Want to master all of the side quests? Check out our Digimon Story: Cyber Sleuth – Hackers Memory Case Guide for a step by step guide on unlocking and completing all of the cases we’ve discovered and finished on the BBS board.
Cases are special side quests in Digimon Story: Cyber Sleuth – Hackers Memory. There are three distinct types. Important Cases that are required to progress through the story, standard Cases that are just for the rewards and story, and DigiFarm Cases that are missions related to your DigiFarm. You can tell which is which by the color code bar on the left of the email.
- Important Cases – Red
- Normal Cases- Yellow
- DigiFarm Cases – Green
Below is a list of all Cases in Digimon Story: Cyber Sleuth – Hackers Memory in a Chapter by Chapter format. We focus primarily on the Normal and DigiFarm Cases as the Important ones are story-based and rarely difficult. The DigiFarm Cases are mostly repeatable, except the eliminating of hackers, so you will often find that you discover them in a different location to us, but it doesn’t really matter either way. All of the DigiFarm cases are marked with (Farm).
Some of the Cases are Domination cases where you can choose friends to bring with you. Be sure to make the right choices with our Popularity Events Guide.
Chapter 3: Demonslaying Cases
Chapter 4: Net-Dancin’ Cowboy
Chapter 5: To The Island Of Happiness
Once you have defeated all opponents, return to complete the Case.
Chapter 6: Connected Girl
Chapter 7: Mask Master
Chapter 8: Cyber-Gloom
Chapter 9: Tumult Of Winter
Chapter 10: Just Below Zero
Chapter 11: Dimensional Collapse
Chapter 13: Butterflys Long Afternoon
First head to the elevator and then check the window near the door you left. Try to break the window but you can’t pick up anything off the floor. Now enter the room where you interacted with the TV to begin with. It is also locked by Socerimon will appear and help you find a new path. Now you just have to move around the area until you find the Manager and then defeat the Digimon in that area. You will be returned back to your world and you can go to the PC and beat the mission.
Chapter 14: Dark Legend
Chapter 16: Vanquished Boy
Chapter 17: Even In Arcadia[line style='solid' top='10' bottom='10' width='100%' height='1' color='blue'] [accordion_item title='Bird Pest Control'] You get this at the start of Chapter 17. You need to head up to the top of the Metro building and clear out some bird Digimon. After beating them in the lobby, take the elevator up to 40 and then the next up to 48. On the 48th floor you fight them again and then up on the roof you face them a last time. When you beat them, return to the PC as usual.
We’re updating our Digimon Story: Cyber Sleuth – Hackers Memory Case Guide as we continue to progress through the game so check back soon for more cases and solutions.
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