Peku the Space Dragon Review
Zindeaxx Games brings absolute chaos to the cosmos with the release of Peku the Space Dragon. An eater of worlds, does this hungry dragon satiate the appetite of all players?
Peku the Space Dragon Review
Peku is a hungry fellow – he flies around space in one of eight different directions, eating planets and everything in his wake. However, there are a number of evil entities that spew lasers that can take him down in one hit. Much like the mobile classic Snake, the ultimate goal is to eat your way to victory and try not to hit anything that’ll put a stop to your plans.
This overly simple concept sounds good on paper, but the execution here is slapdash. For one, there’s no flow to the game – movements are janky, animations are cut short, and everything feels like it was taken from stock images. The eight-way directional movement should work in theory, but in practice it comes across as rigid. Assets are questionable too – there are a number of space-themed backgrounds, but one has so much bloom in one section that it’s impossible to see where you’re going in a third of the screen.
In addition, the playfield makes it hard to prep for enemy attacks. It’s not uncommon to have a laser from the edge of the screen make a clear shot for the dragon’s head, taking it out in one hit. In addition, there were times where the playfield glitched on us – planets would instantly rearrange themselves, like it was loading a completely different level layout. There are also certain enemies that bring the lasers forward as a sort of energy shield – contending with those with the eight-way directional inputs is a losing proposition.
As players progress in Peku the Space Dragon, they can level up. There is a way to generate your score for each run, but the overall level carries over between playthroughs. It is somewhat slow going, but it is possible to fill the meter faster through a successful playthrough. There are a handful of achievements tied to score and level, but the highest one we saw was for reaching level 10, so it’s possible to get most of these accomplishments with a minimal amount of play.
Unfortunately, the rest of the game suffers from a lack of polish. Music is made up of two poorly mixed music samples, with one of them being a poor rendition of a classical song. Settings would not carry over either – the resolution would change from windowed to fullscreen between playthroughs, forcing us to change it each time. Controller support is available, but it only works for certain things – select menu prompts require players to put the controller down and use a mouse to navigate.
Though it cribs notes from the mobile classic Snake, Peku the Space Dragon proves to be a frustrating affair. A clear lack of effort went into its design, completely ruining what many consider to be a simple formula.
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