Zombie MMO Lifeless Makes A Surprise Return – And It Looks Awesome

Green Man Loaded and Rigid-Soft today released an unexpected new trailer for the upcoming relaunch of the online zombie game, Lifeless. The game originally released in an Alpha capacity in 2014 developed under the Unity Engine. The Swedish development team at Rigid-Soft listened to community feedback and felt that the Unity Engine was not capable of delivering the full experience they wanted to create and made the decision to start afresh and work on the same ideas under the much more powerful Unreal Engine 4.

Developing the game under a newer engine will provide players with more immersive environments, better character and weapon models, smoother framerates and more in-depth gameplay mechanics. We’ve only been given a glimpse of what’s to come with today’s new trailer but check it out below before comparing it to the 2014 version, the difference is impressive to say the least.

Lifeless 2016


Lifeless Alpha 2014


Lifeless is scheduled to release in Early Access on PC under the Green Man Loaded publishing program in May 2016. Those that have already purchased the game prior to this years Early Access relaunch will be given a copy for free. You can check out more information on Green Man Gaming and Steam. For regular updates on the game, including screenshots and videos check out @LifelessGame on Twitter.

Feature Highlights

  • Welcome to Stillwater Bay. Maine’s most popular tourist spot has become a wasteland. Explore lush natural landscapes and deserted towns set after the world has collapsed.
  • Learn To Survive. Find supplies, collect equipment, keep yourself fed and warm to stay alive.
  • Choose A Side. Two factions fight for survival. Choose between the civilian Nova Guard, or the militant Spartan Phalanx.
  • An Infected Threat. It’s not just the other faction you need to watch out for. Infected humans will stop at nothing to take you down.
Source: YouTube

Blaine Smith

Blaine "Captain Camper" Smith is one of the original founders of Gamers Heroes. Now operating under the guise of Editor-in-Chief (purely because we felt the position was needed for public relations purposes), he's tasked with a lot of the kind of jobs that would put you to sleep at your desk. When he's not catching some Zs, you'll likely find him arguing points he knows nothing about, playing the latest rogue-like he'll never complete, or breaking something on the website that never needed fixing. You can best reach him on Twitter
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