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Generative AI-Based Bureau of Contacts Entering Early Access in June

The team at MiroWin is flipping the horror script in Bureau of Contacts by using Generative AI to control enemy behavior. 

How does this work? Bureau of Contacts will have the neural network manage NPC behavior based on the words and actions of the players. 

This allows for the analyzation of content, the simulation of moods and attitudes based on what they hear or see occur, and decision-making that parodies human behavior.

With this added challenge, players will have to learn the different characteristics of supernatural ghosts and phenomena. However, players have tools like magic spells and exorcism rituals to dispel these threats.

Bureau of Contacts will also feature trade and storage systems, an experience system, a reward system, and a collection system.

See the provocation of this neural network with the video below:

Neural network provocation | “Bureau of Contacts” development

Set to release in June, all those interested in Bureau of Contacts can wishlist the game on Steam. The title will launch with both single-player and co-op modes.

Source: Press Release

Casey Scheld

Casey Scheld has more than 15 years of experience in the gaming industry as a community manager, social media director, event specialist, and (of course) gaming editor. He has previously worked with gaming start-ups like Raptr, publishers like Konami, and roller derby girls at PAX West (check out Jam City Rollergirls)! Gamers Heroes is a passion project for him, giving him a chance to tap into the underground side of gaming. He is all too eager to give these lesser-known heroes of the indie space the attention they so rightly deserve, seeking out the next gem and sharing it with the world. Previously making appearances at events like CES, GDC, and (the late) E3, he is all too happy to seek out the next big thing. For those that want to talk shop, send over a tip, or get an easy win in a fighting game of their choosing, be sure to check out his social media channels below.

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