Shotgun Witch Review
Witches might have black magic on their side, but the hero of Asephy’s Shotgun Witch has a Remington to do her bidding. An arena-based bullet hell, should players gear up to fight unspeakable horrors with their double-barreled friend?
Shotgun Witch Review
Shotgun Witch kicks off with the titular witch in dire straits – demons have taken away her spell book while she was asleep, and she can no longer cast spells with it missing. Not one to take things lying down, she grabs her trusty 12 gauge double barrel Remington from S-Mart (likely a hand-me-down from the one and only Ash Wiliams) and gets to blasting.
Most players will know what to expect in this arena-based shooter. Players are given a 360 degree vantage point, and can blast anything and everything that comes into your vicinity. Any and all characters post a threat, and the only way to come out on top is to make sure every last one of them is destroyed.
Unfortunately, there’s not much here that makes Shotgun Witch stand out from the pack. While it is nice that there are two different firing modes and a dash move with cooldown, it just isn’t enough to make a lasting impression. The game does provide a challenge – dodging Jack O’ Lanterns, pink orbs, and a bevvy of bullets will keep you on your toes. However, when the biggest wrinkle in the formula is the ability to blast through the final bosses’ bullets, it comes across as a little underwhelming.
The same goes for Shotgun Witch’s presentation. The sprite work in the intro and outro is well done, but the core gameplay screen fails to pop with dull colors and a far too zoomed out perspective. While the theme has potential, it is far too underutilized.
That’s not to say this title will last for hours on end. The entirety of Shotgun Witch’s main mode can be completed in around 15 minutes. The game is overly gracious by giving players the chance to resume during their most recent wave. If anything, most players would have seen most of what this title has to offer within the first few minutes, as the stage doesn’t change and there are not enough enemy types to make each wave stand out from one another.
Outside of the main mode and a handful of achievements (including ones for biting the dust a set amount of times), there is also an Infinite Mode that provides endless blasting. However, it has the same amount of variety as the main mode, with few enemy types and a lack of any serious patterns.
The combination of shotguns and witches should make for a grand ol’ time, but the arena-based action of Shotgun Witch fails to impress with its lack of variety and short length.
After more than 20 years, Square Enix’s SaGa Frontier has received a remaster. Does this JRPG hold up to today’s standards, or should you stick to some of the more modern players in the space? Check
A couple of years after Disco Elysium hit the scene, ZA/UM has released the Final Cut on the PlayStation 5. Find out if the game is worth checking out two years later with our review