How do you stop a rocket from exploding? By turning it into an anti-rocket, of course. Atomic Breath’s Antirocketh tasks players with saving the world from falling missiles, but is this endless shooter worth fighting for?
An arcade shooter at heart, Antirocketh has players taking control of a powerful laser cannon that can morph missiles into the most random of objects. Give each threat enough juice and watch it transform into nunchucks, doge heads, floppy disks, CRT monitors, and other random items. There is certainly an emphasis on pop culture here, which will no doubt delight fans of Batman, Adventure Time, and other miscellaneous properties. Those who want to get the highest score best pick up as many objects as possible, making sure to catch them in mid-air for an added bonus. Players must be mindful though, as sometimes missiles can turn into exploding bombs. Figuring out what to grab, and what to avoid, requires quick reflexes as the finger dexterity to match. There is a health meter though, so one mistake doesn’t mean the end of the world.
This gameplay objective is pretty simple, and though it is not deep, it still manages to be entertaining. Navigating the playing field by moving left and right while firing your laser beam harkens back to the days of Space Invaders. Though there is a meter for the laser that steady recharges over time, this is a title that does not have a high skill ceiling. Rather, it is accessible with its pick-up-and-play style.
To make things easier, a number of upgrades can be made. Players can tweak the laser’s power, its capacity, and how fast it refills depending on how much is spent. A triple laser is also available for those looking for a distinct advantage, which we were able to unlock fairly quickly. These tweaks might be seen as a handicap, but they certainly help extend the playtime of each session by offering an advantage.
The vivid aesthetics give off a unique yet crude vibe, but those looking for something a bit different can use one of the game’s visual filters. It is purely aesthetic, but it is still a welcome addition nonetheless.
It’s just a shame that there is not a lot to this game. There are more than 100 objects to collect, and though each playthrough is full of action, the average session time is typically a few minutes. It can sometimes be unfair with the amount of missiles the game throws at you, but what is present is serviceable.
Antirocketh’s accessible nature makes it easy to jump in for a quick session. Don’t expect a high skill ceiling or a number of bells and whistles – its brass tacks approach to blasting makes it best suited for bite-sized playthroughs.
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