The new upcoming RPG Kingdoms of Amalur is going to be a massive game aimed at hardcore RPGers. But is 200 hours of content a little much?
The games lead designer Ian Frazier sheds light on the massiveness of this upcoming game in an interview.
“We recently had a content completion play through about two months ago… so, QA guys, they’ve been playing the game for years, they know all there is to know about it, it’s ins and outs, etc… their goal is to play everything. Do every quest, every dungeon, everything possible, but as fast as possible.”
“That means easy difficulty, skip all cut scenes and dialogue, sprint everywhere that’s sprintable, fast travel everywhere you can, don’t do any combat you don’t need to do… that all took around 200 hours, and that was a speed run.”
In theory this game could take even longer, assuming you don’t do all the things they did. He even said the campaign questline itself will be “30 to 40 hours”. He was asked as well if he thought that perhaps there was too MUCH content in this epic game.
“I think in terms of a selling point – bang for your buck – I think it’s great. It should be on the back of the box. But as a developer I have to look at it and think “did we overdo this?” I really don’t know.”
Kingdoms of Amalur is set to come out on February 7th. Hopefully the seemingly endless content will encourage more people to buy this game because if they like it, they will probably be playing it for a long time.