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Rym 9000 Review

Official Score

Overall - 80%


Rym 9000 is the coolest shmup you’ll play this year. The game provides some serious challenge, but it always plays fair and is a treat to master.

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Substance may be the be-all and end-all of quality game design, but a killer style can go a long way. One look at Sonoshee’s shoot-em-up Rym 9000 shows off some truly unique aesthetics, but does it have the gameplay to match?

Rym 9000 Review

Rym 9000 throws you to the wolves right from the get-go. Other than a stylish opening cutscene that talks about a living eclipse and the sought-after Rym 9000 treasure on the moon that can give people the world (and beyond), there is not much to go after. Rather, players must launch off in their spacecraft and fight their way to victory.

This lack of hand holding is welcome, and though it can be disheartening to eat it after a few hits without knowing what’s going on, there are a number of subtleties that players can grasp the more they play. Your typical firing mechanism is at play here, but there’s a catch – firing slows your ship down, thereby putting you in potential danger. It just takes a few hits for it to be all over, so memorization and quick reflexes are key. Power-ups are available that change your rate of fire, though some can force your ship to shoot in odd directions.

Therein lies another hook – its presentation. This is truly an audiovisual wonder, one that twists, contorts, shakes, and flashes at any given moment. The game gives an epilepsy warning right when you load it up, which should be taken to heart. The best way to describe it is kinetic – the world moves based off of the music and your current status, paying tribute to classics like Rez and Child of Eden. It demands your full attention at all times, which can be both a blessing and a curse. Rym 9000 can truly suck you in, but it can also keep you on edge…in more ways than one.

Rym 9000 - Gamers Heroes

The gameplay itself isn’t the most complex out there – there are no super bombs or gimmicks – rather, it comes down to shooting down strings of enemies, avoiding enemy fire, and trying not to get boxed in. A halo system factors into score multipliers, and the Glitch Gunner mechanic affects the fire.

In true shoot-em-up fashion, a boss awaits you at the end of each level, each with abilities like neon-colored bullets, lock-on lasers, and fire a-plenty. These, too, are a treat to experience, with multiple weakspots, a fair amount of challenge, and a decent boost to your score at the end.

As far as replayability goes, “Log Entries” can be unlocked for completing certain objectives in the game. A leaderboard is also available, and though this isn’t the longest game around, the learning curve will keep players going for some time.

Rym 9000 is the coolest shmup you’ll play this year. The game provides some serious challenge, but it always plays fair and is a treat to master.

This review of Rym 9000 was written based on the Steam version of the game. The game was purchased digitally.

Casey Scheld

Casey Scheld has more than 15 years of experience in the gaming industry as a community manager, social media director, event specialist, and (of course) gaming editor. He has previously worked with gaming start-ups like Raptr, publishers like Konami, and roller derby girls at PAX West (check out Jam City Rollergirls)! Gamers Heroes is a passion project for him, giving him a chance to tap into the underground side of gaming. He is all too eager to give these lesser-known heroes of the indie space the attention they so rightly deserve, seeking out the next gem and sharing it with the world. Previously making appearances at events like CES, GDC, and (the late) E3, he is all too happy to seek out the next big thing. For those that want to talk shop, send over a tip, or get an easy win in a fighting game of their choosing, be sure to check out his social media channels below.


  1. I’d like to note that there -is- a score multiplier, but it’s a very unusual one. Enemies appear surrounded by white halos (3X), which turn to yellow (2X) then to red (1X) as time passes. The hit system is also odd — taking a hit puts the ship into a glitch mode, with a super-powered Glitch Gunner, but risking death on a subsequent hit while in that mode. After a little while, a repair power-up appears — it will actually try to home in on the damaged ship if it gets close enough. It restores the ship’s glowing shield and its normal gun, allowing another hit to be taken. Rym 9000 is all about risk vs. reward. There are times when the Glitch Gunner (from getting hit) is paramount for scoring well; at other times, it’s best to have the special Gunner most appropriate for the level… but it’s up to the daring Revolutionary to figure out when to Glitch and not-Glitch, and what Gunners do the best job!

    1. Hi J.R.,

      Thanks for clarifying. We knew about the glitch mode, but were a little unsure about how halos factored into the score multiplier. The review has been amended.

      We enjoyed our time with the game, and look forward to what Sonoshee has in store next!

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