Foodie Bear Review
Described as an “adorkable” platform action game by the team at Deep Black Wan, Foodie Bear has players amassing mass as they traverse a number of levels. Part roguelike, part platformer, is this title worth the calories?
Foodie Bear Review
The titular foodie bear has one wish: to lose weight and become known as “muscle bear.” However, the free paper proudly proclaims that there is free ice cream tomorrow. Not up to pass a good meal, this big chonker ventures out for sweets.
It’s your bog standard fare, but the broken English and basic presentation prevent it from making a lasting impression. Other than some brief dialog with the denizens of “Bear Town,” the core of the game is told through some traditional platforming action.
Unfortunately, the engine powering its world just isn’t up to the task. Those weaned on the momentum of Sonic or the vibrant worlds of Mega Man will be sorely disappointed here. Each level is made up of building blocks like spikes, platforms that break, and icy areas. It’s incredibly bland, and there’s nothing here to spice things up. The ultimate goal of each level is to get to the portal at each area, and eat a food item to gain mass.
There are some wrinkles to the formula that greatly detract from the game. At random times, the game will go into what the title describes as “snow weather,” which greatly hinders what players can see. Though there is an item that mitigates this effect, it is a poor choice to even implement something like this in the first place.
Perhaps the greatest fault this title has lies in its roguelike nature. Without utilizing the one-off items, Foodie Bear dies in one hit. This wouldn’t normally be a problem, but the game kicks players back to the beginning of Bear Town every time this happens. Players are able to skip levels by purchasing items with “Fats” collected along the way, but the end result is a grind that often feels unfair.
The platforming in the game makes this especially bad. Sure, Foodie Bear can jump higher or duck, but the implementation of certain design elements comes across as frustrating. There are times where the game is fairly straightforward, but others where the game throws vertical platforming with enemies and icy platforms. It’s an uneven experience, and it doesn’t feel like much effort was put into its design.
Unfortunately, the presentation found here does not fare much better. Sound design was taken from incompetech.com and serpentsoundstudios.com, and comes across as uninspired. The art direction lacks effort as well – each element feels tacked on from a kit, rather than carefully designed to complement one another.
Foodie Bear’s combination of roguelike elements and platforming has merit, but this chubby fellow’s adventure comes across as uninspired and sloppy.
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