Gyro Boss DX Review
Chequered Ink Ltd., feeling a little less optimistic about the world, throws players into a losing battle with their new title Gyro Boss DX. With the ultimate objective being to simply survive, should you even bother putting up a fight?
Gyro Boss DX Review
The world of Gyro Boss DX is in less than stellar shape. Your home planet is under attack by intergalactic pirates led by the nefarious Gyro Boss, and they are simply more prepared for the battle. As a result, players must hang on by a thread, against all odds. This story is told via a handful of text screens in the menu, so it’s not like there is much bearing to the greater whole of the title.
Rather, the meat of the game follows a more arcade-like structure throughout. The evil Gyro Boss sits squarely in the middle of the screen, and the player’s ship travels along a 360 degree path that orbits this fellow. Players cannot attack; rather their only method of control is to move left or right.
This is far easier said than done, as a number of attacks pepper the screen at any given time. Your standard bullets and lasers make the rounds, but they are joined by boxing gloves, lock-on targets, mines, squids, and other threats.
There’s just one problem – the deck is stacked from the start. Some attacks are easier to dodge than others, but there are some that are next to impossible to avoid. The presentation does not help things either – one would think that a black backdrop would make things easy to navigate, but the screen shakes and there are particle effects that obscure your field of view. It makes an already challenging game that much more difficult, and proves to be unfair. It’s the equivalent of a cat stepping right into your view, and it comes across as unfair and cheap.
Those that eat it to this evil Gyro Boss will have their high score, best round time, games played, and average round time calculated for them. While this data will likely appeal to those who want to seek out every facet of their experience, messages like “you can never win” come across as an unneeded jab from the development team.
It’s not like players will be diving into this title for the long term. The average run for us lasted around a minute, and there’s not much to offer players. There are objectives that can be sought after, but the development team dropped the ball by not tying them to Steam achievements. There is also an offline score leaderboard, but again, the fact that it does not feature online scoring is a huge missed opportunity.
There is a “Party” mode that supports up to four players, but there is no support for bots or online play.
Gyro Boss DX was designed to be as frustrating as possible to all those who attempt it. What could have been a decent arcade-like title ends up being a less-than-stellar time waster that’s far too cheap.
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