Micro Pico Racers Review
Overall 40

The days of Micro Machines and R.C. Pro-Am are reborn with the release of Josep Monzonis Hernandez’s top-down Micro Pico Racers. The perspective and look might be the same, but sadly the gameplay just can’t keep up

Summary 40 Average
Overall 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Avoid

Micro Pico Racers Review

The days of Micro Machines and R.C. Pro-Am are reborn with the release of Josep Monzonis Hernandez’s top-down Micro Pico Racers. The perspective and look might be the same, but sadly the gameplay just can’t keep up.

Micro Pico Racers Review

The bulk of this racer’s modes can be found in its single player campaign. Made up of 60 races divided into four classes, players will be doing a number of tasks throughout. Some objectives are as simple as placing first in a race, while others will have players drifting to fill a bar or extending their time for a set period of laps.

Each of these events is over before you know it, lasting only a few minutes each. In addition, the game is tough as nails – though the entirety of this campaign can be completed in a few hours, expect to do the same race multiple times. The strict time allotments and zero margin for error makes it feel more like it’s the game’s fault, rather than the players.

This is made that much worse with the controls. Though each of the cars varies based on speed, handling, nitro, drift, and damage, this is one tough game to navigate. The rotation of each car is awkward, making it hard to stay on the track. A boost function with a rechargeable meter is available, but it is far too erratic to use effectively. Players will careen right off the track when using it, likely costing them a victory. Drifting is available, but only consistently works on 90-degree turns.

Micro Pico Racers - Gamers Heroes

Despite the short length of the game, everything starts to run together after a while. Some stages might take place at night or in the snow, sure, but there are no distinct features for each area to really stand out. It often feels like each track was designed in a course editor, rather than carefully crafted.

A two player mode is available, but it is not as fleshed out as you may expect. 15 races are available to choose from, but the only way they are differentiated on the menu is by number. There is also a battle mode, but it only has one stage and it more or less has you running into enemies with your car. The engine simply wasn’t built for it, and it shows. A soccer mode, a la Rocket League, is also available, but this too only has one stage and the ball doesn’t always go where you want it to.

Micro Pico Racers has a lot of heart, but not the follow-through. Diehard Micro Machines fans are better off playing the classics rather than diving into this one.

This review of Micro Pico Racers was done on the PC. The game was purchased digitally.
Tinker Racers Review

The bygone days of Micro Machines were all fine and dandy, but what if you were to raise these pint-sized stakes to something a little bigger? Rumbora Party Games lays it all on the line with their

Cybershock: Future Parkour Review

Parkour action meets outrun aesthetics with Javier Federico Goldschmidt, Matias Juvé, and Tomas Peters’ new title Cybershock: Future Parkour. Mirror’s Edge, Dying Light, and even Cloudbuilt have set

The Supper Review

A bite sized tale designed for those with all sorts of appetites, Octavi Navarro’s new point-and-click title The Supper has players feeding three guests that have dropped in. Things aren’t what they

KillSteel Review

The development team at Time To Kill live up to their name with their new demolition derby title KillSteel. Featuring weapons of mass destruction, over-the-top action, and a guy named Wild Willy