Pyro Fighters Review
Players will be able to fight fire with fire with argagonky’s new platformer Pyro Fighters. With infinite firepower and incredible mobility at your disposal, should players hit the skies and take down its alien menace?
Pyro Fighters Review
The good news in this title is that the citizens of Earth have created advanced fire-based weaponry. However, this good news does not last for long, as mysterious alien forces have come to attack. Armed with the prototype Pyro Buster, players take off to hit these evil forces where it hurts.
The simple story meets its simple 8-bit aesthetics, but the true star of the show is its gameplay. A platformer at its core, players will traverse a constantly scrolling stage, taking out countless enemies, avoiding deadly traps and bottomless pits, and eventually reaching a larger-than-life boss that is out for blood. Those weaned on the Nintendo Entertainment System games of old will know this song and dance all too well.
However, there is a hook, and that is the pyro blaster. Your greatest ally in this fight, players can use it to attack enemies and destroy projectiles. However, it serves another purpose – it can propel players into the air. Much like Quote’s weapon in Cave Story, players will be propelling themselves every which way to get through each of its six stages. Some parts of the game require absolute mastery of this mechanic, with pillars, spikes, fire, and other threats standing in your way. Power-ups that extend the flame’s reach are available, as are power-ups that can split the flame into three and make little green bombs.
Just be warned that the game pulls no punches. Some may relish the challenge, but those going solo will have the game eat through lives like candy. While it’s great that the game tosses players an additional five lives upon each game over and it takes three hits before dying, this often feels like a crutch. There are also a number of cheap shots that feel downright unfair – losing to a creature that cannot be fired at is more frustrating than fun. It often feels like these extra lives are a necessity, and that beating it with a paltry five lives is a pipe dream. In many cases, it’s best to bring a friend or three along for some four player action.
We also encountered some bugs along the way through our playthrough of Pyro Fighters. There were times where we were transported to an invisible part at the top of the screen on more than one occasion, with the game mindlessly scrolling without any player input. There are also times where we clipped through the environment on more than one occasion, leading to a quick death through no fault of our own.
Those that complete their first run can do a second loop of the game at a higher difficulty level. We were able to finish a run in around 45 minutes after sacrificing countless lives, though your mileage may vary based on how many lives you have stocked up.
Pyro Fighters channels the spirit of the 8-bit platformers that took the Nintendo Entertainment System by storm, but the brutal difficulty and rampant bugs makes the challenge more frustrating than fair.
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