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5 Reasons You Should Try Melee In Fallout 4

5 Reasons you should try melee in Fallout 4 2
In Fallout 4, Melee weapons are among some of the strongest weapons in the game. The question is, should you use them over guns and laser weapons? Here we will give you 5 Reasons You Should Try Melee In Fallout 4!

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5 Reasons You Should Try Melee In Fallout 4

[line style=’solid’ top=’10’ bottom=’10’ width=’100%’ height=’1′ color=’blue’] I know what you are thinking, won’t I be gunned down in Melee? Actually the AI doesn’t really run around that much when you get in their faces. With the addition of sprint you can get in quick and kill even quicker. I found myself taking more damage when I was using a gun.

Brutal Kills – Melee weapons have a power attack that can potentially kill in one shot. If it is s one shot kill, you will sometimes get a brutal finisher. I’ve chopped off limbs, went low and then high and even just stabbed someone down through the shoulder. It does take a bit of AP to use these moves though.

5 Reasons you should try melee in Fallout 4 2

Chance To Disarm – No I don’t mean disarm as in chopping off arms, though that is a thing. With melee weapons and the right perk you can actually disarm an opponent making them way easier to kill. This is great for when you are taking on multiple enemies or enemies with powerful weapons like miniguns or flamers.

5 Reasons you should try melee in Fallout 4

Dismembering – Sure shooting someone’s head off is cool and all, but the real fun is in taking off limbs. With your melee weapons you can take legs, arms and even the head straight off of opponents from time to time. Things like Ghouls will fall apart easily while they rush you and Raiders will soon find their heads on the floor with the right weapons. If you are looking for an easy way to take off heads, pop a Buffout and Psycho and rush in.

Always Hit In Vats – If you are close enough to use it, VATS is a guaranteed hit. You can’t aim for specific parts like gun, but the damage you do should make up for the lack of part picking. I normally just sprint up and use VATS to finish off my first two enemies.

More Caps – Since you don’t have to repair your weapons in Fallout 4, you can stick to same melee weapon for awhile and not lose any money. This means all other weapons you pick up can be sold for 100% profit. The other thing is you don’t use ammo. Not using ammo means that you can sell all your ammo for some extra caps. Ammo doesn’t weigh anything so you could be carrying around a couple thousand worth of Caps there alone.

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Johnny Hurricane

Johnny Hurricane is the resident hardcore gamer here at Gamers Heroes. You'll usually find him diving deep into the latest releases as he attempts to conquer each and every game that crosses his path. Mostly known for his ability to create detailed and comprehensive guides on even the most complex of game mechanics, you'll sometimes see the odd review and editorial topic but his true abilities lie in competitive gaming. Johnny Hurricane's Gamer Biography


  1. I’m on a level 26 melee build and really enjoying the playstyle. The build is just starting to come together, too, making it even more potent than my usual stealth build with silenced weapons. I’ve honestly only used a combat knife for the most part and rely on firearms for long distance, open space engagements and those pesky turrets.

  2. apparently, disarming can be a highly effective tactic against power armor, I uses a deathclaw gauntlet, against a raider in armor, and a few seconds later I saw the armor overheat and heard a mine countdown, as I backed away, I saw the whole thing go up in a huge explosion, and found the raider almost dead and out of the armor. so it actually freed up the frame for me to take

  3. Melee isn’t that hard (I’m playing on hard mode from start). Yes compared to guns it is, but that shouldn’t discourage you from trying it out, just supplement a gun into some situations that call for it (ie. skull level characters). I thought it might be boring (like previous Fallout games), but the variety of perks really made it interesting. It’s either Str/End build or Str/Agi build. I chose the former with addition to luck because stealth is boring and I choose to go power armor for pain train (now with like 400+HP at level 30). Takes a lot of healing/food/sleep early on, but at level 20 onward I’ve hardly had any issues. I also save my vat crits on strong opponents. Once I get higher level I’ll start investing into AGI for the blitz and the one for 50% less AP sprinting.

  4. In survival mode you would have to be an stupid to sell you ammo and good luck soaking the damage of a minigun to get close enough to disarm, and vats is nerfed to much you cant catch a grenade in mid air for shit now, and dismembering is something you could do since fallout 3 so that doesnt belong on a reason why you should try fallout 4 melee system. That leaves just brutal kills as a reason to try melee in fallout 4.

    1. The only way it will be good is if berfesda take code from elder scrolls and allows duel wielding and shields now that would have been an updated melee system for fallout 4. Also the ability to use melee underwater would be great when fighting enemies that can hit you in the water both of these would have made melee worth it in fallout 4.

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