Open-World Co-op Adventure Lost Skies Announced
Known for their previous work behind such hits as Surgeon Simulator and I Am Bread, Bossa Games’ latest project is the open-world co-op adventure Lost Skies.
In Lost Skies, players will set out to explore a vast world that is made up of floating islands. This will give players the chance to create customized sky-ships, overcome ferocious storms, battle a variety of different monsters, and uncover countless mysteries of ancient civilizations, forgotten technologies, and the shattered world as a whole.
Learn more with the animated trailer below, courtesy of IGN:
Lost Skies – Official Animated Trailer
One can also find a developer diary for Lost Skies from the fine folks at Humble Games below and featuring Luke Williams, Lead Designer at Bossa Games:
Lost Skies: First Look and Dev Diary | Humble Games
According to Henrique Olifiers, Co-founder and Gamer-in-Chief of Bossa Games:
“We’re excited to show this first view of the world of Lost Skies. You can see from the trailer the kind of high-flying, exciting world we’re building for players to explore, and the co-operation that will help them to survive. Using our open development method, we’ll be sharing with our community through every stage of development. Just as players will work together to explore the shattered world of floating islands, we’ll be working with them, using their feedback to inform our creative process, and including their designs in the game itself.”Henrique Olifiers
Becky Sayers, head of content strategy at Humble Games, added:
“Bossa Studios is creating an extraordinary world in Lost Skies that is ripe for exploration and incredible adventures alongside friends. Lost Skies not only showcases Bossa’s new direction as a studio but it expands the concept of what an indie game can achieve, setting the bar for the next generation of titles being published by Humble Games.”Becky Sayers
Note that a PC release of Lost Skies will follow a period of open development, with information on other platforms to come at a later date.