Overall - 30%
The absolute bare minimum of effort was put into Sigi - A Fart of Melusina. The game is uninspired, and there are countless other platformers that would be a better use of your time.
Back in the days of the Nintendo and Super Nintendo, a number of no-name platforming titles hit the scene to capitalize on the success of Mario. Though the landscape has changed since then, Sigi – A Fart for Melusina is a blatant ripoff of the industry greats.
Sigi – A Fart for Melusina Review
The hero of Sigi is a flatulent fellow that looks a lot like Mario and has Arthur’s moveset from Ghouls and Ghosts. After his mermaid friend Melusina was kidnapped, he must traverse 20 levels to get to the end of each stage and save the day. It’s incredibly basic stuff, and outside of some questionable lines of text throughout the game that talk about love and chicken, there’s not much to speak of here.
Each level takes place in the same forest landscape, one filled with zombies, pooping birds, skeletons, ghosts, and other uninspired enemies. A weenie stand awaits you at the end of each stage, but some levels can be finished in a matter of minutes. It’s not like there is much to see from point A to point B – outside of a few secret areas, most levels are bland affairs that did not have much effort put into them. Sure, players can grab a series of letters to net themselves extra lives and a 100% playthrough, but many people will be skipping over this particular aspect.
Sigi’s moveset can be changed depending on the powerup he receives. His basic move has him throwing a sword (a la Arthur), but he can change it to axes, chicken, or multiple knives. The thing is, some attacks are clearly better than others. It can be frustrating to pick up the wrong powerup and be stuck at a disadvantage. He can also jump on certain enemies, but he doesn’t get any height when he does so, making it feel awkward. The screen also shakes when an enemy is down, making for an unsettling effect.
It’s not like this game is particularly difficult though. Sigi can take three hits, and lives are plentiful. There are also numerous checkpoints in each of the short stages, so if something did happen, you’re only out a couple of seconds. This is paired with a number of enemy patterns that can be easily telegraphed and avoided. It feels pandering, and the fact that the entirety of the game can be completed in an hour makes it feel like a waste of time.
The absolute bare minimum of effort was put into Sigi – A Fart of Melusina. The game is uninspired, and there are countless other platformers that would be a better use of your time.