Concept Destruction Review
A pint-sized destruction derby, Thinice Games and Ratalaika Games turn the classic smashing and crashing of the sport and turn it into cardboard. Should players enter the ring with these prototypes, or is this racer not cut out for the big leagues?
Concept Destruction Review
As mechanics the world over know, building a car can be expensive. To help plan out the perfect set of wheels, the minds behind this title have built a number of cardboard miniatures to test out and pit against one another. The car that comes out on top will win the glorious honor of surviving and reaching mass production.
From there, this is where the real game begins. Thrown into an arena with 19 other cars, players have three minutes to take down the other cars and survive as long as possible. These aren’t your ordinary settings though; with books serving as ramps, pens blocking the way, Stonehenge-like blocks, and a number of other accoutrements strewn about, everything is shrunken down to a much smaller scale. It’s not an overly detailed setting, but it is a creative one that is welcome nonetheless.
However, when the action begins, players will begin to see the threads of Concept Destruction start to unravel. The Championship Mode has players competing in a series of events against other concept cars, but the rival racers are a bunch of dum-dums. They often like to get stuck in the environment, dead end themselves, or just go around in circles. It makes victory feel hollow, and though players can get disqualified for not doing anything for a set period of time, the key to victory is often to just nudge the odd car and let the computer off themselves.
The same goes with the crashing this title provides. For a game hell-bent on destruction, it often feels like you’re not doing much damage. Even ramming a car at full force just feels like you casually bounce off of them, rather than absolutely annihilate them. Retired cars stay on the track with an “X” bubble over their ride, which can quickly take up real estate as time goes on.
Players will be all too familiar with Concept Destruction’s song and dance before too long, but there are a number of other cars that can be unlocked down the road. These all vary based on speed, handling, and weight, and the variety presented here will be just enough to keep players going.
It’s just a shame that there’s not a lot here to begin with. Outside of the aforementioned Championship Mode, there’s also Single and Multiplayer Events with some modified rules, along with the Concept Destruction School that features three rudimentary lessons. It just does not have a lot of meat on its bones, and though there are some achievements for those seeking them out, more options would have been greatly appreciated.
A destruction derby made out of cardboard miniatures makes for a sound concept, but the lack of options and poor AI suck away a lot of its potential.
A tadpole’s life is never easy, but BitFinity does the little girl a solid by adding some sheet music with their new title Tadpole Treble Encore. Dangers, lovers, and a helpful bullfrog named Etude
Everything old is new again with the release of Ubisoft’s Scott Pilgrim vs. The World: The Game – Complete Edition. Featuring a cult classic IP, a chiptune soundtrack by Anamanaguchi, and sprite work