...
Casey Scheld ReviewsGame ReviewsPC Reviews

Shudder Review

Official Score

Overall - 70%

70%

Shudder’s score-based gameplay is easy to learn, yet hard to master. Though this package is somewhat barebones, its reliance on defense as well as offense help to give it an alluring quality that encourages replayability.

User Rating: Be the first one !

Taking the best elements from arcade hits like Geometry Wars and Pac-Man, Saberphrog boils the twin stick shooter genre down to its most basic elements with its new title Shudder. Does it manage to be a trailblazer in the space, or will it leave players a little cold?

Shudder Review

The gameplay of Shudder focus on defense just as much as offense. Set in a rectangular playing field, players must find a way to out-maneuver the endlessly spawning para-bugs. There’s just one thing – your ship is not equipped with a gun of any sort. In order to survive, players must consume circular energy balls that dots the landscape. Collect enough energy balls, and players can do a “Shudder” move that immobilizes all enemies in the vicinity. This allows players to run into these once-deadly creatures, collecting points while clearing the screen of hazards.

This might seem like a fairly simple concept, but there are a number of elements in Shudder that give it depth. Different colored enemies require more of the Shudder meter filled, requiring players to dodge larger groups of enemies. In addition, multipliers, speed boosts, and even lives can be earned by running into larger groups of enemies. It offers the same raw thrills that come when Pac-Man finally takes down the ghosts that chase him, and it works exactly as it should.

Shudder - Gamers Heroes

Things get that much more complex when the Vortex Cubes come into play. By driving enemy hordes into these boxes, you can fill them with cosmic energy. The more enemies that are fed into them, the higher the value of currency they spew out when you Shudder them. This risk-reward system adds some additional challenge for those that are looking for it, and the cosmic currency players can collect can then be used to unlock more than 20 additional ships. These ships have their own multipliers and speed perks baked into them, so those looking to rise the ranks and place on the leaderboard (which has global rankings included) should make the most of the system.

Not all is perfect with Shudder’s neon-infused world, however. Ships can only move in eight different directions, making it somewhat difficult to avoid large throngs of 10+ enemies. In addition, some enemies would be right on top of us, taking one of our lives in the process. Players are given three lives to start, and though the playfield is fairly large, an indicator of some kind would have alleviated much of the frustration that comes with high level play. Finally, there’s not a lot of content here – the arcade mode is the bread and butter of this title, and there are no alternate modes, co-operative settings, or anything of the sort.

Shudder’s score-based gameplay is easy to learn, yet hard to master. Though this package is somewhat barebones, its reliance on defense as well as offense help to give it an alluring quality that encourages replayability.

This review of Shudder was done on Steam. The game was purchased digitally.
Spirit City: Lofi Sessions is a fantastic (and pun-tastic) tool that dishes out good vibes as players knock out their tasks. While the title could use more customization options, we enjoyed getting down to business in its cozy world.
The soldiers of Contra: Operation Galuga have the right moves for this mission, but the steep cost, short length, and awkward perspectives lead to a less-than-perfect execution.
The Legend of Zelda series of top-down titles is pretty rad. So is the shoot-em-up genre and its endless stream of bullets.
Variety is the spice of life in Million Monster Militia, providing sheer chaos with its synergies. While it takes some getting used when it comes to what goes where, those hankering for a good roguelike deckbuilder will enjoy positively obliterating these titans.

Casey Scheld

Casey Scheld has more than 15 years of experience in the gaming industry as a community manager, social media director, event specialist, and (of course) gaming editor. He has previously worked with gaming start-ups like Raptr, publishers like Konami, and roller derby girls at PAX West (check out Jam City Rollergirls)! Gamers Heroes is a passion project for him, giving him a chance to tap into the underground side of gaming. He is all too eager to give these lesser-known heroes of the indie space the attention they so rightly deserve, seeking out the next gem and sharing it with the world. Previously making appearances at events like CES, GDC, and (the late) E3, he is all too happy to seek out the next big thing. For those that want to talk shop, send over a tip, or get an easy win in a fighting game of their choosing, be sure to check out his social media channels below.

Leave a Reply

Your email address will not be published. Required fields are marked *