343 Industries announced the next game in the Halo saga, Halo 5: Guardians. Fun fact: It’s only the second game in the Master Chief focused games to have a subtitle.
“Any time you transition to a new platform, there is the opportunity to look at things with a new perspective,” says Bonnie Ross, General Manager at 343 Industries. “For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the ‘Halo’ franchise to showcase the platform. And, most importantly, combining our passion for ‘Halo’ with the vocal and informative input from our fans.”
The official details lacked a lot of information such as setting but what is obvious is that Halo 5 will pick up where Halo 4 left off and it will use a new engine running at 60fps to do so.
“Making a ‘Halo’ game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial,” says Bonnie. “It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the ‘Halo’ game that fans deserve, and a game that is built from the ground up for Xbox One.”
Over on Halo Waypoint, Frank O’Connor, Franchise Development Director, double-downed on the notion of meeting these expected standards. “We are moving to a whole new platform with the Xbox One – a new architecture, new graphics hardware and bluntly some new ways to think about gaming, period.”
“Bonnie also called out 60fps and dedicated servers last year – attractive, desirable, and possibly expected upgrades to the Halo experience,” he continued. “After all, we won’t be the first 60fps shooter out there. That said, these must-haves are not necessarily easy to achieve.”
Halo 5: Guardians will launch on Xbox One sometime in 2015. Check below to see the latest images.