The endro species needs your help to survive with DreamlessHero’s new survival game Endro. These little creatures may seem innocent enough, but those that spend even the smallest amount of time with this title will want to quickly kill them all.
The endros of Endro come in four different varieties, each with their own perks. The Speed Endro shoots beams at enemies that slow their movement, the Shuriken Endro throws shurikens at enemies that inflict damage, the Shield Endro taunts enemies and can take a hit, and the Bomb Endro explodes when touched. Each of these creatures has a different point value, and players are given a set amount of points each round to allocate. No matter which one you choose, each has a single eye that packs a thousand-yard stare – creepy stuff.
It all seems simple enough, but things start to hit the fan once things begin in motion. Once the Endros of your choosing are available, players must find a way to dodge threats and survive as long as possible. Made up of different shapes and sizes, each enemy has a different movement and firing pattern that players must contend with. This normally wouldn’t be so bad, but the execution is incredibly poor.
For one, the only way to prevent players from dying right away is to drag each one around with the mouse. There’s no feedback or much of anything to go off of; as a result, it feels like players are moving files around rather than making an attempt for survival. With every endro doing their own thing, getting good at the game boils down to dragging and dropping until one wins. Things get that much worse when it comes to trying to take down enemies; those that don’t have the proper Endro for the job will be at an absolute loss.
When each of these endros dies out, there’s no flash or anything else; they just disappear without a trace. As a result, everything can feel anticlimactic. Though there are 10 different enemy types and five different bosses to contend with, the sterile black and white presentation lacks any sort of personality. What you see is what you get, and what you get are graphics that lack any sort of personality.
There’s not much content-wise to encourage players to come back. The average run lasts a few minutes, there’s no leaderboard, and there are no achievements to speak of. The proverbial carrot on a stick just isn’t there, and as a result there simply is no incentive for players to dive back in and get better at the game.
Endro is a game without purpose. The poor, minimalistic presentation and gameplay devoid of strategy makes this title feel like a waste of time.
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