In Red Dead 2, you will get to make some choices that will have consequences down the line. Check out this Red Dead Redemption 2 choices and consequences guide to find out what happens for each one. After all, you wouldn’t want to make a mistake.
Many of the choices and consequences in Red Dead Redemption 2 revolve around the Honor system. Completing tasks for strangers, helping folk in need, this can all increase your honor rating with impacts how you interact with the world around you. On the opposite side of the coin, robbing civilians, larceny, these kinds of activities have a negative effect on your honor.
Your first choice will be to kill or spare an O Driscoll Bandit in a barn.
Spare – He will leave and so far he hasn’t come back into play. It is possible he just adds another man to the Discoll camp attack later, but we aren’t sure at the moment.
Kill – Arthur will tell Dutch it has been taken care of.
You need to choose to lay the bait or split up and search for the bear.
Split Up – With this option you and Hosea split up to look for clues about the bear. You will find a clue and the bear will find Hosea. He will run and you need to shoot the bear to scare it away.
Leave Bait – IF you leave the bait, the bear will come and you shoot it. It will run and no one will be hurt.
With both options you can stay behind and track the bear if you wish.
When you return to the bar with Lenny you will get a choice.
Charm – If you charm him he will walk away. You and Lenny get drunk and dance, have a slapping match and dunk that stranger in the trough. You can drown him by holding the drown button, just hold his head down without drowning him and he will escape. Woke up in jail with this choice.
Threaten – You tell the man you will rip his head clear off his shoulders if he doesn’t leave. He gets the hint and leaves. You and Lenny get tanked and then you have to find Lenny. You can drown the man in the trough if you want, just hold his head down to let him escape and hold the button to drown him. I ended up running from the law, which was hilarious and woke up next to some train tracks.
You need to decide if you want to attack at night or during the day.
Day – You will have to rob the house yourself. Make sure to not leave anything open, if you do they will know you robbed them. You get plenty of time, so feel free to check all rooms and upstairs. After, you will get onto the coach and Hosea will join you.
Night – You rob the house at night while Hosea grabs the coach from the barn. There’s plenty of items to loot. Make sure you crouch at all times to avoid waking up those asleep inside.
Help Mary
If you choose to help Mary you will have to rescue her brother. When you go to save him, you have two main response paths to take. You can choose to take them seriously or as a joke. If you take them seriously, you get to speak with Jamie without serious issue. Once you track him down, aim to shoot the gun from his hand.
Don’t Help Mary
Arthur says there is just too much history and says no. She will tell him she misses him and Arthur will say he does as well. There is no mission if you say no.
Accept Fishing
If you accept the fishing invitation you will go fishing with Dutch and Hosea. You’ll have to ride to a nearby lake where the group borrow a boat and head into the center of the lake. You get to bring the boat back to your camp. Boats usually cost $450 so it’s a worthwhile trip.
Decline Fishing – You just head back to camp alone and the other two go fishing.
Shoot The Dynamite
If you shoot the Dynamite you will blow up a few of the enemies. There is a large fire fight and you have to snipe a guy on a Gatling gun before getting your loot.
Send Lenny
If you choose to send Lenny he enters the plantation and attracts the attention of 5 or 6 of the men. There’s still a large firefight that follows.
Crack The Safe
If you choose to Crack each safe you will need to complete a small mini-game for each. If you are fast enough, you can crack every safe and make off with the maximum amount of cash. You get a total cut of $2,500.
Blow The Safe
Make sure you put dynamite on ALL the safes, you only need to light one fuse to get them all to go. One of the doors for me looked like it didn’t blow open, but I could still get cash out of it. The total take here is also $2,500.
Help Mary
If you choose to help Mary again, she will ask you to save her father. It’s a simple mission, just trailing her father. You can buy the broach or beat it out of the guy at the end, one is positive honor, the other negative. At the end you can go on a date to the theater or leave Mary alone.
Don’t Help Mary
Arthur says he can’t. Mary will say she misses Arthur and Arthur will say he misses her as well. Then he says it’s done now and walks away.
When you are searching for a new camp site, you run into a cave full of crazies. You get the choice to flush them out or sneak in.
Use Dynamite
Arthur will say That Dynamite is safer. You sneak to the cave entrance use Dynamite to lure the enemies out. You only kill one with the initial explosion and more run out, but you have to time the dynamite to get them. Be careful of the melee enemies, if they get you it is a one-shot kill.
Sneak In
If you choose to sneak in, you can take 5-6 of them out before you are spotted. There are a lot of melee enemies in here, so it’s probably easier to flush them out with dynamite.
This one is pretty rough, but you still get the choice.
Absolve Debt
Arthur says the debt is canceled and the woman thanks you. She says maybe next time you guys could do it differently, and not get a man killed working off his debts.
Absolve Debt And Pay Them
If you choose to absolve the debt and pay them money. She seems happy that you paid but still upset that her husband died. She suggests you and your friends claim money differently.
This isn’t your fight, but you can hop into if you want.
Help Rain’s Fall
If you choose to help Rain’s Fall you will receive an honor boost. You will then have the opportunity to do a series of missions for Rains Fall. Which leads to a series of missions for Captain Monroe.
Don’t Help Rain’s Fall
Arthur will say he can’t get involved; this isn’t his fight.
Sadie wants to take out some O Driscoll boys and wants your help.
Help Sadie
Arthur agrees to help Sadie if she helps out John, Abi, and Jack. You can ride with her right away or set yourself up and meet her at camp. You will have to clear out a camp of O Driscoll with her.
Don’t Help Sadie
If you say no to Sadie she will ride off alone. She will still agree to help John and his family escape.
You have the option to help out John or go back for some the money.
Help John
You and John have to run from the Pinkertons until you can’t run anymore. At that point you give John your hat and tell him to go. You fight off a few waves of Pinkertons until some old friends show up.
Go Back For The Money
You hand John your hat and tell him to be safe as he leaves. Now it is time for some payback. You go to get the cash but don’t get to keep it.
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