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10mg: Sealed Estate Review

Official Score

Overall - 30%


Despite clocking in at around 10 minutes, 10mg: Sealed Estate feels far too drawn out. A walking simulator without focus, its haunted halls are simply far too awkward to navigate.

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It will always feel like somebody is watching you with the release of Salman Shurie and Gesinimo Games’ 10mg: Sealed Estate. An immersive horror game designed for bite-sized play, should players enter this otherworldly abode?

10mg: Sealed Estate Review

After players grab their gears and hit the road, they find their car careening out of control, eventually crashing into a tree. Lost with nowhere to go, players seek out help in a house with an open door. However, once said door slams behind you, players will know that they are in for a mess of trouble.

Much as the title implies, this Sealed Estate is a labyrinth of passageways and mysteries. Escape is your main prerogative, with only a flashlight and bright circular spots as solace. Everything in its world is designed to be as dark and twisted as possible, with random eyes, cryptic messages in television sets, and grim notes strewn upon the ground.

This walking simulator hits all the right notes for an atmospheric adventure, but the execution of 10mg: Sealed Estate is poor. Gameplay in the genre is typically basic, relying more on storytelling than sharp reflexes. However, this title is unsure what to do with itself, combining rough gameplay with even rougher storytelling.

The gameplay of this title sticks out like a sore thumb, with players wandering around aimlessly in a top-down perspective. There might be only one way to progress, but fumbling around in the dark is about as fun as you’d expect it. The aforementioned flashlight does help somewhat, but it also doubles as a weapon later on. However, some creatures cannot be defeated, with the beam serving as bait for certain creatures. When combined with its surroundings, this quickly proves to be a recipe for frustration. One part of the game requires players to finagle the positioning of these baddies, which also proves to be the worst part of the game.

The storytelling proves to be not much better. Narration is done with bold words in the surroundings and clues in its world. Players will learn more about parasite box creatures and somebody named Teddy, but the storytelling is far too forced. It often feels like you’re going through a cheesy haunted house, waiting for the next creepy thing to jump out at you and make a feeble attempt to scare your pants off. Some might like an owl that says “get out” to you over and over again, but it’s something players have no doubt seen countless times before.

Those hoping for any sort of replayability will be sorely disappointed with this title. There are no unlockables or incentives to keep players going (not even achievements), so this is a one and done kind of deal.

Despite clocking in at around 10 minutes, 10mg: Sealed Estate feels far too drawn out. A walking simulator without focus, its haunted halls are simply far too awkward to navigate.

This review of 10mg: Sealed Estate was done on the PC. The game was purchased digitally.
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Casey Scheld

Drawn to the underground side of gaming, Casey helps the lesser known heroes of video games. If you’ve never heard of it, he’s mastered it.
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