While playing through Greedfall you will run into quite a few side quests. Check out this Greedfall side quest guide to find all of them as some of these quests can’t be missed but others will be hard to find.
Many of GreedFall’s quests have different choices, outcomes, and methods of completion. This guide focuses primarily on where to find each of the side quests and the objectives you must complete in order to finish them. If you want more detail on possible outcomes based on your decisions, check out our Choices & Consequences guide.
Greedfall Side Quest Guide
Serene Side Quests
If you help him leave the city, you will have to sneak him out discreetly. First go down the hall from his room and grab the store room key on the table. Now go downstairs and open the door to the kitchen, the door to the right of the stairs. Open up the store room with the key, loot the crate for the service key, and then open the service door. You can then try to calm down the townsfolk outside, which I failed. It isn’t a big deal, you just have to do more fights while escorting the Alchemist. When you get him back to his cart you will get 80 gold for your trouble. When you return to Lord Sahin, you can confront him about his lie to lose rep or ignore it to keep it even. You gain one rep for completing the quest and 50 gold as well.
If you arrest him you will get Bridge Alliance Reputation +3 and 150 Gold.
You can also offer him a bribe if you have 1 Intuition. He will agree to your terms, you don’t have to pay him, and you gain one rep with the Coin Guard. ..
If you just want to bust his skull you can threaten him as well. Go behind the merchant’s stall and you will fight some thugs and him. After beating them down the Merchant will ask for forgiveness and promise to deliver the goods. You will lose one Rep with the Congregation of Merchants.
When you return to the guard captain he will ask for another thing. You have to get the cargo onto the ship you are taking. When you speak to the captain of your ship he says there is no way to do this. You will want the Naut outfit to move around this area, our guide on how to get it is here. Go around to the back of the Warehouse and your ally will suggest making the sailors a sleepy drink. You will need Science level on for this and you can buy the Brandy and Sleeping Pills from the merchant near the tavern. If you have the Naut outfit then you can just walk up without using the sleepy drink.
When you are up stairs, adjust the ledger, and grab the keys. If you don’t have the outfit you will have to put the guards to sleep or kill them. Reputation +2 for the Coinguard. You will then be told the next part is in New Serena. When you arrive in New Serena, go to the coin guard barracks and speak with the man inside. He will ask you to check out the warehouses near the dock for your cargo. Put on a Naut tunic so you don’t have to fight everyone there and head to the warehouses. You can’t go in the front but on the side there is a white mark on the fence you can jump. I found mine in Warehouse A, make sure you mark them before leaving. You will gain +1 rep with the Coinguard and get some gold.
New Serene Side Quests
Return to the Merchant in two days and then wait for the enemies to appear. When they do, bash some skull, and then loot the bodies to get your next clue. Go to the marker and you have to follow the man discreetly. Sneak behind him and stay roughly 30 feet behind him to avoid being seen. When you catch up to him another fight breaks out and you have to kill him. Return to the Coin barracks for a reward and to complete the quest.
When you return to the Merchant, he will tell you his cousin has been taken by the guards. Go to the Coinguard and then go down the cells below. Speak to the jailer and he will say the cousin was sent to the arena. Grab the goods from down there, then go upstairs and enter the Coin Tavern. Pay the entrance fee, 25 gold, and enter the arena doors down below. You have to win at the prisoner’s side in order to beat the quest. This is a hard fight for a level 5, use traps and guns to even the odds. The human enemy is actually pretty squishy once you break his armor.
Once you finish this aspect of the quest, you will need to venture East to Glendgnamvar to meet Ullan.
Glendgnamvar, Shore of Tall Bones Side Quests
San Matheus Side Quests
When you speak with the Exiles, they will ask you to find them a home. You can speak with Derdre and she will allow them to stay if you insist, as long as you aided the natives in the Inquisition quest. If you do it this way, you gain +1 Native Reputation and +2 Thereme Reputation also.
Hikmet Side Quests
Tir Dob Side Quests
Vedrad Side Quests
Justify yourself and you will get the chance to speak with the hunters. You can threaten them, which involves a fight, or use charisma and get the info without a fight. If you have to fight them you will lose 1 rep with the Natives. After that, you have to go back to New Serene and do a bit of running around. When you collect the file and speak with Lady Laurine, you will be able to return to the Natives and complete the quest.
Vasco Side Quests
You will gain rep with Vasco and assuming you haven’t pissed him off, he will become friendly with you.
Kurt Side Quests
You will gain rep with Kurt and assuming you haven’t pissed him off, he will become friendly with you.
Petrus Side Quests
Then speak with the Moneymaker, then the Barkeep at the Tavern, the Arena Master and then the Pimp. Once you have all the information, wait for nightfall and then meet Candy Cane. You get +3 Reputation with Petrus for doing this side quest.