Learn more about the development of Sony Interactive Entertainment and Camouflaj’s Marvel’s Iron Man VR with the latest behind-the-scenes video for the title.
Director Ryan Payton talks about the inception of Marvel’s Iron Man VR, and how it all started with a challenge. He mentions how he wanted to know what it would take for Camouflaj to take on this project, and how Marvel asked for a pitch and a prototype that beats out every other one they’ve seen. He mentions how he wanted the action to be matched by meaningful story elements to completely immerse the player.
Engineer Troy Johnsen also mentions how three years ago, when they started creating the prototype for flight, put some physics thrusters on his palms in VR to see how it felt. Producer Aaron Whiting stated that they wanted to meet people’s expectations with visuals, sound, art direction, and creating something that is pleasing to a combination of all the senses.
In order to achieve this, Artist Riley Dannenbring states that the complexity of how the suit animates and how it breaks apart was critical to nail down, and was something that was expected by the fans at this point.
You can watch the development video below:
Marvel’s Iron Man VR – Creating Iron Man in VR (Behind the Scenes) | PS VR
The game will come out for the PlayStation VR system on July 3, 2020.