There are many different companions you can recruit in The Technomancer. This The Technomancer Companions Guide lists the locations of all the companions we discovered in the game, information on the bonuses they provide your team and details on quests relating to each character to improve the relationship and unlock new quests.
Most of the Companions that you can recruit in The Technomancer can be found at Team Building points scattered across the game world, marked by the torso & head symbol on the map. This is also where you need to go to switch team members at any point. You can also check a Companions stats, passive bonuses and relationship bonus.
Combat Style: Guardian
Passive Bonus: Resistance To Disruption +2%
Ally Relationship Bonus: None
Combat Style: Assault Rifle
Passive Bonus: Physical Damage From Gunshots +2
Ally Relationship Bonus: None
Jeffrey Hunter Companion Quests[line style='solid' top='10' bottom='10' width='100%' height='1' color='blue']
The Feeling Of Being Followed
Directly after speaking with Veronica Seeker during the A Professor’s Worries quest speak with Jeffrey and accept to listen to him. Then accept his plan before heading to the Barracks. Once you get to the Barracks begin the quest. Follow the objective markers outside, make sure you don’t stray too far or you will fail the quest. When you take down the spy search his body before returning to the Barracks area to speak with Alan Mancer. Take him out for reputation with Jeffrey Hunter and some experience points.
Can be found inside his laboratory in The Slums.
Combat Style: Pistol
Passive Bonus: Life Regeneration +2%
Ally Relationship Bonus: Science +1
Scott Seeker Companion Quests[line style='solid' top='10' bottom='10' width='100%' height='1' color='blue']
A Professor’s Worries
You can get this quest from Scott Seeker in the Slums, it’s the same professor you speak with during the Combat Drug quest. From here head to the objective marker and speak with Veronica Seeker outside the entrance. You will need to convince her to give you the information. If you choose to speak about the disappearance further you can unlock another convince option. It is either Charisma or Science.
Speak with him to get onto the next stage of the quest. After speaking with Scott Seeker head back to the Barracks and speak with Eliza Major. Return to his lab and speak with Veronica Seeker to get information relating to his research. After you get Charles Seekers notes return to Scott Seeker to complete the quest. You get some experience points and reputation with Scott Seeker.
Combat Style: Two-Handed Mace
Passive Bonus: Weight +250
Ally Relationship Bonus: Exploration +1
Phobos Companion Quests
A Bodyguard For A Merchant
This quest is available from the merchant Fiorello in The Exchange. You must have rescued him during the main missions first. Head to the objective marker and speak with Beg the mutant. Then speak to the supervisor who refuses to sell Beg. A brief fight follows and then you can either bribe him 100 Serum or try to convince him with Charisma. Return to Fiorello for 1000 exp and 100 Serum.
Souvenir For A Mother
After you recruit Beg for Fiorello in A Bodyguard For A Merchant you can speak with Beg to get this quest. Head to The Slums and speak with Beg’s mother to give her the item. The result is, unexpected. Return to Beg for 500 exp.
Combat Style: Mace
Passive Bonus: Fluid Regeneration +5%
Ally Relationship Bonus: Charisma +1
Combat Style: Mace & Shield
Passive Bonus: Resistance To Disruption +5%
Ally Relationship Bonus: Crafting +1
Combat Style: Dagger & Pistol
Passive Bonus: Physical Damage From Daggers +2
Ally Relationship Bonus: Traps/Lockpicking +1
Niesha Companion Quests
A Friend Under Pressure
You get this quest from Niesha. She can be found up the stairs at The Source, not far from the Technomancer Temple. You must have met her during one of the main quests where you escort the science team to safety. After you get the quest head to the objective and speak with Abbie Goodsman. Head back to the Barracks and speak with the soldier near the crafting table and then search his bags. Lastly, speak with the captain. If she is not where she usually is check the nearby benches as sometimes she sits there. Speak with her about the soldier and Abbie Goodsman.
Head outside to the objective. You get a timed quest when you reach the soldier so be prepared. Take them out and then return to Niesha for 500 exp.
I got this quest from Niesha after speaking with Dandolo for the first time in Noctis. I headed to my room nearby and spoke with her there. Listen to her story to get the quest. Head to The Slums and enter the Vory warehouse. There’s a group of enemies inside but they don’t pose much of a threat. After you defeat the enemies you have a choice to encourage Niesha or intervene.
If you encourage –
If you intervene you get +2 Karma, +1 Noctis and +3 Niesha reputation.