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How To Get Clearance Level 6 In Control

How To Get Clearance Level 6 In Control
We’re finally there, the top level clearance in Control! This guide tells you How To Get Clearance Level 6 In Control which, much like all of the previous Clearance Level unlocks, is tied directly to an event in the games ever evolving story.

Many parts of Control are hidden away in a Metroidvania style setup where abilities and access cards you obtain late in the game, can open up areas of exploration from right near the beginning of your adventure. With the conclusion of the Clearance Level unlocks, you will be able to explore any Clearance Level security door in the game.

How To Get Clearance Level 5 In Control

As with all of the previous Clearance Level unlocks, if you want to unlock Clearance Level 6, you will need to progress through the main story. In the interest of avoiding spoilers, I won’t mention the specifics but simply progress through the game until you complete Mission 6. You can check your achievements to see what mission number you are on.

After you complete Mission 6 follow the story objective to the next scene. This is where you are given access to Clearance Level 6.

At the very beginning of Control you discover a Clearance Level 01 locked door. This guide will tell you How To Unlock Clearance Level 01 Door In Control so you can enter the restricted area and loot the mods and other rewards once inside.
Increasing your Clearance Level is required if you want to open all the secret security doors. This guide tells you How To Get Clearance Level 1 Card In Control so you can increase your Clearance Level to one and open the doors that require that level of clearance.
After you unlock Clearance Level 1, you'll want to unlock the next level of Clearance. This guide explains How To Get Clearance Level 2 In Control, which will allow you to access areas and items locked behind doors with a Clearance Level 2 rating.
Need to get inside the Field Training Room in Control? This guide explains How To Enter The Field Training Room In Control so you can explore the further reaches of the Maintenance area to complete side missions and pick up some brand new abilities.

Blaine Smith

Blaine "Captain Camper" Smith is one of the original founders of Gamers Heroes. Now operating under the guise of Editor-in-Chief (purely because we felt the position was needed for public relations purposes), he's tasked with a lot of the kind of jobs that would put you to sleep at your desk. When he's not catching some Zs, you'll likely find him arguing points he knows nothing about, playing the latest rogue-like he'll never complete, or breaking something on the website that never needed fixing. You can best reach him on Twitter
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