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Hellblade: Senua’s Sacrifice Sells 500k Units in 3 Months

Hellblade Senua's Sacrifice Review
Ninja Theory announced today that Hellblade: Senua’s Sacrifice has sold more than 500,000 units since its launch three months ago.

According to their latest developer diary, over $13 million dollars in revenue was generated in three months. With 500,000 units sold in three months, these figures put the project beyond breakeven and into profit. The company’s original prediction was to be at this point six months from release.

Co-founder and Chief Creative Ninja Tameem Antoniades said the following:

[testimonials user=” email=” name=” position=” photo=”]”The escalating stakes in the AAA retail publishing model has killed off countless independent studios like us, many smaller publishers, and is now straining even the largest of publishers. This isn’t survival of the fittest but a routing of the creative base upon which this industry was built. The future isn’t written and we don’t believe that the writing is on the wall. AAA will always exist but we need strong alternatives as well.

Three years ago we announced our intention to find a way to do our best work outside of the AAA retail model and have openly documented the journey in our thirty development diaries.

The final step is to share our commercial model and digital sales data for the benefit of other developers. The more data we have for alternative business models, the more developers can take informed commercial and creative risks. For the benefit of our beloved medium, we’d like to encourage other developers to share their own data as well wherever possible.

Thank you to everyone who has supported us and made Hellblade: Senua’s Sacrifice a commercial and creative success.”[/testimonials]

You can watch the developer diary here:

Hellblade: Senua’s Sacrifice | Dev Diary 30 | The Launch

Source: Press Release

Casey Scheld

Casey Scheld has more than 15 years of experience in the gaming industry as a community manager, social media director, event specialist, and (of course) gaming editor. He has previously worked with gaming start-ups like Raptr, publishers like Konami, and roller derby girls at PAX West (check out Jam City Rollergirls)! Gamers Heroes is a passion project for him, giving him a chance to tap into the underground side of gaming. He is all too eager to give these lesser-known heroes of the indie space the attention they so rightly deserve, seeking out the next gem and sharing it with the world. Previously making appearances at events like CES, GDC, and (the late) E3, he is all too happy to seek out the next big thing. For those that want to talk shop, send over a tip, or get an easy win in a fighting game of their choosing, be sure to check out his social media channels below.

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