Each class in Gears Tactics comes with unique skills. This Gears Tactics Class Guide – How To Unlock More Classes offers a breakdown of each of the classes we’ve unlocked in Gears Tactics including how they are unlocked and the specialist weapons they use in combat.
In Gears Tactics the class represents a characters accessible abilities and arsenal. Only certain classes can use certain weapons and the same for abilities. It is not possible to change a characters abilities so it’s a good idea to have at least one of each class available for missions, but there’s nothing wrong with bringing multiple of the same class as each class can travel down four distinct paths of abilities.
Characters that you can recruit are only ever assigned classes you have unlocked – classes are unlocked by rescuing Gears of that class.
Gears Tactics Class Guide – How To Unlock More Classes
Gabe’s main class. The Support class excels in providing healing and other beneficial bonuses to allies. They can both heal single target or entire groups of Gears. The range on many of their healing abilities is nearly limitless so a strong Support is vital for any successful campaign. Unlocked Act 1 Chapter IV.
Sid’s class and if you play in the launch window, Cole’s class. Vanguards are the solo tanks of Gears Tactics. They can self heal at the end of each turn, leech health from the damage they deal, and the Intimidate area of effect ability is fantastic for pushing enemies out of cover or Overwatch. Unlocked by default.
The Heavy units are specialists at taking out swarms. Huge miniguns allows for some incredible suppression fire against swarms. Works even better when paired with a Support for the extra action points bonus. The Anchor skill, the classes primary ability, offers increased accuracy and damage up to 30% and 45% respectively. Simple hunker them down in a location and don’t move to keep the bonuses applied. Unlocked after you rescue your first two gears in Act I, Chapter II
The close quarters specialist of your outfit. The Scout excels at getting behind enemy lines with abilities that allow for cloaking and sneak attacks. Due to the dangerous nature of their design, they can be difficult to use, but the pay-off is worth the effort. Unlocked after you rescue your first two gears in Act I, Chapter II.
With chainsaws and bayonets aplenty, long range can be lacking in your initial outfit, in comes the Sniper. Sniper classes benefit from reduced accuracy penalty on long-range targets. They specialize in high damage critical attacks, perfect for taking out that bulking brute. Unlocked after you encounter Mikayla on Act 1, Chapter IV.