Fight of Animals Review
A number of infamous critters enter the ring with Digital Crafter’s new fighter Fight of Animals. With a simple control scheme and meme magic for days, does it manage to be more than the sum of its parts?
Fight of Animals Review
Looking at the control scheme for this fighter, one would expect Fight of Animals to be a deep affair. Those familiar with the antics of the fighting game community will no doubt appreciate the ukemi recovery mechanic, dash cancels, and super skills the game has to offer.
However, when the action begins, one can see its more casual elements come into play. Quarter circle motions are thrown out in favor of directional inputs, and each character’s “Super Skill” can be activated with the press of a button. Comboing is a straightforward affair, with a combination of light and heavy attack combinations practically guaranteeing multiple blows. For those unfamiliar with the inner workings of the deeper fighters on the market, its pick-up-and-play stylings will no doubt appeal to the masses.
It’s just a shame that the engine powering this title comes across as awkward. Each of the animals that make up its roster feel heavy, even when dashing. However, if one of these characters takes to the air for an overhead attack, it feels somewhat floaty. This dissonance makes each bout feel uneven, like characters are not in complete control of their surroundings. Trying to line up one of the Skills to the character can often feel like a losing affair, especially when there is such a long windup period for each particular action.
Of course, a “meme” based game is only as good as its humor. Fight of Animals goes for the overt approach, filling its roster with the celebrities “Muscle Beluga,” “Walking Cat,” “Power Hook Dog,” “Mighty Fox,” “Magic Squirrel,” and “Crowrilla.” Their moveset lives up to their reputation too, with exaggerated attacks and poses a-plenty. It’s far from a laugh riot, but all those with a soul will at the very least have a smile on their face.
It’s just a shame that there’s not much game here. Outside of the six characters and three arenas, the action remains the same throughout. If anything, the concept could have been taken a bit farther – the dojo, playground, and boxing arena come across as generic, and even the announcer is just phoning it in. If one is going to explore the concept, it only makes sense for them to go all the way.
Note that the garden variety Arcade, Versus, and Training Modes make their appearance, and work as they should. There is also an Online Mode for those looking to battle other meme legends around the world, but nobody was online as of this review.
The concept of meme icons fighting one another will no doubt turn some heads, but this joke is just not taken far enough. The engine powering this bout for the ages is simply not built for the task, hampering its appeal.