The journey continues! Use our Witcher 3 Guide: Skellige Isles Side Quests, Hidden Treasures & Witcher Contracts Guides to dominate Skellige and make sure you don’t miss any of the powerful rewards that await. As with Novigrad and Velen, many of the quests you can discover in Skellige Isles are a little beyond your abilities when you first arrive but rest assured, we’ll be covering them once we reach the required level.
The Witcher 3 Guide: Skellige Isles Side Quest Guides
Once you’ve downed the first opponent head all the way back North to Kaer Trolde Harbor. It’s likely you could have started here but the very nature of free roam makes it difficult to guess where each player would begin the quest. There’s another choice to throw the fight here but I’ve not chose one yet so I’m not starting now. Embarrass him in front of his lady before heading to the next challenge, South West to Arinbjorn. After you knock this guy on his backside you may struggle to find the next location. It’s North. Way North, so far North it’s ridiculous. On an island called Urialla Harbor.
I don’t want to ruin the end of the quest but if you struggle, post a comment and I’ll help if I can.
Fist Of Fury: Champion Of Champions & Master Of The Arena (How To Get Ulle The Ghost Out Of The Arena)
Speak with the guards and they will give you all the clues you’re going to get. You now have to solve the riddle. How do you send Ulle on to the after life and once again free the arena? It took me an embarrassing amount of time to figure out….If you haven’t yet, just die. Let him beat you up a bit and block a few, eventually he’ll consider it a victory.
This will complete Fist of Fury but it chains into the Champions of Champions final match against…. A troll. It’s a little trickier than the early fights as you can’t simply go toe to toe, but you can also use your Thunderbolt and Swallow potions. Hit him 3-4 times, retreat and wait for his attack and dodge, repeat.
After locating all the clues you’re tasked with speaking with the two villagers that argued at the beginning. Speaking with Harald will provide information on dispatching of the Woodland Spirit without direct confrontation. Returning to the old ways and once again restoring peace to the forest. Sven is more inclined to resort to more modern methods, taking on the Woodland Spirit and killing it. You can speak to both before making a decision. When speaking with Sven you are given the objective of locating which villager has been marked, I wanted to see this before progressing so I continued with that path. She’s in the North Western area of the village, a woman called Hilde. If you return to Sven you’re given the choice of either killing Hilde or exiling her from the village. I chose the latter. I didn’t want to progress with this side further so I avoided the totems and headed to the location given first by Harald, the Altar.
Once you reach the Altar you’ll need to kill the nearby wolves. There’s a group of average level 15 wolves and then a level 23 White Wolf. I was level 17 at this point and the wolf had the skull icon to represent its strength. However, I was able to kill it after several tries. If you remain South of the tree there is a cut-off point that the wolves will retreat from, use this to recover health if you need to. Dispatch of the smaller wolves and just leave the level 23 remaining. From there just dodge its attacks and only engage when you have Quen active. Use your Thunderbolt potion at every opportunity and where possible, use Quen and then wait to launch Yrden before going in. If you cannot defeat it level up to 18-19 and return.
Once you kill all the wolves search the bodies for 5 wolf hearts. Place them on the altar and return to Harald. When you get back Sven and his men will try to kill Harald, I defended him and took them out.
There’s a group of Renegade’s at the fort and a Harpy nest, but it doesn’t appear to be working. Disable it after the fight anyway and loot the corpses to find a journal with the next clue. The next objective takes you to the Whale Graveyard, it’s on the North East tip of the mainland. The nearest fast travel location is the Redgill, on the Eastern edge. Careful as you travel North from Redgill as the path is infested with Harpy’s and a level 30 Cyclops guards some hidden treasure along the way.
Arrive at the objective marker to find more enemies, take them out and loot the bodies to finally find the blade, Kuliu. Return to Kaer Trolde Harbor to get your reward. Handing the quest in can be a pain. You need to go to the Northern part of Kaer Trolde Harbor towards the Bridge, continue up stairs until the quest objective marker highlights the correct path.
First you will have to fight the ghosts of the king and his men, pretty easy. Next you will have to fight a couple Sirens, use the crossbow to get them out of the air. After that you do Blueboys dream. You have to fight a flaming specter in this one, I couldn’t figure out how to make the flames go away but you can mind control him. Geralt will have to face the King of the Wild Hunt and a couple of hounds. You don’t have to kill the King but the hounds need to die. After that you will beat the quest.
When you get back to him you have the choice of either killing her or asking him to bow to her demands. I chose to let her live. That was the end of the quest.
Choose to help Hjalmar defeat the giant and follow him. When you enter the giants lair there is a soldier trapped inside a cage, Vigi, I opted not to free Vigi and it results in his death. If you choose to free him the key can be found in the chest to the left of the giant. The fight is actually rather easy. After a few initial hits the giant will destroy the cage holding the Vigi and use a large anchor as a weapon. From there simply remain in melee range and dodge his basic fist attack until he lunges with the anchor. This leaves the giant vulnerable to attack for a few seconds. Use your Thunderbolt potion and unleash your best attacks. Repeat until dead. At the end of the fight be sure to choose the option to look around further as there’s some loot nearby.
This will mark the quest as complete but Hjalmar will still be at the Marlin Coast travel point. Meet him there to see him return to inform the families.
Community Hero Connor emailed with some information on the alternative choice, details below. Many thanks Connor!
I chose to release Vigi and you have to stealthily sneak over to the chest without waking the giant and sneak back to the cage and unlock it, there is then a cutscene where Vigi picks up a sword and kicks the giant in the head and the battle starts, vigi joins the battle and at the cutscene mid battle where Geralt is send flying instead of the giant then killing the trapped Vigi he grabs the anchor and destroys the empty cell, then when you kill him Vigi joins in the conversation.
You will need to sail out and drop the sword at the a body in the sea. Use you Witcher sense to help you find it, Cat potion will make it easier to see under water as well. Return to the Jarl and he will have taken his eye out. Now you need to help Cerys catch the beast that is causing this. First option is to trick it, agree with Cerys and meet her at the house.
Go to the room where you found the key to find a fake Ciri. After that check the board near the broken wall and the picture and move to the next room. Check the cradle in that room and then go to Cerys. Agree to do Cerys plan and you will enter the house and start the oven. When she comes in toss the baby into the oven and fight off the Jarl’s men. After you beat the Jarl’s men, Cerys comes out with the real baby and the specter must flee. After that you will have beat the quest.
Head to the cellar and check out the barrels of mead. Once the guy tries to start you on fire, use Aard to blow away the barrels ans escape. After you go through the tunnel check the tracks at the door at the way point. Follow the prints to a town piece of clothing on a wall and check that. Then go to the entrance and chase the guy down on his horse and cut him down.
Make sure to say you vouch for Cerys and then say there’s more proof. Pick that you are making a big mistake next. After that another guy will speak up and seal her fate. After that you can go to the Jarl’s court and see who the next ruler is, for me it was Cerys. Whoever is ruler will be the one to help you one your main quest later.
The Witcher 3 Guide: Skellige Isles Contract Guides
Carry on through, ensuring to use your Witcher Sense so you can track the prints. Follow the cave all the way to the other end and you’ll notice a clearing with a large nest. Prepare your Crossbow and Axii, she goes down as quick as a normal Siren. Upon completing I was instructed to return to Svorlag to hand in the contract, so I would assume that’s where you get it if you don’t explore ahead of yourself like I did.
Eventually you’ll find a split in the path. Take the right path into the room filled with Drowners. Be cautious of all the noxious fumes in the area as the poison can really drain your health fast. Use your Igni sign to explode the gases and remove the threat. Once you’ve killed the Drowners head into the next chamber and search the corpses and boat using your Witcher Senses. You’ll then need to craft a Drowner Pheromones potion, I had plenty of the ingredients so if you’ve been gathering on your journey you should be fine.
Once you’ve made the potion consume it and prepare to fight. If you’ve got Northern Wind bombs and Necrophage Oil, be sure to ready both of those. Abaya is also weak to Quen and Igni. Kill the two Drowners before engaging with the boss, then simply use your Thunderbolt Potion in conjunction with Igni. She’s not difficult to take down.
The Penitent is weak to Moon dust, Specter Oil, Yrden and Quen. When the fight first starts you can’t really do much damage so use Quen and dodge. You will need to wait for the guy to light the light house to fight it for real. If the wraith summons small wraiths you can kill them while you wait. Once the light house is lit, you can finish of the wraith easily. You can damage him while the guy is running but even if you hit for 1000 a hit his HP bar is massive. You can either let the light house guy stay or tell him to leave. I let him stay because I figured he learned his lesson. Return to the quest giver for your reward.
You will have to guide the sheep to the next to lure it. If it starts running the wrong way cut it off and it will return. Stay behind it and get close if it stops moving. Also don’t try Axii, I did and a guard attacked me. Once you get the sheep into the grid the Forktail will come down. When it is in the air use your crossbow to knock it down. I would hit it a few times then roll behind it and keep hitting it. The attack is pretty slow so rolling out of the way is easy. Just don’t let it sit in the air to long and you can beat this one easy. I’m not sure if you can keep the sheep alive or not.
You will be fighting some Neekers and the boss Neeker called Hagubman. The Neekers are weak to Ogroid Oil and the Northern Wind Bomb. This one is actually pretty easy. All it is is a Strong Neeker who summons smaller Neekers while it hides. Heal up as needed and use Quen to prevent damage. Collect the head and return for your reward.
The Witcher 3 Guide: Skellige Isles Treasure Hunt Guides
Search one of the houses on the North Western edge of the Ruined Inn and you’ll discover a note inside a chest. Loot the chest and read the note to begin the quest. From there it’s a long swim to the South West although a nearby boat can make the journey a little less tedious. When you arrive at the objective there will be 2 Siren’s flying above. I found it easiest to jump aboard the wrecked ship and fight there. Use your Crossbow and Axii to bring them down, after that it’s just a couple of hits before they die.
The treasure chest is underwater right on the edge of the boat so you don’t need to go very deep
We’re updating as we progress so be sure to check back shortly for more quests, guides and treasures!
in The Witcher 3: Wild Hunt Guides
in The Witcher 3: Wild Hunt Guides