Gal*Gun 2 Review
Inti Creates and PQube Games are taking gamers to “pantsu paradise” with their new shooter Gal*Gun 2. Should you grab your Pheromone Gun and fire away, or is this rail shooter a little too rocky?
Gal*Gun 2 Review
Terror has struck a Japanese high school. A wave of chibi demons have taken control under the rule of Kurona, and all women in the vicinity have gone love-struck mad. However, salvation is at hand – the angel Risu of the Angel Ring Company (or AR Co. for short) has a solution for the problem: the Pheromone Shot. With it, the sole male protagonist can put an end to the problem and then suck these demons away with the Demon Sweeper. The ultimate goal? Stop this evil, meet your demon busting quota, and save the day.
The story in Gal*Gun 2 is surface-deep, silly, and full of cheesecake. The game knows full well what it is doing – this is your typical ecchi slice-of-life anime, now in video game form. The moans of the girls that get hit with your Pheromone Shot, the ability to suck up clothing, and the fact that you can choose what clothes the women wear all but confirms it. There’s even a way to instantly freeze the action by pulling up a mock 8-bit JRPG menu that looks far more tame. It takes a certain person to dig something like this, but those coming in with an open mind will appreciate how far the envelope is pushed.
To stop the never-ending waves of students, players must stand firm in certain vantage points and fire away. Each girl can be stopped in her tracks with enough shots, though hitting proper zones will trigger an “Ecstasy Shot,” not unlike a headshot in something a bit more violent. Some targets have demons attached to them, which must be shot off before taking on the host. It’s nothing too out of the ordinary, and the fact that PlayStation 4 users will be using a DualShock rather than a light gun means that it can get somewhat repetitive. However, seeing the protagonist hiding in sewers or jumping between boats definitely spices things up.
The typical on-rail bits make up most of the game, but there are also times where you will have to protect a target from a swarm of chibi demons. These sections require you to fire quickly, and also to swap vantage points. Though these too can drag on a little bit, it is still a welcome addition and is largely optional outside of one mandatory mission. There are also missions that require you to find certain objects in cluttered areas, but it can feel like finding a needle in a haystack. The strict time limit and fact that your Demon Sweeper only has a set amount of charge makes these moments the most frustrating of all, and the trial and error makes things that much worse.
Outside of the main mode, you can upgrade your Demon Sweeper and give your friends snacks. By giving them a bite to eat, they’ll open up to you about things like their love of video games or bandages they’ve got. It adds a bit to the story, but don’t expect anything too deep.
It’s just a shame that this game is over before you know it. Players are given a deadline to meet their Demon Busting Quota, but we were able to finish the main game and some of the side missions in around three hours. There is a Score Attack Mode, a scandalous “Doki Doki Mode,” and some “free” missions you can take on, but a meatier story would have been ideal.
Gal*Gun 2 may be absolutely shameless, but those with an open mind might get a kick at how off-the-wall it is. It can get somewhat repetitive, but those with a taste for cheesecake may enjoy their time with this title, however short it may be.
Way back in 2003, Operation Genesis introduced players to an exciting hybrid of theme park management with attractions that could swallow you whole. With 15 years of gaming evolution, does Jurassic
Twin-stick shooters get thrust into the world of competitive play with the release of MECH’AT and Plug In Digital’s Galactic Orbital Death Sport (G.O.D.S.). Does the world of dodging bullets pair