Hot Pink Review
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Hot Pink is not just the name of a fashionable lipstick color; it’s also the name of Wildgrass’ new brick breaking title. Promising procedurally generated levels and high scores, should you replace your diet of Breakout and Arkanoid with this newcomer?

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Hot Pink Review

Hot Pink is not just the name of a fashionable lipstick color; it’s also the name of Wildgrass’ new brick breaking title. Promising procedurally generated levels and high scores, should you replace your diet of Breakout and Arkanoid with this newcomer?

Hot Pink Review

The goal of Hot Pink is simple: break as many blocks as possible and get a high score. However, there are some new variables thrown into the mix. Unlike similar titles, everything is procedurally generated, meaning that no two playthroughs are the same. This is both a blessing and a curse – while it’s nice that things are always unique, there are no standout stages because of it. As a result, everything starts to run together after a while.

In addition, a game over does not just come from losing your last ball to the abyss. Rather, all blocks are gradually moving downward. If one of these geometric shapes gets past you, your run has come to an end. Though this is an interesting change that forces players to be aware of their surroundings, it does not always work as it should. Angling shots, especially to targets that take multiple hits, can add a layer of stress to what would normally be a more casual romp.

Hot Pink - Gamers Heroes

Players won’t just be breaking your standard blocks either – some may explode, while others offer a multiball bonus. There are nowhere near as many power-ups as Arkanoid, but what is here is welcome.

Those looking to boost their score can take on a number of challenges that Hot Pink has to offer. Divvied up into “Cool,” “Mild,” and “Spicy” categories, they task players with hitting the ball with the paddle a certain amount of times, not hitting the paddle for a set amount of time, and more. The number of challenges is never-ending, and they help to spice each run up.

Despite only having one life to work with, players can experience a slow motion bullet-time effect when the ball is about to exit the field of play. This feels almost too easy, but a number of people will likely appreciate the feature.

Each run is thrown up on a leaderboard, which is divided up globally and among friends. Each playthrough is tracked on a graph too, so data junkies looking to get better can see how they are doing in the grand scheme of things.

Hot Pink is an interesting take on the brick breaking formula, but the changes made are somewhat questionable. Those looking for something new in the space might get a kick out of its procedurally generated levels, but most will likely go back to Breakout or Arkanoid for their fix.

This review of Hot Pink was done on the PC. A digital copy was purchased.
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