Devil May Cry 4. our main hero in the game is the chosen one, a type of character typical for fantasy games. Our young hero’s village gets attacked by a horrible dragon. It is not deaths or riches that he wants, however. In the end, he wants our character. The dragon tears his heart out… But the story is not over, the boy does not die and no one knows why. He decides to embark on a journey to understand his fate. We can choose among a few classes which let us fight in different way and choose from many types of weapons. Gameplay is generally about fighting monsters, usually inspired by mythical features. We have to battle gryphons, hydras and hordes of harpies. it is also frequent to have to find various items and artifacts.
One of the interesting novelties implemented by the developers is the system of pawns. Those are like AI controlled companions for out hero. The Player can upload them for other players to use. It is also possible to download pawns created in another world to use their experience gained by another player. Dragon Dogma’s combat system is very dynamic. Its creators wanted to make it more realistic than it normally is. That’s why they put focus on the hand to hand combat, usually ignored in role playing games and here greatly developed. The game’s graphic engine is the same that was used in Lost Planet 2. All NPCs are fully voiced by their specific actors. The dialogues are not too complicated though. The player doesn’t have a lot of choice in terms of the story’s advancement. You are also free to go and do side quests instead of the main ones.
Driveclub is another game brought to us by the producer of Motorstorm. This time, however, Evolution Studios enable us to drive realistic sports cars. In Driveclub, there is a big focus on the social aspects. The game lets us socialize with real or virtual friends in order to create, as the title suggests, clubs. After you join a club, every race you compete in is counter into your clubs points to put you in a ranking. Its not only about who wins and who losses, though. The races are made to be fun for everyone. Points can be gathered by driving in a certain way, attacking and pushing other players or doing various kinds of side quests. You don’t have to worry about getting bored with the game when you find yourself at the very end. There is always something for you to do and a way to help your team win. The game had really good graphics.
The developers concentrated on the looks of the cars, both on the inside and on the outside, and thus provided us with highly detailed textures of cars. The game was published in two versions. One of them is a typical publication, paid and in a box, but the second one is available for free for those who have PlayStation Plus. This version is, however, limited in a certain way. The Gameplay is not to original. Driveclub will not probably be able to become Sony’s Forza. The clubs system is very interesting, but the rules of the game and points can be quite confusing, so not everyone is going to enjoy the game. Another original thing about Drive Club is that it’s all played from first player perspective. We truly do feel like the driver. We walk around the parking lot, open the doors and enter the car as we would in real life, and then we can control the car as if we really were inside.
Duke Nukem Forever is the game everyone had been waiting for for years. The king is back? Well… Gearbox created yet another fast, dynamic shooter. In Duke Nukem Forever, as in all the previous Duke Nukem games, we have to fight hordes of aliens. We will meet many old enemies, but among the aliens there are many new types to kill. There have also been implemented many kinds of bosses awaiting us in dangerous places. Battles with them are one of the best things about the game, they are quite original and interesting, with funny fatalities to perform. During the game we visit extremely differentiated locations. We explore a city, with all its interesting buildings and streets, but we also visit the nature in form of canyons and desserts. There are also factories and industrial regions. Generally, Duke Nukem’s world is highly differentiated and fun to explore. Usually, we walk, but there are also moments when we can ever a vehicle and drive sound the locations. To bring some variety, the developers have also implements short episodes during which Duke has to defend himself from waves of incoming enemies, using big, stationary guns and cannons.
Duke, being a true bad-ass, does not have a life bar, he has an ego bar. It suits him well. The whole system is based on the principle that Duke cannot be physically hurt by anybody, only his pride can be hurt. Duke is equipped with a whole arsenal of weapons. He has weapons old and new, among which can be found the cult ones like Devastator, Pipe Bombs and Shrink Ray. An interesting novelty is sniper rifle, with a first time appearance in the Duke Nukem series. Thanks to the typical atmosphere of the game, its use often ends with limbs flying and blood splashed everywhere. There is a lot of interaction possibilities. The game is full of crude humor and Duke can engage into various stupid, immature ways that some will find funny and some, pathetic.
Dungeon Siege III is the third game in the interesting hack and slash fantasy series. Created by Obsidian Studios, it is an excellent mix of action and rule playing set in a fantasy world. There, the kingdom of Ehb is beginning to fall into decadence with various alliances fighting to achieve the rule over the realm. Our character is a descendant of the Tenth Legion, a mystical unit that used to keep peace until it was accused of treason and got almost totally eradicated. Now he is the only person who can bring the Tenth Legion back to life in order to save Ehb from its incoming fate. In the game there are many mechanisms that define it, some of them already used in the previous installments, and others very modern and typical for the games of this decade. One of the novelties is the cooperation mode in which players can work together, helping each other in defeating monsters.
There are for classes from which the player can choose. It doesn’t seem to be a lot but they are very flexible, so that every person will be able to construct their character exactly how they want it to be. There are many special abilities and specialties that can define our hero. The plot is well develop and interesting. Its advancement depends not only on the actions of the players in terms of pushing everything forward. Player’s actions also influence the events, if and how they happen, and other characters’ attitudes. Our companions have their own opinions, too. If they don’t agree with our style of feeling with problems, they can even decide to leave or party and set out on their own. Unfortunately, the game suffered some damage during the conversion to pc. The controls are not intuitive and some people will have problems. Only decide to buy the game if you are sure that the controls won’t spoil all the fun.
El Shaddai: Ascension of the Metatron is an interesting action game in three dimensions, but with some two dimensional levels, too. The graphic style of the game is very original and pleasant to look at. Generally we play as Enoch, God’s servant. Our boss sends us to earth where we have to chase down and destroy all the fallen angels. The game is brought to us by the creators of Okami and Devil May Cry, so its omnipresent atmosphere is not a surprise. The story is loosely based on the Biblical Book of Enoch. Enoch, How’s ancestor is the only human that was let a place in heaven as a servant and a writer. Some of the celestial inhabitants, angels, get fascinated by the human kind. They decide to move to earth, where they have children with mortals and adapt themselves to the earthly way of living. The children are called Nefelimes and God is very much against their existence.
He decides to bring a Great Flood to Earth to reset the situation. Enoch, however, receives the last chance of saving the human world. He can go down there in order to try and eradicate the fallen archangels. Archangel Lucifel is his connection with God. He gives Enoch his missions and helps him save hits progress by using a mobile phone. The most of the game is spent fighting the servants of the angels. Levels are quite linear, but interesting, with occasional breaks from grinding in form of boss fights. We can also play through two dimensional levels that are quite Mario like. Sometimes we need to choose the corridor we wish to follow in order to find an important item in the end. The controls are very simple, there are actually only four buttons serving for jumping or attacking in various ways. In order to achieve attacking in a more complicated and powerful manner, though, you have to push version buttons in a specific rhythm. Thus, the system is easy to learn but difficult to master. There are three available weapons, but we can only carry one at a time. Each of them is good for specific encounters, but useless in the others.
Evolve is a new shooter from the creators of Left 4 Dead and Left 4 Dead 2. Turtle Rock is going to bring us an all new production, trying to create a new universe while using their rich experience gained during the creation process of their previous games. Evolve is another shooting game that concentrates on cooperation. However, at the same time collaboration it is strongly mixed with rivalry. You never stay a predator or a hunted for long, the roles constantly fluctuate, enabling the players never too feel secure. In Evolve, there are two rival fractions, one of them quite solitary. this one only consists of one player who controls a big, powerful beast, much faster and stronger than the other players’ characters.the beast is opposed by a team of four soldiers. Although they outnumber the monster, they can never feel secure: one reckless action can cost them their lives. All the Hunters from among whom we can choose have their own background and represent a different class, each of them meant to be able to help the others in order to defeat the monsters. There are many monsters to choose from, too.
While the exact number remains unknown,there will probably be more than ten, each with different powers and weaknesses. The Gameplay, unlike that in typical shooters, is asymmetric, with each side of the conflict experiencing a very different type of game. The monster, as the title suggests, needs to evolve. When the game begins it is not strong enough to defeat the soldiers unless the player controlling it is a great tactician.
The monster needs to feed on wild animals in order to grow in size and power, gaining new dangerous abilities that grant him new attacks or moves. The soldiers, on the other hand, need to stick together, at all times aware of their surroundings. Being surprised by the monster personally renders them helpless. Evolve is created specifically for multiplayer. It has all the typical mechanisms, we can unlock new Hunters, monsters and items. The design and implementation of these features is one of the games biggest advantages.
Fallout New Vegas is an addition for Fallout 3, not a whole new game in the series, but still an interesting installment full of content. It was created by Obsidian Entertainment, a good developer that has already proven to be worthy. Some of the people from this studio also co-produced Fallout and Fallout 2. Thanks to this fact, the universe has stayed consistent thorough the series. The story is about three fractions, New California Republic, Caesar’s Legion and the inhabitants of New Vegas fighting for dominance. Our character’s traits are determined by a sort of psychoanalysis. He is traveling messenger who dearly dies but for help of a befriended robot. Pip Boy is back, too, of course. The main hero receives him from the robot’s proprietor. The gameplay is exactly like it used to be in Fallout 3. We control our character who is constantly developing, seeing the world from either first or third person perspective. V.A.T.S. system is back, too. It lets us aim directly for a certain body part of our enemy or stop time, depending on the number of our action points at the time.
There are not many novelties in Fallout New Vegas, but we do get a new set of perks and skills. There are also some new weapons and new possibilities for modifying them. Depending on what we do with our abilities, our karma changes, but it’s not the only thing affected. Each side of the conflict has its own view on us. We can make some like us and some, hate us, or try to stay as indifferent as possible, but usually, in the end we do have to make a choice. Dialogues are connected to our skills, too, and determine how we can solve a problem. In New Vegas, however, there are also additional possibilities for characters that are not very erudite. The biggest additions in comparison to the previous installments are a new hardcore mode meant for fans of high difficulty and a complicated and rewarding crafting system.
Far Cry 3 is the third installment in Far Cry series of sandbox shooters full of beautiful sights and groups of intelligent enemies. Yet again, the game was produced by Ubisoft Montreal with help of their branch office from Shanghai. We play as Jason Brody, a man who had his holidays abruptly stopped. He jumps on a parachute and it doesn’t end too well for him. He lands on an island which, although exotically beautiful, is taken over by psychopathic pirates. Jason’s friends are kept prisoners and all the island is full of ruthless, unstable murderers. In order to save his friends and relatives and get away from the horrible place Jason will have to adapt to the situation quickly by learning to kill before he is killed. Far Cry 3 is a shooter seen from first person perspective, so it’s no surprise that we will spend most time on eliminating the enemies any way we can. However, there also is a strong focus on exploration. The island is big, beautiful and, what’s most important, open.
So are the particular levels than need to be beaten. The player can choose his own strategy of dealing with a problem, stealthily assassinating particular enemies or going for an all-out attack in Rambo style. For our advancements in the campaign we gain points of experience. We can invest them in three varied skillsets. Each of them is perfect for a person playing in a particular style and helps play that way even better. Thus, Far Cry 3 is also a proud owner of well-applied role playing elements. Multiplayer created by Ubisoft Massive is an interesting addition. Gameplay is quite simple and easy, there are some available scenarios with targets to achieve and a well-developed system of expanding the character’s possibilities. There are also six additional cooperation missions for up to four players, with the level of difficulty continuously increasing.
Final Fantasy is an extremely successful series of Japanese role playing games. It is famous for long, developed stories: the plot of Final Fantasy XIII was too big for one game to handle and that’s how Final Fantasy XIII-2 happened. It does not have its own characters or story, it’s a direct continuation of the story arc from Final Fantasy XIII. We meet the same characters over again. The main developers, Motomu Toriyama and Yoshinori Kitase, have also stayed the same. The story begins after Lightning and her companions have saved Cocoon. Gran Pulse is beginning to be repopulated and the destroyed world decided to start rebuilding. Unfortunately, Lighting is pronounced dead with everyone believing it. The only person unsure whether it is true is Serah, Lightning’s sister. She, together with a certain time traveler, forms the most important duo in the game.
The young heroine seems to recall a version of the story much different to that of the others. She is sure her sister is alive. Her version is confirmed by Noel, the time traveler who appears when the city of Neo Bodhum is attacked by monsters. His lack of knowledge about the events of Final Fantasy XIII lets the game explain some parts of the plot to new players. One of the most important objects in Final Fantasy XIII-2 is Historia Crux, a mystical artifact that lets the characters travel in time. The mysterious phenomenon is formed by various portals, all of them interconnected and leading to different times and places. The worst thing about Final Fantasy XIII was the lack of freedom. The game mostly consisted of boring, narrow corridors and identical quests full of grinding. With XIII-2, the developers did heed players’ advice. The locations are now much bigger, they at least give an illusion of freedom. Cities have become more developed and are full of citizens. There are many optional locations where we can get additional information on the universe or even an alternative ending.
Final Fantasy XIV is a massively multiplayer online role-playing game: unlike the previous installments of the famous Japanese series, it lets many players compete together in one world. We can play as mighty heroes living on the continent of Eorzea that is located in a mysterious, fantasy world called Hydaelyn. The game was in production for more than three long years, so it has every right to be a success after all the adjustments implemented by the developers over the course of the years. As the above mentioned heroes, the players need to help save Eorzea. It has many problems: both locally interior and connected to the dangers from the outside, like from the empire of Garlean. Before that, Eorzea suffered even more, barely able to recover after a horrible calamity when Bahamut, an evil monster was summoned there. Final Fantasy XIV is pretty much a typical MMORPG game.
Each player has his own avatar he develops traveling through a world full of monsters, items, artifacts and quests to complete. The game also has all the typical mechanisms common in MMORPGs like instances, player versus player and special dungeons for groups of players. One of the original aspects of Final Fantasy XIV is Fate, a system of repetitive “levequests”, randomly generated events, and the three big companies in which the players can try to get promoted to higher and higher levels. We are free to choose our character’s sex and race. We can choose from among Hyur, Eorzea’s humans, Elezen, which are elves, short Lalafell similar to gnomes, big and powerful Roegadyn and animal-like Miqo’te. The race is not as important as the class, however. This can be freely changed. A player can develop even a few at a time, choosing from amongst combat classes like Gladiator, Pugilist, Marauder, Lancer and Archer, and magical classes, like Conjurer, Thaumaturge and Arcanist. Unlike other MMORPGs, Final Fantasy XIV can be played on PlayStation 3 and PlayStation 4 and furthermore, all players use the same servers, no matter which device they are using.
Gears of War 3 is the final instalment in the extremely popular shooter trilogy exclusive for the console of Microsoft. It ends the story of the great war between the human race with Locusts. Yet again, we play as the famous Marcus Fenix, trying to bring the conflict to a fortunate end. It still is Cliff Bleszinski with his Epic Games studio who are responsible for this bestseller. With many new enemies to fight, the COG coalition is still trying to hold, outnumbered by the enormous enemy divisions. After the city of Jacinto is sunk and destroyed, Marcus Fenix and his best friend Dominic Santiago set out on a journey to fight Marcus’ father.
Not only is he dear to Marcus: he might also hold the answer to the question on what the human race should do to defeat the Locust once and for all. The single player campaign can actually be beaten with friends in a cooperation mode available for up to four people. It’s a big improvement in comparison to the previous parts, where you could only play solo or in a duo. Overall, the campaign offers thirty one missions with fifty seven secret objects to look for. One of the most important aspects of the game has always been multiplayer. It is so now, too. The most popular game mode, Horde, is replaced by Beast Mode, which is pretty much Horde all over again, but with the players playing as Locusts against the human soldiers.
There are also many new maps and locations to play on like Trenches where you can barely see anything due to a horrible sandstorm. One of the most recognizable traits of the Gears of War series is Lancer, a characteristic weapon that includes a chainsaw. In Gear of War 3, we also get its classic version, Retro Lancer, and many different weapons like One Shot, a heavy sniper rifle, and Incendiary Grenades. Every weapon requires playing differently and has its specific kill animations.