The Witcher 3 Guide: Velen Side Quest Guide, Hidden Treasures & Witcher Contracts
The second area you will be exploring in the Witcher 3: Wild Hunt will be Velen. This The Witcher 3 Guide: Velen Side Quest Guide, Hidden Treasures & Witcher Contracts will list the locations of all quests in the area, details on finding Hidden Treasures and completing Witcher Contracts, and details on other exciting secrets and hidden rewards.
There are a couple of quest types that we felt deserved their own guides, for a more in-depth approach and offering additional detail. They are highlighted as quests and linked but if you want to jump straight there check out our Horse Racing Guide and Gwent Card Locations, Players & Tips Guide.
The Witcher 3: Wild Hunt Guide: Velen Notice Board Quests
The Fall Of The House Of Reardon
Loves Cruel Snares
Talk to the woman and offer to help her find her husband. Go to the woods and use you Witcher Sense to follow some foot prints. This will lead to some wild dogs you need to kill and a corpse you need to inspect. She will pay you 40 Crowns of you can let her keep it and just get the EXP.
The Truth Is In The Stars
The Witcher 3: Wild Hunt Guide: Velen Side Quests
Once you return to the you will have to either take his bribe or not. If you take the bribe you get 60 Coins from him. If you choose to not take the bribe you will have to kill him and his guards and you get to loot him. He had 200 coins on his body for me so I chose to kill him.
Defender Of The Faith
For the second shrine I was to weak to fight the monster so I lured it away with my horse then went back to it. I basically ran past on my horse, got off the horse, ran away and the monster went after my horse. I went back and fixed the Shrine then left.
The last shrine has a few humans there that you can talk to. I think the end result is always you beating them down. After you beat them you will end the quest.
Fists of Fury: Velen
Last up is the Velen Champion, head to Crow’s Perch to take him on. Maximum bet again, just be prepared to dodge instantly as he throws a punch right at the start
Gwent: Velen Players
For a more detailed guide on playing Gwent, winning cards, finding Hero and Leader cards, check out our Witcher 3 Gwent Card Guide.
An Invitation From Keira Metz
A Towerful Of Mice
There are multiple outcomes to this quest. If you speak with all the spirits near and inside the tower you can take the bones back to the main spirits husband and she manifests as an enemy and slaughters him. Returning to Keira to finish the quest gets a response similar to “You’ve lost your touch” suggesting other methods are better.
Another method is to avoid speaking to any of the spirits and go straight to the Laboratory. Tell her you need to look around more and then try to leave the tower. A Pesta will spawn, kill it and then take the boat across the lake to Graham’s house. Speak with Graham and take him to the island, fight your way up through the ghosts that spawn back to Anabelle. Return to Keira and receive a more positive response
A Favor For A Friend
For The Advancement Of Learning
If you choose to stop the Witch Hunters you will have to kill them. After that you will have to stop the Wraiths that attack. Once you kill the Wraiths you will need to enter the swamp for the next part. Here you will need to find a body with you Witcher sense. there are a few enemies protecting it, clear them out, examine the body and set it on fire with Agni. Return to the Pellar for 50 Crowns.
If you let the Witch Hunters do what they want then you just get EXP but no gold, the quest finishes on the Isle.
A Greedy God
Talk to him and you will have a few choices to make. You can kill the Allgod and the peasants will be mad at you, only 50 EXP for this.
You can also tell the Allgod to reduce his standards until the end of the war. This will net you 50 Exp and 50 Crowns, you can also let them know about the Tomb.
You can also help the Allgod out by telling the peasants he won’t bend. This will only result in 50Exp.
The Whispering Hillock
After you’ve killed the Werewolf head into the cave and you’ll come across a bizarre growth. Ask all of the questions and you’ll get to make a choice. Free the being after collecting Raven Feathers, a black horse and bones (all nearby and easy to locate), or refuse to free it. Choosing to perform the ritual and freeing the spirit frees the children but results in Anna’s death in the final quest for this line. I’ve not been able to see what happens if you kill the spirit.
Return To Crookback Bog
Once defeated you’ll need to go speak with Johnny. Follow the objective marker to his hiding spot and clear out the nearby enemies. He’s not inside so you need to search the area. Johnny is hiding in a small wooden structure to the North East. Careful not to venture too far or you’ll aggravate a rather strong Earth Elemental at the Ruined Tower. Return to the others and share what you’ve learned.
Next you need to enter the house and search the basement. When you get into the basement there are 4 dolls, you can only pick 1 to free Anna. If you’re wondering what doll to pick for Anna in Return to Crookback Bog, you need to pick the one woven with the flower.
The Witcher 3: Wild Hunt Guide: Velen Witcher Contracts
Wild At Heart
Now you will have a choice to make. You can either lie and gain some coin and end the quest, or you can say you will find Hannah. If you choose to find Hannah you will need to check the corpse near where the Wolves were for more info. After you find the dog corpse you can find a human corpse a little further away and find out your foe is a Werewolf.
Follow the tracks to the tree and examine the tree. I guess Witchers can’t climb so you need to check on the ground for a small tuft of fur. Once you get the scent you can follow it to some ripped up clothes. Near the clothes you can see a shack in the distance, go there. Check the book on the floor of the cabin and you will find the Lair on the outside, under the cabin.
In order to fight the Werewolf you will need to wait until night time for him to return. Werewolves are weak to the Agni sign and Grapeshot grenades. After you bring him down to about 30% HP that other woman will rush in and try to stop you. You can either let the Werewolf kill her or spare her and kill the Werewolf, either way you are killing the Werewolf. I think letting her live will just have an effect later in the game. Don’t forget to loot the locked chest in the Hunting Hut above!
Thou Shalt Not Pass
Contract: Jenny O the Woods
After that go to the fire and burn the letter and the dagger. You will need to wait until night time for the Shade to appear. Use Yrden to trap her and deal damage, if you have Wraith Oil use that as well. There is also a grind stone and armorer table in town so be sure to take advantage of that. I beat her at level 9, I had to craft new gear to beat her. When she spawns little ghosts be sure to take them out ASAP! They heal her if you don’t.
After that it is time to track the beast down. Run outside the town and start searching with your Witcher Sense. Once you pick up on the tracks follow them to the monster cave entrance. Inside you can hear the monster screech and you won’t be able to access it quite yet. Toss a grenade up towards the Shrieker to make it flee and then you can chase it down. It will fly for a bit but once it lands you can fight it.
The Shrieker is weak to Grapeshot, Draconid Oil and Aard. If it starts to fly again and swoops at you, shoot it out of the air with a crossbow shot. I was over leveled for this so I had no issues here. Be sure to bring potions and use bombs as you need them!
Contract: The White Lady
Contract: Lord Of The Wood
Contract: The Merry Widow
Inspect hut and then take skulls back to graveyard. Gravehag is weak to Black Blood Potion, Necrophage Oil, Yrden and Quen. Place the skull and wait for the Hag to appear. She is a bit tougher then she looks. I was a bit over leveled for this one as well so I didn’t have much issue. She does this tongue lash thing that has a ton of range and I think can poison so try to avoid that if you can. I would normally do two easy hits then a big hit and back out. Once you kill her return for your reward.
Contract: Swamp Thing
You will have to runt through some Poison in the next part so watch you HP. In the next circle you can find an illusionary wall that looks like rocks on the side of the hill. Once you open it up, go inside and you can find the creature in the fog. He likes to use the fog to hide but more importantly he will hit you very hard. I was level 10 and he still was doing chunks of my HP. I would keep Quen on as much as possible to prevent damage and land one or two hits and back out. If you have grenades that do damage feel free to use them for extra damage. Keep yourself healed up and avoid his attacks to win this fight.
Once you return you can either demand payment or wait a week for double. This guy was legit, he actually payed double a week later which I didn’t expect.
Contract: Woodland Beast
They will led you to some Drowners and then a tree. Once you run into the Elves you will have to talk to them. I didn’t save here and I wouldn’t give up my weapons so I had to fight them. After you kill them you can return to the guard for your reward. You can also get a pass to go through the fort from this as well.
Contract: Patrol Gone Missing
It is just your typical Wyvern which you most likely have fought a few times before. It is weak to Grapeshot, Draconid Oil and Aard. Once you kill her, return to the quest giver for a reward.
Contract: The Mystery Of The Byway Murders
Go into the tunnels and head towards the objective marker. You will be fighting a vampire that is weak to Igni, Vampire Oil and Devil’s Puffball. It is pretty easy to set on fire and when it is burning you can land a few hits. It goes into ether mode and can’t be touched for a few seconds, roll when it charges you. Keep setting it on fire and rolling to beat this one. Return to the town people for your reward. Make sure you also go to the Nilfgaard officer for another reward.
Contract: Mysterious Tracks
With your Witcher sense you can find some tracks on the ground. Check them out and then follow them. At the end of the tracks check out the tree for scent. Follow the scent to ta cave that you can’t get up to at the moment. Go around to the north and head up to the big tree at the top. Near the tree you can find a hole that is the entrance to the cave. Try to remember to roll when you drop down! Roll is the dodge button.
Explore the cave to find the dead Fiend. After that check out the claw marks on the ground and the blood to get the next part of the quest. You need to go grab some dung to lure the beast out. Go to any of the dung piles and then craft the Chort Lure. Equip it from the quest items to use it. After you place the lures head into the cave and wait.
The Chort is weak to Relict Oil and the Devil’s Puffball. I actually had alot of success with Igni during this fight, also the fire grenade. If he hits you, you get stunned after you get up. I keep the distance and used grenades on him because they worked so well. Still be ready to roll out of the way at anytime because he can charge you! If you use Puffball be careful of going into the poison and hurting yourself. Take it close and keep moving to help you beat this one.
The Royal Wyvern is weak to Golden Oriole, Grapeshot, Draconid Oil and Aard. When the fight starts the Wyvern will be in the air so shoot it down. Once it falls do some damage and try to start it on fire. I pretty much let it fly and shot it down over and over to beat it. You can use Quen to block a hit and beat it a bit faster. Return to town for your reward.
Contract: The Oxenfurt Drunk
Contract: The Creature From Oxenfurt Forest
The Witcher 3: Wild Hunt Guide: Velen Treasure Hunt Quests
Griffin School Gear
Hindhold has one of the next blueprints for you so head there. You will have to fight a few bugs and then work your way up to the top for a Monster nest. Kill all the Harpies and burn the nest and then open the door near the nest. On a body inside you will find the Steel Sword blueprint and some other goodies. Make sure to read George’s note!
This next one is a bit tricky. I cheated and jumped over the gap and landed on a small ledge and then jumped over the wall to get to the light house. If you can do that then more power to ya. If not then you will have to go under the light house and use the ladder there. Problem is there are a ton of Drowners that like to drag you down over and over again. You can kill them with your crossbow but it will take a bit more time. Once you are inside there is a ladder near where you lower the drawbridge that you want to take up, near the doorway to the building. Take that ladder up and up there you will find the last piece of the Griffin set.
The Dead Have No Defense
Out Of The Frying Pan Into The Fire
An Unfortunate Turn Of Events
Queen Zuleykas Treasure
in The Witcher 3: Wild Hunt Guides
in The Witcher 3: Wild Hunt Guides