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RUMOR: Bioshock 4 to be RPG Sandbox


A set of new job listings has hinted that the release of Cloud Chamber Games’ Bioshock 4 will be an RPG sandbox.

Spotted by Twitter user @MauroNL3, the jobs that the developer has listed include Senior Voice Designer, Game AI Programmer, and Lead Systems Designer. In the case of the latter, the title is described as an emergent sandbox world, with “Interactive world systems and non-AI systemic ecology, player growth systems, and progression and Game balance and economy.”

You can view the Tweet below:

It is also worth noting that the development studio began searching for a lead environment modeler in August. That particular job posting stated that Bioshock 4 will take place in an entirely new world. The team was also hiring for a cinematic artist with “Wes Anderson like precision and panache.”

Note that the original Bioshock and Bioshock 2 featured a hub based open world, as opposed to the more linear nature of Bioshock Infinite. These job postings hint at a return to the style of the 2007 original release.

What do you hope to see in Bioshock 4? Let us know in the comments.

Source: Gamespot
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Casey Scheld

Casey Scheld has more than 15 years of experience in the gaming industry as a community manager, social media director, event specialist, and (of course) gaming editor. He has previously worked with gaming start-ups like Raptr, publishers like Konami, and roller derby girls at PAX West (check out Jam City Rollergirls)! Gamers Heroes is a passion project for him, giving him a chance to tap into the underground side of gaming. He is all too eager to give these lesser-known heroes of the indie space the attention they so rightly deserve, seeking out the next gem and sharing it with the world. Previously making appearances at events like CES, GDC, and (the late) E3, he is all too happy to seek out the next big thing. For those that want to talk shop, send over a tip, or get an easy win in a fighting game of their choosing, be sure to check out his social media channels below.

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