Roller Review
Overall 2

Strawberry Game Studios’ Roller lives up to its title by giving players the chance to navigate bright neon landscapes as the spheroid of their choice. Does this casual game have enough to keep you moving, or are you better off hitting the brakes?

Summary 2.0 Thug
Overall 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Avoid

Roller Review

Strawberry Game Studios’ Roller lives up to its title by giving players the chance to navigate bright neon landscapes as the spheroid of their choice. Does this casual game have enough to keep you moving, or are you better off hitting the brakes?

Roller Review

Similar games in the space like Super Monkey Ball and Marble Madness capture the rolling aspect quite well, if only because the physics are precise and accurate.

Unfortunately, the engine powering Roller did not have anywhere near as much care put into it. Players navigate narrow rails with the arrow keys and can hit the space button to jump, but it is far too easy to careen to the left or the right with just a touch of a button. Controls are finicky, and are next to impossible to grasp. An analog setup would have alleviated these concerns, but the digital setup present here is simply not fit for the job.

In addition, jumping does not work as it should. Simply pressing the space button isn’t enough – it seemed like a crapshoot whether we’d actually jump or not when the terrain called for it. Conversely, when it did work, the ball would fly high in the air – there is no middle ground to speak of.

Roller - Gamers Heroes

These quirks would not be so bad if the game offered more flexibility. However, only one life is offered in each playthrough, and when you’re out, you’re out. In addition, the stages are oftentimes set up to make you fail. There are some sections that required no input from the player for upwards of 30 seconds, and other sections on a slope that needed our constant attention. It’s not like there are difficulty settings to choose from either – it’s a luck of the draw if you get a stage that is mind-numbingly easy or borderline impossible. Some semblance of balance would have gone a long way, but the procedurally generated levels feel like a cop out for the design team to be lazy.

It’s not like the rest of Roller had much effort put into it either. The black menus with basic text do not exude quality, and the ball names like “S_99_AZ” look like somebody mashed a keyboard. Outside of the main “Career” mode, there is also “Looper” (which has you going through loops), “Speed” (which offers speed boosts in certain points), “Squares” (which dots the landscape in squares), and “Cross” (which crosses paths every now and again).

Most players will see everything the game has to offer within 30 minutes, and the only incentive to keep players going is to see how many miles you have gone.

Roller is a rush job that had little thought put into its design. The broken physics, lack of detail, and sloppy controls come together to create a package that is a pain to play.

This review of Roller was done on the PC. The game was purchased digitally.
Comet Crasher Review

It’s a race to the bottom in Mika Molenkamp’s new action-puzzler Comet Crasher. Tasking players with endlessly descending, does this little ball put Mr. Driller out of work?

World War Z Review – World War Zzzzz

Developed by Saber Interactive and published by Focus Home Interactive, World War Z is a co-op based third-person shooter set in the fictional setting of the book and movie of the same name. Does it

Feather Review

Players will be as free as a bird with Samurai Punk’s new title Feather. Featuring a mellow experience and the ability to climb that mountain, should you take to the skies?

Super Dragon Ball Heroes World Mission Review

The Dragon Ball universe returns in exciting fashion with a fresh take on the popular IP, infusing the characters and events of the Dragon Ball franchise with an action orientated card combat and