...
Casey Scheld ReviewsGame ReviewsNintendo Switch Reviews

THE HOUSE OF THE DEAD: Remake Review

Official Score

Overall - 40%

40%

THE HOUSE OF THE DEAD: Remake is an absolute disservice to the light gun classic. From the pop in to the loading times to the broken control scheme, this re-release would make even Dr. Curien cower in fear.

User Rating: Be the first one !

The Curien Mansion opens its doors once again with the release of MegaPixel Studio and Forever Entertainment’s THE HOUSE OF THE DEAD: Remake. 90s kids are no doubt familiar with its shambling undead, but should the past stay buried?

THE HOUSE OF THE DEAD: Remake Review

With roots dating back to the arcade and SEGA Saturn, the plot in THE HOUSE OF THE DEAD: Remake is only deep enough to get the job done. As Thomas Rogan or Agent G, players must take down zombies, frogs, and things that go bump in the night as they set out to stop Dr. Curien and his evil plot.

However, there is one thing that’ll give these two an edge: some good ol’ fashioned firepower. This lightgun shooter gives players unlimited ammo as they shoot down threats, reloading when bullets start to run low. Shoot for the weak point, shoot fast, and try to make it out alive. Oh, and try to save the scientist hostages if you can.

It’s not a terribly deep title; one can polish it off in around 40 minutes. However, there are a few things to keep players blasting away. Alternate paths, multiple endings, and the chance to pick up some fine weaponry (including our favorite, the grenade launcher) exist. Still, this title appeals to a very specific type of player, so make sure to temper your expectations if you’re looking for something meatier. There is a horde mode, an in-game achievement system, and a gallery with unlockable monsters, but don’t expect a major epic.

The original was a classic for a reason, but the team couldn’t quite nail the same feeling on the Nintendo Switch. It’s not for a lack of trying; control schemes include a single Joy-Con mode, the ability to aim with the left or right analog stick, or even use the system’s gyroscope capabilities. However, nothing quite compares to the feeling of a lightgun, making the whole experience feel a bit lost in translation.

Unfortunately, this proves to not be the biggest sin of THE HOUSE OF THE DEAD: Remake; its overall presentation proves to be a pale imitation of the original. For one, the overhauled graphics are a significant downgrade; the low poly look of the 1996 original had its charm, but the remake strips any and all personality from the proceedings.

There was a serious lack of effort put into its presentation. The brown, washed out look, early Xbox 360 Unity asset characters, and pop in make the title feel more like an undergrad project than a remake of a classic. There’s even long loading times, something that a fast-paced action title should never, ever do. Even the music has been changed to something more akin to a funky mix you’d hear at a Spirit Halloween store – an odd choice.

THE HOUSE OF THE DEAD: Remake is an absolute disservice to the light gun classic. From the pop in to the loading times to the broken control scheme, this re-release would make even Dr. Curien cower in fear.

This review of THE HOUSE OF THE DEAD: Remake was done on the Nintendo Switch. The game was purchased digitally.
Vigilantes were all the rage back in the 70s - just ask Clint Eastwood or Charles Bronson. In a true love letter to days gone by, Monster Bath Games is bringing this rockin' sockin' action to gaming with Deathwish Enforcers Special Edition. Taking cues from all-time greats, do these pixelated warriors make your day?
An adept genre shift for the series, the Azure Striker Gunvolt series of side-scrollers pivots to the rhythm genre with the release of Inti Creates’ GUNVOLT RECORDS Cychronicle. Should players join Lumen, Lola, and Luxia, or is this lot a little lost?
If you can stomach the rough seas of the early game, Skull & Bones has a bounty of live-service content on offer. The end-game mechanics and loot loop rely completely and entirely on the combat system that, thankfully, is one that delivers with every firing of a cannon.
The fusion of Indian mythology and vertical shoot-em-ups might seem a little unorthodox, but these two fields come together to create something exotic with the release of Bitwave Games and Toaplan's Vimana on Steam. The titular Vimana craft is at one's disposal - should players step into the cockpit of this spacefaring adventure?

Casey Scheld

Drawn to the underground side of gaming, Casey helps the lesser known heroes of video games. If you’ve never heard of it, he’s mastered it.
Back to top button