Total War Attila Review – The Fall Of Rome
Total War Attila tries to improve on what Total War Rome 2 did while adding a few new things to the series. Is Attila worth picking up? Or should you avoid this entry into the series? This honest game review will help you make your choice!
Total War Attila Honest Game ReviewEven if you have played the Total War games before, you should play the tutorial to figure out the new things in the game. If you jump right in you might not know how Morale works, or how the migration factions play. This is also a good way to see how the Huns work if you aren’t playing them.
After you wrap up the tutorial you will need to pick a faction for the Grand Campaign. You get to choose from the Roman factions, Barbarians and Barbarian hordes and the Eastern Kingdom of the desert. I have beef with the faction choices because there is no one in the Britannia area except Rome and they already have two DLC packs for extra factions. If you pre-ordered you got the Viking for free and they seem to be the best solo faction to start off as. I’m not a fan of the Migration factions but they play just fine if you want to roam. The Roman factions are MASSIVE and there is just to much to keep up with at first so I avoided playing them.
Each faction has their own traits and passives you can see when you pick them. The Vikings get extra income from raiding and sacking, while the roaming factions earn bonuses while going through Roman territory. Each faction has different units as well. Barbarians and Vikings have a lot of weaker units while the Romans and Easterners have fewer units but stronger ones. Ultimately you either build from nothing as a Barbarian of Viking, or try to keep as much of your land as possible with Rome. The Eastern kingdom is kind of on its own and starts with a decent medium sized kingdom, with a few vassals.
The Hun themselves are a unique faction that can’t actually settle anywhere. They can only do two things, sack and raze. They camp to recruit units and build new buildings for their encampments. They start of with a massive horse army and everything around them is theirs for the taking. Playing them is a good option for people who don’t care for maintaining cities. They are one of the hardest factions to play because of how much hate they get, but if you can maintain your cash and armies they are very powerful.
The technology tree has been dumbed down a bit — I feel like this is for the better. Instead of going through three trees you get one for military and civic. Now you don’t have to go through one or two things you don’t need to get to what you want. Most things gives multiple bonuses, like a building and reduction to unit costs. Like the last game in the series, if you fill up a section of a tree you get an extra bonus. One of the best additions to the trees is upgrading units. If you make it deep enough into the trees you can upgrade your basic units to stronger units. It will cost more money and sometimes more upkeep, but if you don’t upgrade you will fall behind.
One issue I had with the game was the addition of the Morale system in your armies. If the Morale bar goes down to low then you will have a mutiny on your hands and lose your armies. Keeping the Morale high in your own territory is simple enough, but when you are roaming it drops kind of quick and building it up takes a lot of time. Keeping your units in camps or cities helps prevent morale loss. If you can avoid pushing to deep into enemy territory this won’t be a problem.
City management has been changed in a couple ways as well. I used to have a really big issue with how many garrison troops a city had, but they reduced it in this game. You can now put a governor in your province to help with public order and city costs. These are like normal generals but they level up over time from being in a city. You also have to deal with sanitation in this game, along side public order. It’s pretty easy to manage as long as you put a couple of sanitation buildings in each province. Oh and you can now do Edicts without holding an entire area as long as you have a governor, huge plus in my opinion.
Where I spent most of my time in Attila and Rome 2 was the co-op. I can honestly say that for once we had no de-syncing issues or disconnections. It was great fun to play as a kingdom while my partner roamed as the Huns helping me out as I needed it. Once slight issue was the amount of time turn ending took. Both of the Romes seemed to take around half a minute to complete their turns which is way to long. This was an issue in Rome 2 until they patched it so I expect them to fix it soon.
Overall Attila builds on what Rome 2 did and improved it in a few areas. If you are a strategy game fan or Total War fan you should pick this one up.