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Axiom Verge 2 Breach Gameplay Trailer Released


See the dimension shifting mechanic of Thomas Happ Games’ Axiom Verge 2 with the latest trailer for the game.

The developer recently released a blog that highlights this new exploration mechanic. He stated that he wanted to push himself and try something ambitious, creating a game where there are two worlds in one.

Originally featured in a cutscene from the original game, to the right of the breach is a region of space that originally kept the denizens of Sudra safe from the outside universe. Players will be able to enter and exit the breach, discovering how that world is connected to the overworld. Featuring blockier tiles and a completely different look, Axiom Verge 2 has been designed so that it is more like two games in one. Note that for each location in the breach, there is a corresponding point in the overworld, adding an extra dimension to its design.

See it for yourself with the trailer below:

Axiom Verge 2 – Breach Gameplay Trailer | PS5, PS4

The game “will be out before you know it” for the PlayStation 4, PlayStation 5, and other platforms, according to the developer.

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Casey Scheld

Casey Scheld has more than 15 years of experience in the gaming industry as a community manager, social media director, event specialist, and (of course) gaming editor. He has previously worked with gaming start-ups like Raptr, publishers like Konami, and roller derby girls at PAX West (check out Jam City Rollergirls)! Gamers Heroes is a passion project for him, giving him a chance to tap into the underground side of gaming. He is all too eager to give these lesser-known heroes of the indie space the attention they so rightly deserve, seeking out the next gem and sharing it with the world. Previously making appearances at events like CES, GDC, and (the late) E3, he is all too happy to seek out the next big thing. For those that want to talk shop, send over a tip, or get an easy win in a fighting game of their choosing, be sure to check out his social media channels below.

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