Feeling like being bad and progressing down the Vampire Lord quest line? The Bloodstone Chalice is the start of the Vampire Lord Quest line and is full of vampiric fun. The quest starts right after the make shift control run down given by Lord Harkon. This guide will assist you in your journeys to becoming a stronger vampire lord and in defeating the Dawnguard of Skyrim.
Bloodstone Chalice Quest Guide
“Harkon has asked me to speak to Garan Marenthi, telling him simply ‘It is time.'”
- Speak with Garan Marethi
One thing that the control guide from Harkon never really goes over is that you can’t really interact with chests, people or items in Lord Vampire mode. While you’re just hanging out in the castle, or walking around villages, it’s best to just stay in your normal form. Click up on the D-pad (favorites menu for other consoles) and click a on the revert form option. Hold the LB (shout button) for a second and you will revert back to normal.
Now that you can speak with others head over to Garan Marenthi. He will be roaming around the vampire hall. Tell him that you have a message from Harkon and he will scold you for something dumb. The only option after that is to tell him that it is time. Garan will then tell you about the Bloodstone Chalice and about how something big must be up.
- Follow Garan
Garan Marenthi will then ask you to follow him. He will show you where the Bloodstone Chalice is located. He will also tell you a little about the chalice and what it means that Harkon is asking for it now. Your job in the next part of the quest is to fill it from the redwater spring.
Redwater Den Guide
I’ve been asked to take a special artifact of Harkon’s – the Bloodstone Chalice – and to fill it from the spring in Redwater Den. After that, I need to add the blood of a powerful vampire and deliver the chalice to Garan Marenthi.
- Take the Bloodstone Chalice to Redwater Spring
You will automatically pick up the chalice after Garan Marenthi is done talking to you. After recieving the challice it is your job to take it to Redwater Den. Head outside the castle so you can fast travel. If you have already been by the hut you can fast travel there. Unfortunately I had to fast travel just outside the location and make my way in. The Den’s entrance is in a little hut. There is a lookout there but all is friendly as long as you don’t attack. Head down the trapdoor to get into Redwater Den.
When inside make sure to put all of your weapons away. A doorman will tell you as long as you don’t have your weapons out you won’t have a problem. Talk to the dealer as soon as you get in. There will be an option to either buy, or persuade her, to give you some redwater skooma. Head into one of the rooms and drink the redwater skooma. When you do your character will pass out.
You wake inside a jail cell. The vampires give dosed red skooma to people and then turn them into cattle. After a little discussion one of them will walk away. Crouch behind the jail sell and loot the body of the person in the wheelbarrow. There will be 2 lock picks that you can use to get out of the jail cell. You can also pickpocket the guard to get a key for the room. Walk outside the jail cell and pop your Vampire Lord power to start wrecking. There are three or four vampires in this original jail area. And then you can make your way up a wooden ramp.
Right before you hit the next set of barred doors there is some goodies to pick up. Revert form back to your normal self to loot the gold, chest and potions in the area. Head back down the ramp you came from. The barred door will only take you back to the room you passed out in.
After making your way back through the big room you got jailed in there will be a bridge that is upright. The lever to move the bridge is just to the left of the walkway. Pull the lever so you can cross.
You will make your way into a mine of sorts. This mine has a couple of enemies that can be taken out easily by your magic as a Vampire Lord. Make your way through the mine until you find yourself at what looks like a dead end. There will be a chain that you can pull to open up a pathway.
Moving into the next room there will be an Arcane table, two death hounds, some goodies and the doorway to Redwater Spring. Pick up all that you please and head into the Spring. The room will fork to the left and right. Take the right path and you will hear some vampires talking. We need to open the door on the right, but that takes some moving around.
Kill the vampires talking about the Redsping and skooma. Be careful as there is a big pit that acts as a trap. Even if you do fall down it the Vampire Lord form is really strong so you shouldn’t have any problems. Walk up the staircase. There is a chest across from the catwalk that you are put on. If you use the Bat Form skill you can cross this gap to get to the chest.
Grab the cash in the chest and then head back to the catwalk. Continue along the catwalk and you will see the room you originally came from. In the lit area there will be a chain that you can pull. The chain will open the surrounding doors so you can move forward. Pull the chain and head through the newly opened doors.
You will now be able to get into a new room. There will be a couple of Death Hounds and vampires that will greet you. Take them out and head up the stairs. The path will take you to another gated door. This time the chain will be right next to the door. Activate the chain and head into the next room
The door directly to the right will spring a trap as soon as you open it. If you want the chest that is inside this door, open the door and then run away from the door as quickly as possible. The loot isn’t that great so you can skip it. The door directly in front of you when you walk in is a closet that has a couple of potions. The third door, in the Northwest corner, will get you on your way to continuing the journey.
There are a bunch of traps in this new room. If you are still in Vampire Lord form then the traps will not be sprung. Head through the room and it will take you into a new area.
This new area is kind of a semi-boss room. There are 3 or 4 Vampires as well as a Master Vampire named Veanarus Vulpin. Kill all of them and watch your health. If they are all ganging up on you then can take you down. If you are still in Vampire Lord form though just use your magic to kill them and absorb health at the same time. After killing everyone you will have to revert to your normal form to loot Venarus Vulpin’s body. He has the key necessary to moving on to the next room. Grab all the goodies from the surrounding area. There is a piece of armor called the Scaled Armor of the Eminent Squire that increases light armor skill by 20 points as well as a soul gem and a giant chest. After grabbing everything you would like you can head into the spring.
When you open the door you will see the Redspring. Head to the middle of the spring to fill up the Chalice. After filling the chalice the quest marker will change and it will say return to Garan Marenthi. Before you leave the room you will be stopped by two vampires from Harkon’s quart. They have some drabble that they say that basically ends in them saying they are going to kill you. Go into Vampire Lord mode whenever you would like and destroy the two of them.
After killing the two vampires you can take their blood to add to the chalice. This will complete the blood of a strong vampire part of the quest. Now that we have everything we need in the chalice we can head out of Redwater Den.
Now that you are back outside you can fast travel to Castle Volkihar to finish the Quest. Head up the walkway and through the door into Volkihar keep. Garan Marethi will be standing exactly where you left him where the chalice was given to you. Talk to him and he will ask you about the two vampires you just killed. He will tell you about the politics of Harkon’s court and then tell you to speak with Harkon yourself. After the conversation with Marethi the Bloodstone Chalice quest will be completed and thus the end of this guide.