Call Of Duty: WWII Review – A Rough Start for the Future of the Series
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Call of Duty: WWII brings the series back to its roots while still trying to bring the series forward. Is the trip to World War II worth the price of admission, or should you just re-watch Band Of Brothers? Check out our review and find out what we thought

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Call Of Duty: WWII Review – A Rough Start for the Future of the Series

Call of Duty: WWII brings the series back to its roots while still trying to bring the series forward. Is the trip to World War II worth the price of admission, or should you just re-watch Band Of Brothers? Check out our review and find out what we thought.

Call Of Duty: WWII Review

As can be gleaned from the title, the campaign of Call Of Duty: WWII takes place during World War II. You play as Daniels in the campaign, following him and his squad as they push from the beaches of Normandy into the heart of Germany. There are a couple of new additions to the campaign as well, including heroic actions to find in each level. These usually involve saving allied soldiers, but you can also take prisoners. These are just extra challenges to do. Another new inclusion to the game are squad skills. Your squad has set skills that you can use to your advantage, such as extra ammo or medkits. HP bars make a return to the campaign as well.

The story is more about the bond of brothers than the actual war going on. You find out pretty early on that your sergeant was demoted due to a massive screw-up, and now he is trying to make up for it. As a result of him trying to work his way back up, you and your squad are often put in harm’s way as you do impossible tasks. If you have seen Band Of Brothers, you will see the inspiration this game draws from it. It isn’t as good, and your allies are terrible shots, but it isn’t bad. Overall, it will run you between eight to ten hours.

As of this writing, the multiplayer is a hot mess. The servers are up and down, lobbies sometimes crash, and the Public HQs are disabled due to the server strain. When it works it can be fun, but at the moment the game feels like a beta. Guns are unbalanced, the lag between players is massive, and the hit detection feels off. The sniper rifles are way too fast, and as usual, the SMG weapons are overpowered. Balancing has always been an issue with Call Of Duty, but this time around it feels much worse than usual. Next year it might be better to release during the week instead of the weekend.

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When the online actually works, you get your typical match types. These include Team Deathmatch, Domination, and Capture The Flag, but there is a new mode as well called War. War is a progressive battle where players have to capture or defend specific objectives. There are no killstreaks, and you can build at certain locations. Things you can create include walls, fences, and mounted guns. After they are built, they can be destroyed by explosives, so they are not overpowered. There two big things to know about War mode: you will die a lot, and you will be on the other side next match. There are unfortunately only three maps as of this writing, which players will quickly exhaust.

The other new addition, besides War mode, is the HQ. This acts a hub between battles, where you can invite friends, pick up daily missions, challenge people to 1v1 fights, and open up loot boxes. The HQ is a nice touch, but again, as of this writing, it is not working. It worked the first day for about an hour, but the public lobbies were taken down to help with server strain. When it works, they are packed with people, and you can even see other players drop loot boxes. Loot boxes in this game are cosmetic, experience bonuses, and on the rare occasion, unique guns. From what we’ve seen, these just give XP bonuses and kill counters, so they don’t give an advantage in combat. At the moment you cannot buy loot boxes; you have to earn them.

The last game mode is Nazi Zombies. Like multiplayer, Nazi Zombies has made a few tweaks in Call of Duty: WWII. First off, you are not repairing barricades. There are new special abilities that you can use after filling up a meter. Three perks can be brought into the fight as well, adding variety to the mode. Zombies drop fewer power-ups unless you have a perk to increase drop rate. Lastly, instead of Juggernaut, you can get armor, which prevents you from dying for three hits. Overall, these changes are good and make the mode feel fresh.

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As far as the actual fight goes, it is more or less the same. You clear obstacles and pick up weapons so you can survive as many waves as possible. Objectives are given for those who want to hunt for secrets or the boss battle, but survival is the primary focus of the mode. As you progress, you will come across different types of Zombies, with some being weak and others being powerful. If you want to last to a late wave, you will need to be able to coordinate with your team. I did see one person find an exploit spot where the zombies couldn’t get to him, but he ran out of ammo an got overwhelmed. This mode is entertaining, and if you just buy the game for this mode, you won’t be disappointed.

While I didn’t encounter any frame drops, we did have some crashes. The first day was rough, with five game crashes in as many hours. It has not been as bad since then, but it is now Monday. The HQs are not working correctly, and the multiplayer servers are still crashing from time to time. Zombie servers work fine, and so does the campaign, but if you just play multiplayer, get ready for some frustration.

I’m having a hard time with this review, because when the game works, I had a great time. However, with all the current issues, it is tough to advise anyone to pick up this title. If you are a Call Of Duty fan, you might be able to look over these problems, but the average player will want to wait for updates.

This review of Call Of Duty: WWII was written based on the PlayStation 4 version of the game. A copy was provided by the publisher.